diff --git a/Source/monster.cpp b/Source/monster.cpp index e35403ca9..509ef7f62 100644 --- a/Source/monster.cpp +++ b/Source/monster.cpp @@ -120,14 +120,14 @@ void (*AiProc[])(int i) = { &MAI_Lachdanan, &MAI_Warlord, #ifdef HELLFIRE - &mai_ranged_441680, - &mai_ranged_44168B, - &mai_horkdemon, - &mai_ranged_441649, - &mai_ranged_441654, - &mai_ranged_44165F, - &mai_ranged_44166A, - &mai_roundranged_441EA0 + &MAI_Firebat, + &MAI_Torchant, + &MAI_HorkDemon, + &MAI_Lich, + &MAI_ArchLich, + &MAI_Psychorb, + &MAI_Necromorb, + &MAI_BoneDemon #endif }; @@ -4304,22 +4304,22 @@ void MAI_Succ(int i) } #ifdef HELLFIRE -void mai_ranged_441649(int i) +void MAI_Lich(int i) { MAI_Ranged(i, MIS_LICH, FALSE); } -void mai_ranged_441654(int i) +void MAI_ArchLich(int i) { MAI_Ranged(i, MIS_ARCHLICH, FALSE); } -void mai_ranged_44165F(int i) +void MAI_Psychorb(int i) { MAI_Ranged(i, MIS_PSYCHORB, FALSE); } -void mai_ranged_44166A(int i) +void MAI_Necromorb(int i) { MAI_Ranged(i, MIS_NECROMORB, FALSE); } @@ -4331,12 +4331,12 @@ void MAI_AcidUniq(int i) } #ifdef HELLFIRE -void mai_ranged_441680(int i) +void MAI_Firebat(int i) { MAI_Ranged(i, MIS_FIREBOLT, FALSE); } -void mai_ranged_44168B(int i) +void MAI_Torchant(int i) { MAI_Ranged(i, MIS_FIREBALL, FALSE); } @@ -4577,7 +4577,7 @@ void MAI_Storm(int i) } #ifdef HELLFIRE -void mai_roundranged_441EA0(int i) +void MAI_BoneDemon(int i) { MAI_RoundRanged(i, MIS_BONEDEMON, TRUE, 4, 0); } @@ -4891,7 +4891,7 @@ void MAI_Rhino(int i) } #ifdef HELLFIRE -void mai_horkdemon(int i) +void MAI_HorkDemon(int i) { MonsterStruct *Monst; int fx, fy, mx, my, md, v, dist; diff --git a/Source/monster.h b/Source/monster.h index 70fca6216..62292b54e 100644 --- a/Source/monster.h +++ b/Source/monster.h @@ -63,15 +63,15 @@ void MAI_Ranged(int i, int missile_type, BOOL special); void MAI_GoatBow(int i); void MAI_Succ(int i); #ifdef HELLFIRE -void mai_ranged_441649(int i); -void mai_ranged_441654(int i); -void mai_ranged_44165F(int i); -void mai_ranged_44166A(int i); +void MAI_Lich(int i); +void MAI_ArchLich(int i); +void MAI_Psychorb(int i); +void MAI_Necromorb(int i); #endif void MAI_AcidUniq(int i); #ifdef HELLFIRE -void mai_ranged_441680(int i); -void mai_ranged_44168B(int i); +void MAI_Firebat(int i); +void MAI_Torchant(int i); #endif void MAI_Scav(int i); void MAI_Garg(int i); @@ -79,7 +79,7 @@ void MAI_RoundRanged(int i, int missile_type, BOOL checkdoors, int dam, int less void MAI_Magma(int i); void MAI_Storm(int i); #ifdef HELLFIRE -void mai_roundranged_441EA0(int i); +void MAI_BoneDemon(int i); #endif void MAI_Acid(int i); void MAI_Diablo(int i); @@ -88,7 +88,7 @@ void MAI_Golum(int i); void MAI_SkelKing(int i); void MAI_Rhino(int i); #ifdef HELLFIRE -void mai_horkdemon(int i); +void MAI_HorkDemon(int i); #endif void MAI_Counselor(int i); void MAI_Garbud(int i); diff --git a/comparer-config/hellfire.toml b/comparer-config/hellfire.toml index 8261073dd..9fad3b438 100644 --- a/comparer-config/hellfire.toml +++ b/comparer-config/hellfire.toml @@ -5188,22 +5188,22 @@ addr = 0x44163E size = 0xB [[func]] -name = "mai_ranged_441649" +name = "MAI_Lich" addr = 0x441649 size = 0xB [[func]] -name = "mai_ranged_441654" +name = "MAI_ArchLich" addr = 0x441654 size = 0xB [[func]] -name = "mai_ranged_44165F" +name = "MAI_Psychorb" addr = 0x44165F size = 0xB [[func]] -name = "mai_ranged_44166A" +name = "MAI_Necromorb" addr = 0x44166A size = 0xB @@ -5213,12 +5213,12 @@ addr = 0x441675 size = 0xB [[func]] -name = "mai_ranged_441680" +name = "MAI_Firebat" addr = 0x441680 size = 0xB [[func]] -name = "mai_ranged_44168B" +name = "MAI_Torchant" addr = 0x44168B size = 0xB @@ -5258,7 +5258,7 @@ addr = 0x441E91 size = 0xF [[func]] -name = "mai_roundranged_441EA0" +name = "MAI_BoneDemon" addr = 0x441EA0 size = 0xF @@ -5298,7 +5298,7 @@ addr = 0x44271A size = 0x2EA [[func]] -name = "mai_horkdemon" +name = "MAI_HorkDemon" addr = 0x442A04 size = 0x2B1