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[hellfire] mainmenu_multi_player

pull/888/head
Anders Jenbo 5 years ago
parent
commit
3c3e9b0f63
  1. 29
      Source/mainmenu.cpp

29
Source/mainmenu.cpp

@ -205,8 +205,37 @@ BOOL mainmenu_init_menu(int type)
BOOL mainmenu_multi_player()
{
#ifdef HELLFIRE
int dlgresult;
BOOL hero_is_created = TRUE;
while (TRUE) {
gbMaxPlayers = MAX_PLRS;
dlgresult = 0;
jogging_opt = FALSE;
if (!UiSelHeroMultDialog(
pfile_ui_set_hero_infos,
pfile_ui_save_create,
pfile_delete_save,
pfile_ui_set_class_stats,
&dlgresult,
&hero_is_created, // Not in hellfire
gszHero
//,UseBardTest,
//UseBarbarianTest
)) {
app_fatal("Can't load multiplayer dialog");
}
if (dlgresult == SELHERO_PREVIOUS)
return TRUE;
if (!mainmenu_init_menu(dlgresult))
return FALSE;
}
#else
gbMaxPlayers = MAX_PLRS;
return mainmenu_init_menu(SELHERO_CONNECT);
#endif
}
#ifndef SPAWN

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