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Fix SDL1 builds

pull/2200/head
Anders Jenbo 5 years ago
parent
commit
3affe2eb2a
  1. 4
      Source/utils/display.cpp

4
Source/utils/display.cpp

@ -137,14 +137,14 @@ bool SpawnWindow(const char *lpWindowName)
SDL_setenv("SDL_AUDIODRIVER", "winmm", /*overwrite=*/false); SDL_setenv("SDL_AUDIODRIVER", "winmm", /*overwrite=*/false);
#endif #endif
SDL_SetHint(SDL_HINT_ORIENTATIONS, "LandscapeLeft LandscapeRight");
int initFlags = SDL_INIT_VIDEO | SDL_INIT_JOYSTICK; int initFlags = SDL_INIT_VIDEO | SDL_INIT_JOYSTICK;
#ifndef NOSOUND #ifndef NOSOUND
initFlags |= SDL_INIT_AUDIO; initFlags |= SDL_INIT_AUDIO;
#endif #endif
#ifndef USE_SDL1 #ifndef USE_SDL1
initFlags |= SDL_INIT_GAMECONTROLLER; initFlags |= SDL_INIT_GAMECONTROLLER;
SDL_SetHint(SDL_HINT_ORIENTATIONS, "LandscapeLeft LandscapeRight");
#endif #endif
if (SDL_Init(initFlags) <= -1) { if (SDL_Init(initFlags) <= -1) {
ErrSdl(); ErrSdl();

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