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@ -2693,6 +2693,7 @@ void InitPlayer(Player &player, bool firstTime)
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player.AnimInfo.currentFrame = GenerateRnd(player._pNFrames - 1); |
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player.AnimInfo.tickCounterOfCurrentFrame = GenerateRnd(3); |
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} else { |
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player._pgfxnum &= ~0xF; |
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player._pmode = PM_DEATH; |
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NewPlrAnim(player, player_graphic::Death, Direction::South, player._pDFrames, 2); |
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player.AnimInfo.currentFrame = player.AnimInfo.numberOfFrames - 2; |
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