7 changed files with 326 additions and 0 deletions
@ -0,0 +1,80 @@
|
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// DiabloUI.cpp : Defines the entry point for the DLL application.
|
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//
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|
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#include "stdafx.h" |
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#include "DiabloUI.h" |
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|
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BOOL APIENTRY DllMain( HANDLE hModule,
|
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DWORD ul_reason_for_call,
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LPVOID lpReserved |
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) |
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{ |
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switch (ul_reason_for_call) |
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{ |
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case DLL_PROCESS_ATTACH: |
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case DLL_THREAD_ATTACH: |
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case DLL_THREAD_DETACH: |
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case DLL_PROCESS_DETACH: |
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break; |
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} |
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return TRUE; |
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} |
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|
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|
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// This is an example of an exported variable
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DIABLOUI_API int nDiabloUI=0; |
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|
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// This is an example of an exported function.
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DIABLOUI_API int fnDiabloUI(void) |
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{ |
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return 42; |
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} |
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|
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// This is the constructor of a class that has been exported.
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// see DiabloUI.h for the class definition
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CDiabloUI::CDiabloUI() |
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{
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return;
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} |
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|
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struct _SNETPROGRAMDATA { |
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int a1; |
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}; |
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struct _SNETPLAYERDATA { |
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int a1; |
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}; |
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struct _SNETUIDATA { |
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int a1; |
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}; |
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struct _SNETVERSIONDATA { |
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int a1; |
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}; |
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struct _uiheroinfo { |
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int a1; |
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}; |
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void __cdecl UiDestroy() { return; } |
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void __stdcall UiTitleDialog(int a1) { return; } |
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void __cdecl UiInitialize() { return; } |
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void __stdcall UiCopyProtError(int a1) { return; } |
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void __stdcall UiAppActivate(int a1) { return; } |
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int __stdcall UiValidPlayerName(char *a1) { return 0; } |
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int __stdcall UiSelHeroMultDialog(void *fninfo, void *fncreate, void *fnremove, void *fnstats, int *a5, int *a6, char *name) { return 0; } |
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int __stdcall UiSelHeroSingDialog(void *fninfo, void *fncreate, void *fnremove, void *fnstats, int *a5, char *name, int *difficulty) { return 0; } |
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void __stdcall UiCreditsDialog(int a1) { return; } |
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int __stdcall UiMainMenuDialog(char *name, int *a2, void *fnSound, int a4) { return 0; } |
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int __stdcall UiProgressDialog(HWND window, char *msg, int a3, void *fnfunc, int a5) { return 0; } |
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int __cdecl UiProfileGetString() { return 0; } |
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void __cdecl UiProfileCallback() { return; } |
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void __cdecl UiProfileDraw() { return; } |
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void __cdecl UiCategoryCallback() { return; } |
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void __cdecl UiGetDataCallback() { return; } |
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void __cdecl UiAuthCallback() { return; } |
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void __cdecl UiSoundCallback() { return; } |
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void __cdecl UiMessageBoxCallback() { return; } |
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void __cdecl UiDrawDescCallback() { return; } |
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void __cdecl UiCreateGameCallback() { return; } |
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void __cdecl UiArtCallback() { return; } |
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int __stdcall UiSelectGame(int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info, _SNETVERSIONDATA *file_info, int *a6) { return 0; } |
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int __stdcall UiSelectProvider(int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info, _SNETVERSIONDATA *file_info, int *type) { return 0; } |
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int __stdcall UiCreatePlayerDescription(_uiheroinfo *info, int mode, char *desc) { return 0; } |
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int __stdcall UiSetupPlayerInfo(char *str, _uiheroinfo *info, int mode) { return 0; } |
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@ -0,0 +1,124 @@
|
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# Microsoft Developer Studio Project File - Name="DiabloUI" - Package Owner=<4> |
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# Microsoft Developer Studio Generated Build File, Format Version 6.00 |
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# ** DO NOT EDIT ** |
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|
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 |
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|
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CFG=DiabloUI - Win32 Debug |
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!MESSAGE This is not a valid makefile. To build this project using NMAKE, |
