From 3a651763e3411db9370e09fd6f37f4b73d4496a9 Mon Sep 17 00:00:00 2001 From: morfidon <57798071+morfidon@users.noreply.github.com> Date: Wed, 11 Mar 2026 16:39:57 +0100 Subject: [PATCH] Relax stash failure classification Treat a missing stash archive as an acceptable state when classifying save failures. This preserves the previous game save result instead of reporting no valid save when the player never created a stash. --- Source/loadsave.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/loadsave.cpp b/Source/loadsave.cpp index a4ea5be81..5043df630 100644 --- a/Source/loadsave.cpp +++ b/Source/loadsave.cpp @@ -77,7 +77,7 @@ bool ActiveSaveContainsStash() { auto archive = OpenStashArchive(); if (!archive) - return false; + return true; const char *stashFileName = gbIsMultiplayer ? "mpstashitems" : "spstashitems"; return ReadArchive(*archive, stashFileName) != nullptr;