From 3c54925a84fed575579710530a62bfb914bac4e2 Mon Sep 17 00:00:00 2001 From: Anders Jenbo Date: Tue, 29 Mar 2022 01:49:18 +0200 Subject: [PATCH] Fix cow quest getting stuck in multiplayer --- Source/quests.cpp | 6 ------ Source/towners.cpp | 3 --- 2 files changed, 9 deletions(-) diff --git a/Source/quests.cpp b/Source/quests.cpp index d9ed02ed9..8097ef593 100644 --- a/Source/quests.cpp +++ b/Source/quests.cpp @@ -658,12 +658,6 @@ void ResyncMPQuests() nakrulQuest._qactive = QUEST_ACTIVE; NetSendCmdQuest(true, nakrulQuest); } - - auto &cowQuest = Quests[Q_JERSEY]; - if (cowQuest._qactive == QUEST_INIT && currlevel == cowQuest._qlevel - 1) { - cowQuest._qactive = QUEST_ACTIVE; - NetSendCmdQuest(true, cowQuest); - } } void ResyncQuests() diff --git a/Source/towners.cpp b/Source/towners.cpp index a714b8ad5..e9b3cb42a 100644 --- a/Source/towners.cpp +++ b/Source/towners.cpp @@ -671,9 +671,6 @@ void TalkToCowFarmer(Player &player, Towner &cowFarmer) if (gbIsMultiplayer) NetSendCmdQuest(true, quest); break; - case QUEST_ACTIVE: - InitQTextMsg(TEXT_JERSEY5); - break; case QUEST_DONE: InitQTextMsg(TEXT_JERSEY1); break;