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!MESSAGE use the Export Makefile command and run |
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!MESSAGE |
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!MESSAGE NMAKE /f "DiabloUI.mak". |
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!MESSAGE |
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!MESSAGE You can specify a configuration when running NMAKE |
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!MESSAGE by defining the macro CFG on the command line. For example: |
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!MESSAGE |
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!MESSAGE NMAKE /f "DiabloUI.mak" CFG="DiabloUI - Win32 Debug" |
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!MESSAGE |
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!MESSAGE Possible choices for configuration are: |
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!MESSAGE |
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!MESSAGE "DiabloUI - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") |
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!MESSAGE "DiabloUI - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") |
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!MESSAGE |
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|
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# Begin Project |
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# PROP AllowPerConfigDependencies 0 |
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# PROP Scc_ProjName "" |
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# PROP Scc_LocalPath "" |
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CPP=cl.exe |
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MTL=midl.exe |
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RSC=rc.exe |
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|
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!IF "$(CFG)" == "DiabloUI - Win32 Release" |
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|
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# PROP BASE Use_MFC 0 |
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# PROP BASE Use_Debug_Libraries 0 |
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# PROP BASE Output_Dir "WinRel" |
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# PROP BASE Intermediate_Dir "WinRel" |
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# PROP BASE Target_Dir "" |
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# PROP Use_MFC 0 |
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# PROP Use_Debug_Libraries 0 |
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# PROP Output_Dir "WinRel" |
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# PROP Intermediate_Dir "WinRel" |
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# PROP Target_Dir "" |
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "DIABLOUI_EXPORTS" /Yu"stdafx.h" /FD /c |
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# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "DIABLOUI_EXPORTS" /Yu"stdafx.h" /FD /c |
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 |
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 |
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# ADD BASE RSC /l 0x409 /d "NDEBUG" |
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# ADD RSC /l 0x409 /d "NDEBUG" |
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BSC32=bscmake.exe |
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# ADD BASE BSC32 /nologo |
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# ADD BSC32 /nologo |
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LINK32=link.exe |
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 |
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /def:"diabloui.def" |
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|
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!ELSEIF "$(CFG)" == "DiabloUI - Win32 Debug" |
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|
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# PROP BASE Use_MFC 0 |
||||
# PROP BASE Use_Debug_Libraries 1 |
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# PROP BASE Output_Dir "WinDebug" |
||||
# PROP BASE Intermediate_Dir "WinDebug" |
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# PROP BASE Target_Dir "" |
||||
# PROP Use_MFC 0 |
||||
# PROP Use_Debug_Libraries 1 |
||||
# PROP Output_Dir "WinDebug" |
||||
# PROP Intermediate_Dir "WinDebug" |
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# PROP Ignore_Export_Lib 0 |
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# PROP Target_Dir "" |
||||
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "DIABLOUI_EXPORTS" /Yu"stdafx.h" /FD /GZ /c |
||||
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "DIABLOUI_EXPORTS" /Yu"stdafx.h" /FD /GZ /c |
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 |
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 |
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# ADD BASE RSC /l 0x409 /d "_DEBUG" |
||||
# ADD RSC /l 0x409 /d "_DEBUG" |
||||
BSC32=bscmake.exe |
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# ADD BASE BSC32 /nologo |
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# ADD BSC32 /nologo |
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LINK32=link.exe |
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept |
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /def:"diabloui.def" /pdbtype:sept |
||||
# SUBTRACT LINK32 /pdb:none |
||||
|
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!ENDIF |
||||
|
||||
# Begin Target |
||||
|
||||
# Name "DiabloUI - Win32 Release" |
||||
# Name "DiabloUI - Win32 Debug" |
||||
# Begin Group "Source Files" |
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" |
||||
# Begin Source File |
||||
|
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SOURCE=.\DiabloUI.cpp |
||||
# End Source File |
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# Begin Source File |
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|
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SOURCE=.\StdAfx.cpp |
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# ADD CPP /Yc"stdafx.h" |
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# End Source File |
||||
# End Group |
||||
# Begin Group "Header Files" |
||||
|
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# PROP Default_Filter "h;hpp;hxx;hm;inl" |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\DiabloUI.h |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\StdAfx.h |
||||
# End Source File |
||||
# End Group |
||||
# Begin Group "Resource Files" |
||||
|
||||
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" |
||||
# End Group |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\ReadMe.txt |
||||
# End Source File |
||||
# End Target |
||||
# End Project |
||||
@ -0,0 +1,24 @@
|
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|
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// The following ifdef block is the standard way of creating macros which make exporting
|
||||
// from a DLL simpler. All files within this DLL are compiled with the DIABLOUI_EXPORTS
|
||||
// symbol defined on the command line. this symbol should not be defined on any project
|
||||
// that uses this DLL. This way any other project whose source files include this file see
|
||||
// DIABLOUI_API functions as being imported from a DLL, wheras this DLL sees symbols
|
||||
// defined with this macro as being exported.
|
||||
#ifdef DIABLOUI_EXPORTS |
||||
#define DIABLOUI_API __declspec(dllexport) |
||||
#else |
||||
#define DIABLOUI_API __declspec(dllimport) |
||||
#endif |
||||
|
||||
// This class is exported from the DiabloUI.dll
|
||||
class DIABLOUI_API CDiabloUI { |
||||
public: |
||||
CDiabloUI(void); |
||||
// TODO: add your methods here.
