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Add bugfix comments

pull/973/head
Anders Jenbo 5 years ago
parent
commit
3a21479ff5
  1. 2
      Source/items.cpp
  2. 22
      Source/missiles.cpp

2
Source/items.cpp

@ -907,7 +907,7 @@ void CalcPlrItemVals(int p, BOOL Loadgfx)
} else if (plr[p]._pClass == PC_ROGUE || plr[p]._pClass == PC_MONK || plr[p]._pClass == PC_BARD) {
vadd += vadd >> 1;
}
ihp += (vadd << 6);
ihp += (vadd << 6); // BUGFIX: blood boil can cause negative shifts here (see line 757)
if (plr[p]._pClass == PC_SORCERER) {
madd <<= 1;

22
Source/missiles.cpp

@ -341,7 +341,7 @@ int GetDirection8(int x1, int y1, int x2, int y2)
my = abs(y2 - y1);
if (my > 15)
my = 15;
md = Dirs[my][mx];
md = Dirs[my][mx]; // BUGFIX: 0x0 causes OOB (99)
if (x1 > x2) {
if (y1 > y2)
md = urtoll[md];
@ -387,7 +387,7 @@ int GetDirection16(int x1, int y1, int x2, int y2)
my = abs(y2 - y1);
if (my > 15)
my = 15;
md = Dirs[my][mx];
md = Dirs[my][mx]; // BUGFIX: 0x0 causes OOB (99)
if (x1 > x2) {
if (y1 > y2)
md = urtoll[md];
@ -831,7 +831,7 @@ BOOL PlayerMHit(int pnum, int m, int dist, int mind, int maxd, int mtype, BOOLEA
if (mtype == MIS_ACIDPUD)
blk = 100;
if (m != -1)
blkper = plr[pnum]._pBaseToBlk + plr[pnum]._pDexterity - ((monster[m].mLevel - plr[pnum]._pLevel) << 1);
blkper = plr[pnum]._pBaseToBlk + plr[pnum]._pDexterity - ((monster[m].mLevel - plr[pnum]._pLevel) * 2);
else
blkper = plr[pnum]._pBaseToBlk + plr[pnum]._pDexterity;
if (blkper < 0)
@ -4358,8 +4358,8 @@ void mi_flashfr(int i)
if (missile[i]._micaster == TARGET_MONSTERS && src != -1) {
missile[i]._mix = plr[src]._px;
missile[i]._miy = plr[src]._py;
missile[i]._mitxoff = plr[src]._pxoff << 16;
missile[i]._mityoff = plr[src]._pyoff << 16;
missile[i]._mitxoff = plr[src]._pxoff * 65536;
missile[i]._mityoff = plr[src]._pyoff * 65536;
}
missile[i]._mirange--;
if (missile[i]._mirange == 0) {
@ -4392,8 +4392,8 @@ void mi_reflect(int i)
int src;
src = missile[i]._misource;
missile[i]._mitxoff = plr[src]._pxoff << 16;
missile[i]._mityoff = plr[src]._pyoff << 16;
missile[i]._mitxoff = plr[src]._pxoff * 65536;
missile[i]._mityoff = plr[src]._pyoff * 65536;
if (plr[src]._pmode == PM_WALK3) {
missile[i]._misx = plr[src]._pfutx + 2;
missile[i]._misy = plr[src]._pfuty - 1;
@ -4799,8 +4799,8 @@ void MI_Manashield(int i)
id = missile[i]._misource;
missile[i]._mix = plr[id]._px;
missile[i]._miy = plr[id]._py;
missile[i]._mitxoff = plr[id]._pxoff << 16;
missile[i]._mityoff = plr[id]._pyoff << 16;
missile[i]._mitxoff = plr[id]._pxoff * 65536;
missile[i]._mityoff = plr[id]._pyoff * 65536;
if (plr[id]._pmode == PM_WALK3) {
missile[i]._misx = plr[id]._pfutx;
missile[i]._misy = plr[id]._pfuty;
@ -4891,8 +4891,8 @@ void MI_Etherealize(int i)
src = missile[i]._misource;
missile[i]._mix = plr[src]._px;
missile[i]._miy = plr[src]._py;
missile[i]._mitxoff = plr[src]._pxoff << 16;
missile[i]._mityoff = plr[src]._pyoff << 16;
missile[i]._mitxoff = plr[src]._pxoff * 65536;
missile[i]._mityoff = plr[src]._pyoff * 65536;
if (plr[src]._pmode == PM_WALK3) {
missile[i]._misx = plr[src]._pfutx;
missile[i]._misy = plr[src]._pfuty;

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