@ -226,16 +226,16 @@ BOOL SNetSendMessage(int playerID, void *data, unsigned int databytes);
*/
BOOL SNetSendTurn ( char * data , unsigned int databytes ) ;
BOOL WINAPI SFileCloseArchive ( HANDLE hArchive ) ;
BOOL WINAPI SFileCloseFile ( HANDLE hFile ) ;
BOOL SFileOpenFile ( const char * filename , HANDLE * phFile ) ;
LONG WINAPI SFileGetFileSize ( HANDLE hFile , LPDWORD lpFileSizeHigh ) ;
BOOL WINAPI SFileOpenArchive ( const char * szMpqName , DWORD dwPriority , DWORD dwFlags , HANDLE * phMpq ) ;
BOOL WINAPI SFileOpenFile ( const char * filename , HANDLE * phFile ) ;
BOOL WINAPI SFileOpenFileEx ( HANDLE hMpq , const char * szFileName , DWORD dwSearchScope , HANDLE * phFile ) ;
BOOL WINAPI SFileReadFile ( HANDLE hFile , void * buffer , DWORD nNumberOfBytesToRead , DWORD * read , LONG * lpDistanceToMoveHigh ) ;
// Functions implemented in StormLib
bool WINAPI SFileOpenArchive ( const char * szMpqName , DWORD dwPriority , DWORD dwFlags , HANDLE * phMpq ) ;
bool WINAPI SFileCloseArchive ( HANDLE hArchive ) ;
bool WINAPI SFileOpenFileEx ( HANDLE hMpq , const char * szFileName , DWORD dwSearchScope , HANDLE * phFile ) ;
bool WINAPI SFileReadFile ( HANDLE hFile , void * buffer , DWORD nNumberOfBytesToRead , DWORD * read , LONG * lpDistanceToMoveHigh ) ;
DWORD WINAPI SFileGetFileSize ( HANDLE hFile , LPDWORD lpFileSizeHigh ) ;
DWORD WINAPI SFileSetFilePointer ( HANDLE , int , int * , int ) ;
bool WINAPI SFileCloseFile ( HANDLE hFile ) ;
/* SBmpLoadImage @ 323
*
@ -315,7 +315,6 @@ bool SNetRegisterEventHandler(event_type, SEVTHANDLER);
BOOLEAN SNetSetBasePlayer ( int ) ;
int SNetInitializeProvider ( Uint32 provider , struct GameData * gameData ) ;
int SNetGetProviderCaps ( struct _SNETCAPS * ) ;
int SFileSetFilePointer ( HANDLE , int , int * , int ) ;
BOOL SFileEnableDirectAccess ( BOOL enable ) ;
# if defined(__GNUC__) || defined(__cplusplus)
@ -342,4 +341,4 @@ inline std::uint64_t SFileGetFilePointer(HANDLE hFile)
# endif
} // namespace dvl
} // namespace de vi lution