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Merge pull request #1543 from diasurgical/master

merge master in to hellfire
pull/876/head
Anders Jenbo 7 years ago committed by GitHub
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commit
4e1f67233f
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GPG Key ID: 4AEE18F83AFDEB23
  1. 106
      Source/missiles.cpp
  2. 6
      Source/player.cpp
  3. 7
      Source/themes.cpp

106
Source/missiles.cpp

@ -1450,7 +1450,7 @@ void AddFireball(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy
} }
if (!mienemy) { if (!mienemy) {
missile[mi]._midam = 2 * (plr[id]._pLevel + random(60, 10) + random(60, 10)) + 4; missile[mi]._midam = 2 * (plr[id]._pLevel + random(60, 10) + random(60, 10)) + 4;
for (i = 0; i < missile[mi]._mispllvl; i++) { for (i = missile[mi]._mispllvl; i > 0; i--) {
missile[mi]._midam += missile[mi]._midam >> 3; missile[mi]._midam += missile[mi]._midam >> 3;
} }
i = 2 * missile[mi]._mispllvl + 16; i = 2 * missile[mi]._mispllvl + 16;
@ -1566,10 +1566,9 @@ BOOL CheckIfTrig(int x, int y)
void AddTown(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) void AddTown(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{ {
int i, j, k, mx, tx, ty; int i, j, k, mx, tx, ty, dp;
int CrawlNum[6] = { 0, 3, 12, 45, 94, 159 }; int CrawlNum[6] = { 0, 3, 12, 45, 94, 159 };
tx = dx;
if (currlevel) { if (currlevel) {
missile[mi]._miDelFlag = TRUE; missile[mi]._miDelFlag = TRUE;
for (j = 0; j < 6; j++) { for (j = 0; j < 6; j++) {
@ -1578,13 +1577,14 @@ void AddTown(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, in
tx = dx + CrawlTable[k - 1]; tx = dx + CrawlTable[k - 1];
ty = dy + CrawlTable[k]; ty = dy + CrawlTable[k];
if (tx > 0 && tx < MAXDUNX && ty > 0 && ty < MAXDUNY) { if (tx > 0 && tx < MAXDUNX && ty > 0 && ty < MAXDUNY) {
if (!(dObject[tx][ty] | dPlayer[tx][ty] | dMissile[tx][ty] | nSolidTable[dPiece[tx][ty]] | nMissileTable[dPiece[tx][ty]])) { dp = dPiece[tx][ty];
if (!(dMissile[tx][ty] | nSolidTable[dp] | nMissileTable[dp] | dObject[tx][ty] | dPlayer[tx][ty])) {
if (!CheckIfTrig(tx, ty)) { if (!CheckIfTrig(tx, ty)) {
missile[mi]._miDelFlag = FALSE;
missile[mi]._mix = tx; missile[mi]._mix = tx;
missile[mi]._miy = ty; missile[mi]._miy = ty;
missile[mi]._misx = tx; missile[mi]._misx = tx;
missile[mi]._misy = ty; missile[mi]._misy = ty;
missile[mi]._miDelFlag = FALSE;
j = 6; j = 6;
break; break;
} }
@ -1594,6 +1594,7 @@ void AddTown(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, in
} }
} }
} else { } else {
tx = dx;
ty = dy; ty = dy;
missile[mi]._mix = tx; missile[mi]._mix = tx;
missile[mi]._miy = ty; missile[mi]._miy = ty;
@ -1602,7 +1603,7 @@ void AddTown(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, in
missile[mi]._miDelFlag = FALSE; missile[mi]._miDelFlag = FALSE;
} }
missile[mi]._mirange = 100; missile[mi]._mirange = 100;
missile[mi]._miVar1 = 100 - missile[mi]._miAnimLen; missile[mi]._miVar1 = missile[mi]._mirange - missile[mi]._miAnimLen;
