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[hellfire] StartPlrHit

pull/977/head
Anders Jenbo 5 years ago
parent
commit
51c6104edf
  1. 41
      Source/player.cpp

41
Source/player.cpp

@ -1922,25 +1922,42 @@ void StartPlrHit(int pnum, int dam, BOOL forcehit)
PlaySfxLoc(PS_ROGUE69, plr[pnum]._px, plr[pnum]._py);
} else if (plr[pnum]._pClass == PC_SORCERER) {
PlaySfxLoc(PS_MAGE69, plr[pnum]._px, plr[pnum]._py);
#endif
#ifdef HELLFIRE
} else if (plr[pnum]._pClass == PC_MONK) {
PlaySfxLoc(PS_MONK69, plr[pnum]._px, plr[pnum]._py);
} else if (plr[pnum]._pClass == PC_BARD) {
PlaySfxLoc(PS_ROGUE69, plr[pnum]._px, plr[pnum]._py);
} else if (plr[pnum]._pClass == PC_BARBARIAN) {
PlaySfxLoc(PS_WARR69, plr[pnum]._px, plr[pnum]._py);
#endif
}
drawhpflag = TRUE;
if (dam >> 6 >= plr[pnum]._pLevel || forcehit) {
pd = plr[pnum]._pdir;
if (!(plr[pnum]._pGFXLoad & PFILE_HIT)) {
LoadPlrGFX(pnum, PFILE_HIT);
#ifdef HELLFIRE
if (plr[pnum]._pClass == PC_BARBARIAN) {
if (dam >> 6 < plr[pnum]._pLevel + plr[pnum]._pLevel / 4 && !forcehit) {
return;
}
NewPlrAnim(pnum, plr[pnum]._pHAnim[pd], plr[pnum]._pHFrames, 0, plr[pnum]._pHWidth);
} else
#endif
if (dam >> 6 < plr[pnum]._pLevel && !forcehit) {
return;
}
plr[pnum]._pmode = PM_GOTHIT;
FixPlayerLocation(pnum, pd);
plr[pnum]._pVar8 = 1;
FixPlrWalkTags(pnum);
dPlayer[plr[pnum]._px][plr[pnum]._py] = pnum + 1;
SetPlayerOld(pnum);
pd = plr[pnum]._pdir;
if (!(plr[pnum]._pGFXLoad & PFILE_HIT)) {
LoadPlrGFX(pnum, PFILE_HIT);
}
NewPlrAnim(pnum, plr[pnum]._pHAnim[pd], plr[pnum]._pHFrames, 0, plr[pnum]._pHWidth);
plr[pnum]._pmode = PM_GOTHIT;
FixPlayerLocation(pnum, pd);
plr[pnum]._pVar8 = 1;
FixPlrWalkTags(pnum);
dPlayer[plr[pnum]._px][plr[pnum]._py] = pnum + 1;
SetPlayerOld(pnum);
}
void RespawnDeadItem(ItemStruct *itm, int x, int y)

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