diff --git a/Source/missiles.cpp b/Source/missiles.cpp index 326b0e09a..d50593b09 100644 --- a/Source/missiles.cpp +++ b/Source/missiles.cpp @@ -840,9 +840,9 @@ Direction16 GetDirection16(Point p1, Point p2) return ret; } -bool MonsterTrapHit(int m, int mindam, int maxdam, int dist, missile_id t, bool shift) +bool MonsterTrapHit(int monsterId, int mindam, int maxdam, int dist, missile_id t, bool shift) { - auto &monster = Monsters[m]; + auto &monster = Monsters[monsterId]; if (!monster.IsPossibleToHit() || monster.IsImmune(t)) return false; @@ -877,7 +877,7 @@ bool MonsterTrapHit(int m, int mindam, int maxdam, int dist, missile_id t, bool PlayEffect(monster, 1); } else { if (monster.type().type != MT_GOLEM) - M_StartHit(m, dam); + M_StartHit(monsterId, dam); } return true; } diff --git a/Source/missiles.h b/Source/missiles.h index a2b99b8dd..f0eca7243 100644 --- a/Source/missiles.h +++ b/Source/missiles.h @@ -160,7 +160,7 @@ void GetDamageAmt(spell_id i, int *mind, int *maxd); * @return the direction of the p1->p2 vector */ Direction16 GetDirection16(Point p1, Point p2); -bool MonsterTrapHit(int m, int mindam, int maxdam, int dist, missile_id t, bool shift); +bool MonsterTrapHit(int monsterId, int mindam, int maxdam, int dist, missile_id t, bool shift); bool PlayerMHit(int pnum, Monster *monster, int dist, int mind, int maxd, missile_id mtype, bool shift, int earflag, bool *blocked); /**