From 195ac2a4a7b156c33c210eb314ed2e466401d3c6 Mon Sep 17 00:00:00 2001 From: Anders Jenbo Date: Mon, 28 Oct 2019 21:42:33 +0100 Subject: [PATCH] Apply music enums --- Source/mainmenu.cpp | 8 ++++---- Source/monster.cpp | 2 +- Source/sound.cpp | 6 +++--- 3 files changed, 8 insertions(+), 8 deletions(-) diff --git a/Source/mainmenu.cpp b/Source/mainmenu.cpp index 5a1e94d14..317620e97 100644 --- a/Source/mainmenu.cpp +++ b/Source/mainmenu.cpp @@ -6,7 +6,7 @@ char gszHero[16]; /* data */ -int menu_music_track_id = 5; +int menu_music_track_id = TMUSIC_INTRO; void mainmenu_refresh_music() { @@ -14,9 +14,9 @@ void mainmenu_refresh_music() #ifndef SPAWN do { menu_music_track_id++; - if (menu_music_track_id == 6) - menu_music_track_id = 0; - } while (!menu_music_track_id || menu_music_track_id == 1); + if (menu_music_track_id == NUM_MUSIC) + menu_music_track_id = TMUSIC_TOWN; + } while (!menu_music_track_id || menu_music_track_id == TMUSIC_L1); #endif } diff --git a/Source/monster.cpp b/Source/monster.cpp index 7b60aed1d..8db5f0ab2 100644 --- a/Source/monster.cpp +++ b/Source/monster.cpp @@ -2544,7 +2544,7 @@ void DoEnding() musicVolume = sound_get_or_set_music_volume(1); sound_get_or_set_music_volume(0); - music_start(2); + music_start(TMUSIC_L2); loop_movie = TRUE; play_movie("gendata\\loopdend.smk", 1); loop_movie = FALSE; diff --git a/Source/sound.cpp b/Source/sound.cpp index b1d8750a2..f8d108b66 100644 --- a/Source/sound.cpp +++ b/Source/sound.cpp @@ -15,7 +15,7 @@ LPDIRECTSOUNDBUFFER sglpDSB; BOOLEAN gbMusicOn = TRUE; BOOLEAN gbSoundOn = TRUE; BOOLEAN gbDupSounds = TRUE; -int sgnMusicTrack = 6; +int sgnMusicTrack = NUM_MUSIC; char *sgszMusicTracks[NUM_MUSIC] = { #ifdef SPAWN "Music\\sTowne.wav", @@ -447,7 +447,7 @@ void music_stop() SFileDdaEnd(sgpMusicTrack); SFileCloseFile(sgpMusicTrack); sgpMusicTrack = NULL; - sgnMusicTrack = 6; + sgnMusicTrack = NUM_MUSIC; } } @@ -479,7 +479,7 @@ void sound_disable_music(BOOL disable) { if (disable) { music_stop(); - } else if (sgnMusicTrack != 6) { + } else if (sgnMusicTrack != NUM_MUSIC) { music_start(sgnMusicTrack); } }