missile[mi]._miVar2 = 0; missile[mi]._miVar2 = 0;
for (i = 0; i < nummissiles; i++) { for (i = 0; i < nummissiles; i++) {
mx = missileactive[i]; mx = missileactive[i];
@ -1653,7 +1654,7 @@ void AddFlash2(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy,
for (i = 0; i <= plr[id]._pLevel; i++) { for (i = 0; i <= plr[id]._pLevel; i++) {
missile[mi]._midam += random(56, 2) + 1; missile[mi]._midam += random(56, 2) + 1;
} }
for (i = 0; i < missile[mi]._mispllvl; i++) { for (i = missile[mi]._mispllvl; i > 0; i--) {
missile[mi]._midam += missile[mi]._midam >> 3; missile[mi]._midam += missile[mi]._midam >> 3;
} }
missile[mi]._midam += missile[mi]._midam >> 1; missile[mi]._midam += missile[mi]._midam >> 1;
@ -1712,12 +1713,12 @@ void AddGuardian(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy
pn = dPiece[tx][ty]; pn = dPiece[tx][ty];
if (tx > 0 && tx < MAXDUNX && ty > 0 && ty < MAXDUNY) { if (tx > 0 && tx < MAXDUNX && ty > 0 && ty < MAXDUNY) {
if (LineClear(sx, sy, tx, ty)) { if (LineClear(sx, sy, tx, ty)) {
if (!(dMonster[tx][ty] | dObject[tx][ty] | dMissile[tx][ty] | nSolidTable[pn] | nMissileTable[pn])) { if (!(dMonster[tx][ty] | nSolidTable[pn] | nMissileTable[pn] | dObject[tx][ty] | dMissile[tx][ty])) {
missile[mi]._miDelFlag = FALSE;
missile[mi]._mix = tx; missile[mi]._mix = tx;
missile[mi]._miy = ty; missile[mi]._miy = ty;
missile[mi]._misx = tx; missile[mi]._misx = tx;
missile[mi]._misy = ty; missile[mi]._misy = ty;
missile[mi]._miDelFlag = FALSE;
UseMana(id, SPL_GUARDIAN); UseMana(id, SPL_GUARDIAN);
i = 6; i = 6;
break; break;
@ -1731,9 +1732,7 @@ void AddGuardian(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy
if (missile[mi]._miDelFlag != TRUE) { if (missile[mi]._miDelFlag != TRUE) {
missile[mi]._misource = id; missile[mi]._misource = id;
missile[mi]._mlid = AddLight(missile[mi]._mix, missile[mi]._miy, 1); missile[mi]._mlid = AddLight(missile[mi]._mix, missile[mi]._miy, 1);
missile[mi]._mirange = missile[mi]._mispllvl + (plr[id]._pLevel >> 1);
missile[mi]._mirange = plr[id]._pLevel >> 1;
missile[mi]._mirange += missile[mi]._mispllvl;
missile[mi]._mirange += (missile[mi]._mirange * plr[id]._pISplDur) >> 7; missile[mi]._mirange += (missile[mi]._mirange * plr[id]._pISplDur) >> 7;
if (missile[mi]._mirange > 30) if (missile[mi]._mirange > 30)
@ -1743,8 +1742,8 @@ void AddGuardian(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy
missile[mi]._mirange = 30; missile[mi]._mirange = 30;
missile[mi]._miVar1 = missile[mi]._mirange - missile[mi]._miAnimLen; missile[mi]._miVar1 = missile[mi]._mirange - missile[mi]._miAnimLen;
missile[mi]._miVar3 = 1;
missile[mi]._miVar2 = 0; missile[mi]._miVar2 = 0;
missile[mi]._miVar3 = 1;
} }
} }
@ -1901,10 +1900,10 @@ void AddAcid(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, in
void miss_null_1D(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) void miss_null_1D(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{ {
missile[mi]._midam = dam; missile[mi]._midam = dam;
missile[mi]._mirange = 50;
