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@ -56,7 +56,7 @@ typedef struct MissileStruct {
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Sint32 _mityoff; // How far the missile has travelled in its lifespan along the Y-axis. mix/miy/mxoff/myoff get updated every game tick based on this
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Sint32 _mimfnum; // The direction of the missile (direction enum)
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Sint32 _mispllvl; |
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bool _miDelFlag; // Indicate weather the missile should be deleted
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bool _miDelFlag; // Indicate whether the missile should be deleted
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Uint8 _miAnimType; |
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Sint32 _miAnimFlags; |
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Uint8 *_miAnimData; |
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