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1. Moves right stick movement handler to run on every frame. 2. Changes hi-res accumulators to `float` to ensure they're always incremented. 3. Avoid calling `SetCursorPos` within the same SDL tick: this caused SDL to process all controller events before mouse events (out-of-order). (1) also makes right-stick-as-mouse work in `gmenu`.pull/1235/head
1 changed files with 24 additions and 12 deletions
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