missile[mi]._mixvel = 0; missile[mi]._mixvel = 0;
missile[mi]._miyvel = 0; missile[mi]._miyvel = 0;
missile[mi]._miVar1 = 50 - missile[mi]._miAnimLen; missile[mi]._mirange = 50;
missile[mi]._miVar1 = missile[mi]._mirange - missile[mi]._miAnimLen;
missile[mi]._miVar2 = 0; missile[mi]._miVar2 = 0;
} }
@ -1912,12 +1911,12 @@ void AddAcidpud(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy,
{ {
int monst; int monst;
monst = missile[mi]._misource;
missile[mi]._mixvel = 0; missile[mi]._mixvel = 0;
missile[mi]._miyvel = 0; missile[mi]._miyvel = 0;
missile[mi]._mixoff = 0; missile[mi]._mixoff = 0;
missile[mi]._miyoff = 0; missile[mi]._miyoff = 0;
missile[mi]._miLightFlag = TRUE; missile[mi]._miLightFlag = TRUE;
monst = missile[mi]._misource;
missile[mi]._mirange = random(50, 15) + 40 * (monster[monst]._mint + 1); missile[mi]._mirange = random(50, 15) + 40 * (monster[monst]._mint + 1);
missile[mi]._miPreFlag = TRUE; missile[mi]._miPreFlag = TRUE;
} }
@ -1999,7 +1998,7 @@ void AddEtherealize(int mi, int sx, int sy, int dx, int dy, int midir, char mien
int i; int i;
missile[mi]._mirange = 16 * plr[id]._pLevel >> 1; missile[mi]._mirange = 16 * plr[id]._pLevel >> 1;
for (i = 0; i < missile[mi]._mispllvl; i++) { for (i = missile[mi]._mispllvl; i > 0; i--) {
missile[mi]._mirange += missile[mi]._mirange >> 3; missile[mi]._mirange += missile[mi]._mirange >> 3;
} }
missile[mi]._mirange += missile[mi]._mirange * plr[id]._pISplDur >> 7; missile[mi]._mirange += missile[mi]._mirange * plr[id]._pISplDur >> 7;
@ -2100,7 +2099,7 @@ void AddElement(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy,
dy += YDirAdd[midir]; dy += YDirAdd[midir];
} }
missile[mi]._midam = 2 * (plr[id]._pLevel + random(60, 10) + random(60, 10)) + 4; missile[mi]._midam = 2 * (plr[id]._pLevel + random(60, 10) + random(60, 10)) + 4;
for (i = 0; i < missile[mi]._mispllvl; i++) { for (i = missile[mi]._mispllvl; i > 0; i--) {
missile[mi]._midam += missile[mi]._midam >> 3; missile[mi]._midam += missile[mi]._midam >> 3;
} }
missile[mi]._midam >>= 1; missile[mi]._midam >>= 1;
@ -2180,7 +2179,7 @@ void AddInfra(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, i
int i; int i;
missile[mi]._mirange = 1584; missile[mi]._mirange = 1584;
for (i = 0; i < missile[mi]._mispllvl; i++) { for (i = missile[mi]._mispllvl; i > 0; i--) {
missile[mi]._mirange += missile[mi]._mirange >> 3; missile[mi]._mirange += missile[mi]._mirange >> 3;
} }
missile[mi]._mirange += missile[mi]._mirange * plr[id]._pISplDur >> 7; missile[mi]._mirange += missile[mi]._mirange * plr[id]._pISplDur >> 7;
@ -2206,8 +2205,10 @@ void AddNova(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, in
missile[mi]._miVar1 = dx; missile[mi]._miVar1 = dx;
missile[mi]._miVar2 = dy; missile[mi]._miVar2 = dy;
if (id != -1) { if (id != -1) {
missile[mi]._midam = (random(66, 6) + random(66, 6) + random(66, 6) + random(66, 6) + random(66, 6) + plr[id]._pLevel + 5) >> 1; missile[mi]._midam = (random(66, 6) + random(66, 6) + random(66, 6) + random(66, 6) + random(66, 6));
