From 34fd7d76511c1fabbab05000b62dd77930941d47 Mon Sep 17 00:00:00 2001 From: Vladimir Olteanu Date: Wed, 2 Jun 2021 10:55:14 +0300 Subject: [PATCH] Use WalkingDistance in CheckIfTrig --- Source/missiles.cpp | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/Source/missiles.cpp b/Source/missiles.cpp index 3ea024c18..f43b76d2e 100644 --- a/Source/missiles.cpp +++ b/Source/missiles.cpp @@ -2276,12 +2276,10 @@ void AddWeapexp(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienem missile[mi]._mirange = missile[mi]._miAnimLen - 1; } -bool CheckIfTrig(int x, int y) +bool CheckIfTrig(Point position) { - int i; - - for (i = 0; i < numtrigs; i++) { - if ((x == trigs[i].position.x && y == trigs[i].position.y) || (abs(trigs[i].position.x - x) < 2 && abs(trigs[i].position.y - y) < 2)) + for (int i = 0; i < numtrigs; i++) { + if (trigs[i].position.WalkingDistance(position) < 2) return true; } return false; @@ -2301,7 +2299,7 @@ void AddTown(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, if (tx > 0 && tx < MAXDUNX && ty > 0 && ty < MAXDUNY) { dp = dPiece[tx][ty]; if ((dMissile[tx][ty] | nSolidTable[dp] | nMissileTable[dp] | dObject[tx][ty] | dPlayer[tx][ty]) == 0) { - if (!CheckIfTrig(tx, ty)) { + if (!CheckIfTrig({ tx, ty })) { missile[mi].position.tile = { tx, ty }; missile[mi].position.start = { tx, ty }; missile[mi]._miDelFlag = false;