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Clean up items.cpp

pull/100/head
Anders Jenbo 7 years ago
parent
commit
4b1a6b797d
  1. 5
      Source/items.cpp

5
Source/items.cpp

@ -284,7 +284,6 @@ void InitItems()
uitemflag = 0;
}
// 5CF31D: using guessed type char setlevel;
void CalcPlrItemVals(int p, BOOL Loadgfx)
{
@ -331,9 +330,6 @@ void CalcPlrItemVals(int p, BOOL Loadgfx)
int lmin = 0; // minimum lightning damage
int lmax = 0; // maximum lightning damage
// didn't find a use for t for now
// int t;
for (i = 0; i < NUM_INVLOC; i++) {
ItemStruct *itm = &plr[p].InvBody[i];
if (itm->_itype != ITYPE_NONE && itm->_iStatFlag) {
@ -630,7 +626,6 @@ void CalcPlrScrolls(int p)
}
}
}
// 52571C: using guessed type int drawpanflag;
void CalcPlrStaff(int pnum)
{

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