for (k = 0; k < missile[mi]._mispllvl; k++) { missile[mi]._midam += plr[id]._pLevel + 5;
missile[mi]._midam >>= 1;
for (k = missile[mi]._mispllvl; k > 0; k--) {
missile[mi]._midam += missile[mi]._midam >> 3; missile[mi]._midam += missile[mi]._midam >> 3;
} }
if (!mienemy) if (!mienemy)
@ -2257,24 +2258,24 @@ void AddApoca(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, i
int i; int i;
missile[mi]._miVar1 = 8; missile[mi]._miVar1 = 8;
missile[mi]._miVar2 = sy - 8; missile[mi]._miVar2 = sy - missile[mi]._miVar1;
missile[mi]._miVar3 = sy + 8; missile[mi]._miVar3 = missile[mi]._miVar1 + sy;
missile[mi]._miVar4 = sx - 8; missile[mi]._miVar4 = sx - missile[mi]._miVar1;
missile[mi]._miVar5 = sx + 8; missile[mi]._miVar5 = missile[mi]._miVar1 + sx;
missile[mi]._miVar6 = sx - 8; missile[mi]._miVar6 = missile[mi]._miVar4;
if (sy - 8 <= 0) if (missile[mi]._miVar2 <= 0)
missile[mi]._miVar2 = 1; missile[mi]._miVar2 = 1;
if (sy + 8 >= MAXDUNY) if (missile[mi]._miVar3 >= MAXDUNY)
missile[mi]._miVar3 = MAXDUNY - 1; missile[mi]._miVar3 = MAXDUNY - 1;
if (sx - 8 <= 0) if (missile[mi]._miVar4 <= 0)
missile[mi]._miVar4 = 1; missile[mi]._miVar4 = 1;
if (sx + 8 >= MAXDUNX) if (missile[mi]._miVar5 >= MAXDUNX)
missile[mi]._miVar5 = MAXDUNX - 1; missile[mi]._miVar5 = MAXDUNX - 1;
for (i = 0; i < plr[id]._pLevel; i++) { for (i = 0; i < plr[id]._pLevel; i++) {
missile[mi]._midam += random(67, 6) + 1; missile[mi]._midam += random(67, 6) + 1;
} }
missile[mi]._miDelFlag = FALSE;
missile[mi]._mirange = 255; missile[mi]._mirange = 255;
missile[mi]._miDelFlag = FALSE;
UseMana(id, SPL_APOCA); UseMana(id, SPL_APOCA);
} }
@ -2283,8 +2284,9 @@ void AddFlame(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, i
int i; int i;
missile[mi]._miVar2 = 0; missile[mi]._miVar2 = 0;
if (dam > 0) for (i = dam; i > 0; i--) {
missile[mi]._miVar2 = 5 * dam; missile[mi]._miVar2 += 5;
}
missile[mi]._misx = dx; missile[mi]._misx = dx;
missile[mi]._misy = dy; missile[mi]._misy = dy;
missile[mi]._mixoff = missile[midir]._mixoff; missile[mi]._mixoff = missile[midir]._mixoff;
@ -2310,9 +2312,9 @@ void AddFlamec(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy,
GetMissileVel(mi, sx, sy, dx, dy, 32); GetMissileVel(mi, sx, sy, dx, dy, 32);
if (!mienemy) if (!mienemy)
UseMana(id, SPL_FLAME); UseMana(id, SPL_FLAME);
missile[mi]._miVar3 = 0;
missile[mi]._miVar2 = sy;
missile[mi]._miVar1 = sx; missile[mi]._miVar1 = sx;
missile[mi]._miVar2 = sy;
missile[mi]._miVar3 = 0;
missile[mi]._mirange = 256; missile[mi]._mirange = 256;
} }
@ -2529,10 +2531,12 @@ int Sentfire(int i, int sx, int sy)
missile[i]._miVar3 = missileavail[0]; missile[i]._miVar3 = missileavail[0];
AddMissile(missile[i]._mix, missile[i]._miy, sx, sy, dir, MIS_FIREBOLT, 0, missile[i]._misource, missile[i]._midam, GetSpellLevel(missile[i]._misource, SPL_FIREBOLT)); AddMissile(missile[i]._mix, missile[i]._miy, sx, sy, dir, MIS_FIREBOLT, 0, missile[i]._misource, missile[i]._midam, GetSpellLevel(missile[i]._misource, SPL_FIREBOLT));
ex = -1; ex = -1;
