diff --git a/Source/items.cpp b/Source/items.cpp index 886e42a7d..3932ca3a9 100644 --- a/Source/items.cpp +++ b/Source/items.cpp @@ -20,16 +20,16 @@ enum anim_armor_id : uint8_t { }; int itemactive[MAXITEMS]; -BOOL uitemflag; +bool uitemflag; int itemavail[MAXITEMS]; ItemStruct curruitem; ItemGetRecordStruct itemrecord[MAXITEMS]; /** Contains the items on ground in the current game. */ ItemStruct items[MAXITEMS + 1]; -BOOL itemhold[3][3]; +bool itemhold[3][3]; CornerStoneStruct CornerStone; BYTE *itemanims[ITEMTYPES]; -BOOL UniqueItemFlag[128]; +bool UniqueItemFlag[128]; int numitems; int gnNumGetRecords; @@ -2673,7 +2673,7 @@ int CheckUnique(int i, int lvl, int uper, BOOL recreate) void GetUniqueItem(int i, int uid) { - UniqueItemFlag[uid] = TRUE; + UniqueItemFlag[uid] = true; SaveItemPower(i, UniqueItemList[uid].UIPower1, UniqueItemList[uid].UIParam1, UniqueItemList[uid].UIParam2, 0, 0, 1); if (UniqueItemList[uid].UINumPL > 1) diff --git a/Source/items.h b/Source/items.h index 1e5b1bdf8..6526b8a25 100644 --- a/Source/items.h +++ b/Source/items.h @@ -62,12 +62,12 @@ struct ItemStruct { Sint32 _iSeed; Uint16 _iCreateInfo; enum item_type _itype; - Sint32 _ix; - Sint32 _iy; + Sint16 _ix; + Sint16 _iy; bool _iAnimFlag; Uint8 *_iAnimData; // PSX name -> ItemFrame - Sint32 _iAnimLen; // Number of frames in current animation - Sint32 _iAnimFrame; // Current frame of animation. + Uint8 _iAnimLen; // Number of frames in current animation + Uint8 _iAnimFrame; // Current frame of animation. Sint32 _iAnimWidth; Sint32 _iAnimWidth2; // width 2? bool _iDelFlag; // set when item is flagged for deletion, deprecated in 1.02 @@ -79,42 +79,42 @@ struct ItemStruct { char _iIName[64]; enum item_equip_type _iLoc; enum item_class _iClass; - Sint32 _iCurs; + Uint8 _iCurs; Sint32 _ivalue; Sint32 _iIvalue; - Sint32 _iMinDam; - Sint32 _iMaxDam; - Sint32 _iAC; + Uint8 _iMinDam; + Uint8 _iMaxDam; + Sint16 _iAC; Sint32 _iFlags; // item_special_effect enum item_misc_id _iMiscId; enum spell_id _iSpell; Sint32 _iCharges; Sint32 _iMaxCharges; - Sint32 _iDurability; - Sint32 _iMaxDur; - Sint32 _iPLDam; - Sint32 _iPLToHit; - Sint32 _iPLAC; - Sint32 _iPLStr; - Sint32 _iPLMag; - Sint32 _iPLDex; - Sint32 _iPLVit; - Sint32 _iPLFR; - Sint32 _iPLLR; - Sint32 _iPLMR; - Sint32 _iPLMana; - Sint32 _iPLHP; - Sint32 _iPLDamMod; - Sint32 _iPLGetHit; - Sint32 _iPLLight; + Uint8 _iDurability; + Uint8 _iMaxDur; + Sint16 _iPLDam; + Sint16 _iPLToHit; + Sint16 _iPLAC; + Sint16 _iPLStr; + Sint16 _iPLMag; + Sint16 _iPLDex; + Sint16 _iPLVit; + Sint16 _iPLFR; + Sint16 _iPLLR; + Sint16 _iPLMR; + Sint16 _iPLMana; + Sint16 _iPLHP; + Sint16 _iPLDamMod; + Sint16 _iPLGetHit; + Sint16 _iPLLight; Sint8 _iSplLvlAdd; Sint8 _iRequest; Sint32 _iUid; - Sint32 _iFMinDam; - Sint32 _iFMaxDam; - Sint32 _iLMinDam; - Sint32 _iLMaxDam; - Sint32 _iPLEnAc; + Sint16 _iFMinDam; + Sint16 _iFMaxDam; + Sint16 _iLMinDam; + Sint16 _iLMaxDam; + Sint16 _iPLEnAc; enum item_effect_type _iPrePower; enum item_effect_type _iSufPower; Sint32 _iVAdd1; @@ -260,11 +260,11 @@ struct CornerStoneStruct { }; extern int itemactive[MAXITEMS]; -extern BOOL uitemflag; +extern bool uitemflag; extern int itemavail[MAXITEMS]; extern ItemStruct items[MAXITEMS + 1]; extern CornerStoneStruct CornerStone; -extern BOOL UniqueItemFlag[128]; +extern bool UniqueItemFlag[128]; extern int numitems; bool IsItemAvailable(int i);