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Correct inv grid layout of multi tile items

pull/1316/head
Anders Jenbo 5 years ago
parent
commit
4082dee1c8
  1. 4
      SourceT/inv_test.cpp

4
SourceT/inv_test.cpp

@ -141,7 +141,7 @@ TEST(Inv, RemoveInvItem)
// | (item) | (item) | ... | ...
dvl::plr[dvl::myplr]._pNumInv = 1;
dvl::plr[dvl::myplr].InvGrid[0] = 1;
dvl::plr[dvl::myplr].InvGrid[1] = 1;
dvl::plr[dvl::myplr].InvGrid[1] = -1;
dvl::plr[dvl::myplr].InvList[0]._itype = dvl::ITYPE_MISC;
dvl::RemoveInvItem(dvl::myplr, 0);
@ -158,7 +158,7 @@ TEST(Inv, RemoveInvItem_other_item)
// | (item) | (item) | (ring) | ...
dvl::plr[dvl::myplr]._pNumInv = 2;
dvl::plr[dvl::myplr].InvGrid[0] = 1;
dvl::plr[dvl::myplr].InvGrid[1] = 1;
dvl::plr[dvl::myplr].InvGrid[1] = -1;
dvl::plr[dvl::myplr].InvList[0]._itype = dvl::ITYPE_MISC;
dvl::plr[dvl::myplr].InvGrid[2] = 2;

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