SetMissDir(i, 2);
missile[i]._miVar2 = 3;
} }
} }
if (ex == -1) {
SetMissDir(i, 2);
missile[i]._miVar2 = 3;
}
return ex; return ex;
} }
@ -2774,9 +2778,9 @@ void MI_Lightball(int i)
char obj; char obj;
tx = missile[i]._miVar1; tx = missile[i]._miVar1;
missile[i]._mitxoff += missile[i]._mixvel;
ty = missile[i]._miVar2; ty = missile[i]._miVar2;
missile[i]._mirange--; missile[i]._mirange--;
missile[i]._mitxoff += missile[i]._mixvel;
missile[i]._mityoff += missile[i]._miyvel; missile[i]._mityoff += missile[i]._miyvel;
GetMissilePos(i); GetMissilePos(i);
j = missile[i]._mirange; j = missile[i]._mirange;
@ -3195,8 +3199,8 @@ void MI_Etherealize(int i)
{ {
int src; int src;
src = missile[i]._misource;
missile[i]._mirange--; missile[i]._mirange--;
src = missile[i]._misource;
missile[i]._mix = plr[src].WorldX; missile[i]._mix = plr[src].WorldX;
missile[i]._miy = plr[src].WorldY; missile[i]._miy = plr[src].WorldY;
missile[i]._mitxoff = plr[src]._pxoff << 16; missile[i]._mitxoff = plr[src]._pxoff << 16;
@ -3205,8 +3209,8 @@ void MI_Etherealize(int i)
missile[i]._misx = plr[src]._px; missile[i]._misx = plr[src]._px;
missile[i]._misy = plr[src]._py; missile[i]._misy = plr[src]._py;
} else { } else {
missile[i]._misx = missile[i]._mix; missile[i]._misx = plr[src].WorldX;
missile[i]._misy = missile[i]._miy; missile[i]._misy = plr[src].WorldY;
} }
GetMissilePos(i); GetMissilePos(i);
if (plr[src]._pmode == PM_WALK3) { if (plr[src]._pmode == PM_WALK3) {
@ -3251,7 +3255,7 @@ void MI_Firemove(int i)
if (missile[i]._mix != missile[i]._miVar3 || missile[i]._miy != missile[i]._miVar4) { if (missile[i]._mix != missile[i]._miVar3 || missile[i]._miy != missile[i]._miVar4) {
missile[i]._miVar3 = missile[i]._mix; missile[i]._miVar3 = missile[i]._mix;
missile[i]._miVar4 = missile[i]._miy; missile[i]._miVar4 = missile[i]._miy;
ChangeLight(missile[i]._mlid, missile[i]._mix, missile[i]._miy, 8); ChangeLight(missile[i]._mlid, missile[i]._miVar3, missile[i]._miVar4, 8);
} }
} else { } else {
if (!missile[i]._miVar2) if (!missile[i]._miVar2)
@ -3451,9 +3455,9 @@ void MI_Acidsplat(int i)
} }
missile[i]._mirange--; missile[i]._mirange--;
if (!missile[i]._mirange) { if (!missile[i]._mirange) {
missile[i]._miDelFlag = TRUE;
monst = missile[i]._misource; monst = missile[i]._misource;
dam = missile[i]._mispllvl; dam = missile[i]._mispllvl;
missile[i]._miDelFlag = TRUE;
AddMissile(missile[i]._mix, missile[i]._miy, i, 0, missile[i]._mimfnum, MIS_ACIDPUD, 1, monst, (monster[monst].MData->mLevel >= 2) + 1, dam); AddMissile(missile[i]._mix, missile[i]._miy, i, 0, missile[i]._mimfnum, MIS_ACIDPUD, 1, monst, (monster[monst].MData->mLevel >= 2) + 1, dam);
} else { } else {
PutMissile(i); PutMissile(i);
@ -3473,11 +3477,11 @@ void MI_Teleport(int i)
PlrClrTrans(plr[id].WorldX, plr[id].WorldY); PlrClrTrans(plr[id].WorldX, plr[id].WorldY);
plr[id].WorldX = missile[i]._mix; plr[id].WorldX = missile[i]._mix;
plr[id].WorldY = missile[i]._miy; plr[id].WorldY = missile[i]._miy;
plr[id]._px = missile[i]._mix; plr[id]._px = plr[id].WorldX;