|
||||
}; |
||||
|
||||
extern DIABLOUI_API int nDiabloUI; |
||||
|
||||
DIABLOUI_API int fnDiabloUI(void); |
||||
|
||||
@ -0,0 +1,8 @@
|
||||
// stdafx.cpp : source file that includes just the standard includes
|
||||
// DiabloUI.pch will be the pre-compiled header
|
||||
// stdafx.obj will contain the pre-compiled type information
|
||||
|
||||
#include "stdafx.h" |
||||
|
||||
// TODO: reference any additional headers you need in STDAFX.H
|
||||
// and not in this file
|
||||
@ -0,0 +1,24 @@
|
||||
// stdafx.h : include file for standard system include files,
|
||||
// or project specific include files that are used frequently, but
|
||||
// are changed infrequently
|
||||
//
|
||||
|
||||
#if !defined(AFX_STDAFX_H__00D95503_7CAF_44D4_9FCA_8D0EC8F2FF23__INCLUDED_) |
||||
#define AFX_STDAFX_H__00D95503_7CAF_44D4_9FCA_8D0EC8F2FF23__INCLUDED_ |
||||
|
||||
#if _MSC_VER > 1000 |
||||
#pragma once |
||||
#endif // _MSC_VER > 1000
|
||||
|
||||
|
||||
// Insert your headers here
|
||||
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
|
||||
|
||||
#include <windows.h> |
||||
|
||||
// TODO: reference additional headers your program requires here
|
||||
|
||||
//{{AFX_INSERT_LOCATION}}
|
||||
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
|
||||
|
||||
#endif // !defined(AFX_STDAFX_H__00D95503_7CAF_44D4_9FCA_8D0EC8F2FF23__INCLUDED_)
|
||||
@ -0,0 +1,37 @@
|
||||
/*
|
||||
* Diablo(TM) |
||||
* |
||||
* Copyright (C) 1996 Blizzard Entertainment |
||||
* All Rights Reserved. |
||||
* |
||||
* DiabloUI.h |
||||
* definitions for DiabloUI |
||||
*/ |
||||
|
||||
|
||||
void __cdecl UiDestroy(); // { return; }
|
||||
void __stdcall UiTitleDialog(int a1); // { return; }
|
||||
void __cdecl UiInitialize(); // { return; }
|
||||
void __stdcall UiCopyProtError(int a1); // { return; }
|
||||
void __stdcall UiAppActivate(int a1); // { return; }
|
||||
int __stdcall UiValidPlayerName(char *a1); // { return 0; }
|
||||
int __stdcall UiSelHeroMultDialog(void *fninfo, void *fncreate, void *fnremove, void *fnstats, int *a5, int *a6, char *name); // { return 0; }
|
||||
int __stdcall UiSelHeroSingDialog(void *fninfo, void *fncreate, void *fnremove, void *fnstats, int *a5, char *name, int *difficulty); // { return 0; }
|
||||
void __stdcall UiCreditsDialog(int a1); // { return; }
|
||||
int __stdcall UiMainMenuDialog(char *name, int *a2, void *fnSound, int a4); // { return 0; }
|
||||
int __stdcall UiProgressDialog(HWND window, char *msg, int a3, void *fnfunc, int a5); // { return 0; }
|
||||
int __cdecl UiProfileGetString(); // { return; }
|
||||
void __cdecl UiProfileCallback(); // { return; }
|
||||
void __cdecl UiProfileDraw(); // { return; }
|
||||
void __cdecl UiCategoryCallback(); // { return; }
|
||||
void __cdecl UiGetDataCallback(); // { return; }
|
||||
void __cdecl UiAuthCallback(); // { return; }
|
||||
void __cdecl UiSoundCallback(); // { return; }
|
||||
void __cdecl UiMessageBoxCallback(); // { return; }
|
||||
void __cdecl UiDrawDescCallback(); // { return; }
|
||||
void __cdecl UiCreateGameCallback(); // { return; }
|
||||
void __cdecl UiArtCallback(); // { return; }
|
||||
int __stdcall UiSelectGame(int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info, _SNETVERSIONDATA *file_info, int *a6); // { return 0; }
|
||||
int __stdcall UiSelectProvider(int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info, _SNETVERSIONDATA *file_info, int *type); // { return 0; }
|
||||
int __stdcall UiCreatePlayerDescription(_uiheroinfo *info, int mode, char *desc); // { return 0; }
|
||||
int __stdcall UiSetupPlayerInfo(char *str, _uiheroinfo *info, int mode); // { return 0; }
|
||||
@ -0,0 +1,29 @@
|
||||
LIBRARY "DiabloUI" |
||||
|
||||
EXPORTS |
||||
UiDestroy |
||||
UiTitleDialog |
||||
UiInitialize |
||||
UiCopyProtError |
||||
UiAppActivate |
||||
UiValidPlayerName |
||||
UiSelHeroMultDialog |
||||
UiSelHeroSingDialog |
||||
UiCreditsDialog |
||||
UiMainMenuDialog |
||||
UiProgressDialog |
||||
UiProfileGetString |
||||
UiProfileCallback |
||||
UiProfileDraw |
||||
UiCategoryCallback |
||||
UiGetDataCallback |
||||
UiAuthCallback |
||||
UiSoundCallback |
||||
UiMessageBoxCallback |
||||
UiDrawDescCallback |
||||
UiCreateGameCallback |
||||
UiArtCallback |
||||
UiSelectGame |
||||
UiSelectProvider |
||||
UiCreatePlayerDescription |
||||
UiSetupPlayerInfo |
||||
Loading…
Reference in new issue