plr[id]._py = missile[i]._miy; plr[id]._py = plr[id].WorldY;
plr[id]._poldx = missile[i]._mix; plr[id]._poldx = plr[id].WorldX;
plr[id]._poldy = missile[i]._miy; plr[id]._poldy = plr[id].WorldY;
PlrDoTrans(missile[i]._mix, missile[i]._miy); PlrDoTrans(plr[id].WorldX, plr[id].WorldY);
missile[i]._miVar1 = 1; missile[i]._miVar1 = 1;
dPlayer[plr[id].WorldX][plr[id].WorldY] = id + 1; dPlayer[plr[id].WorldX][plr[id].WorldY] = id + 1;
if (leveltype != DTYPE_TOWN) { if (leveltype != DTYPE_TOWN) {
@ -3791,8 +3795,8 @@ void MI_Flame(int i)
int k; int k;
missile[i]._mirange--; missile[i]._mirange--;
k = missile[i]._mirange;
missile[i]._miVar2--; missile[i]._miVar2--;
k = missile[i]._mirange;
CheckMissileCol(i, missile[i]._midam, missile[i]._midam, 1, missile[i]._mix, missile[i]._miy, 0); CheckMissileCol(i, missile[i]._midam, missile[i]._midam, 1, missile[i]._mix, missile[i]._miy, 0);
if (missile[i]._mirange == 0 && missile[i]._miHitFlag == TRUE) if (missile[i]._mirange == 0 && missile[i]._miHitFlag == TRUE)
missile[i]._mirange = k; missile[i]._mirange = k;
@ -3817,8 +3821,8 @@ void MI_Flamec(int i)
int id, src; int id, src;
missile[i]._mirange--; missile[i]._mirange--;
missile[i]._mitxoff += missile[i]._mixvel;
src = missile[i]._misource; src = missile[i]._misource;
missile[i]._mitxoff += missile[i]._mixvel;
missile[i]._mityoff += missile[i]._miyvel; missile[i]._mityoff += missile[i]._miyvel;
GetMissilePos(i); GetMissilePos(i);
if (missile[i]._mix != missile[i]._miVar1 || missile[i]._miy != missile[i]._miVar2) { if (missile[i]._mix != missile[i]._miVar1 || missile[i]._miy != missile[i]._miVar2) {
@ -3907,7 +3911,7 @@ void MI_Hbolt(int i)
if (missile[i]._mix != missile[i]._miVar1 || missile[i]._miy != missile[i]._miVar2) { if (missile[i]._mix != missile[i]._miVar1 || missile[i]._miy != missile[i]._miVar2) {
missile[i]._miVar1 = missile[i]._mix; missile[i]._miVar1 = missile[i]._mix;
missile[i]._miVar2 = missile[i]._miy; missile[i]._miVar2 = missile[i]._miy;
ChangeLight(missile[i]._mlid, missile[i]._mix, missile[i]._miy, 8); ChangeLight(missile[i]._mlid, missile[i]._miVar1, missile[i]._miVar2, 8);
} }
} }
} else { } else {

6
Source/player.cpp

@ -862,8 +862,10 @@ void AddPlrMonstExper(int lvl, int exp, char pmask)
} }
} }
if (totplrs && (1 << myplr) & pmask) { if (totplrs) {
AddPlrExperience(myplr, lvl, exp / totplrs); exp = exp / totplrs;
if (pmask & (1 << myplr))
AddPlrExperience(myplr, lvl, exp);
} }
} }

7
Source/themes.cpp

@ -734,9 +734,12 @@ void Theme_Library(int t)
} }
} }
if (!QuestStatus(QTYPE_ZHAR)) { if (QuestStatus(QTYPE_ZHAR)) {
if (t == zharlib) {
return;
}
PlaceThemeMonsts(t, monstrnd[leveltype]); /// BUGFIX: `leveltype - 1` PlaceThemeMonsts(t, monstrnd[leveltype]); /// BUGFIX: `leveltype - 1`
} else if (t != zharlib) { } else {
PlaceThemeMonsts(t, monstrnd[leveltype]); /// BUGFIX: `leveltype - 1` PlaceThemeMonsts(t, monstrnd[leveltype]); /// BUGFIX: `leveltype - 1`
} }
} }

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