diff --git a/Source/msg.cpp b/Source/msg.cpp index 767cebbf1..25d61a5bc 100644 --- a/Source/msg.cpp +++ b/Source/msg.cpp @@ -207,8 +207,8 @@ struct TMegaPkt { #pragma pack(push, 1) struct DMonsterStr { WorldTilePosition position; - uint8_t _menemy; - uint8_t _mactive; + uint8_t menemy; + uint8_t mactive; int32_t hitPoints; int8_t mWhoHit; }; @@ -263,8 +263,8 @@ struct DJunk { }; #pragma pack(pop) -constexpr size_t MAX_MULTIPLAYERLEVELS = NUMLEVELS + SL_LAST; -constexpr size_t MAX_CHUNKS = MAX_MULTIPLAYERLEVELS + 4; +constexpr size_t MaxMultiplayerLevels = NUMLEVELS + SL_LAST; +constexpr size_t MaxChunks = MaxMultiplayerLevels + 4; uint32_t sgdwOwnerWait; uint32_t sgdwRecvOffset; @@ -501,11 +501,11 @@ int WaitForTurns() gbDeltaSender = MyPlayerId; nthread_set_turn_upper_bit(); } - if (sgbDeltaChunks == MAX_CHUNKS - 1) { - sgbDeltaChunks = MAX_CHUNKS; + if (sgbDeltaChunks == MaxChunks - 1) { + sgbDeltaChunks = MaxChunks; return 99; } - return 100 * sgbDeltaChunks / MAX_CHUNKS; + return 100 * sgbDeltaChunks / MaxChunks; } std::byte *DeltaExportItem(std::byte *dst, const TCmdPItem *src) @@ -810,7 +810,7 @@ size_t OnLevelData(const TCmdPlrInfoHdr &message, size_t maxCmdSize, const Playe if (sgbRecvCmd == CMD_DLEVEL_END) { if (message.bCmd == CMD_DLEVEL_END) { - sgbDeltaChunks = MAX_CHUNKS - 1; + sgbDeltaChunks = MaxChunks - 1; return wBytes + sizeof(message); } if (message.bCmd != CMD_DLEVEL || wOffset != 0) { @@ -822,7 +822,7 @@ size_t OnLevelData(const TCmdPlrInfoHdr &message, size_t maxCmdSize, const Playe } else if (sgbRecvCmd != message.bCmd || wOffset == 0) { DeltaImportData(sgbRecvCmd, sgdwRecvOffset, player.getId()); if (message.bCmd == CMD_DLEVEL_END) { - sgbDeltaChunks = MAX_CHUNKS - 1; + sgbDeltaChunks = MaxChunks - 1; sgbRecvCmd = CMD_DLEVEL_END; return wBytes + sizeof(message); } @@ -860,9 +860,9 @@ void DeltaLeaveSync(uint8_t bLevel) continue; DMonsterStr &delta = deltaLevel.monster[ma]; delta.position = monster.position.tile; - delta._menemy = encode_enemy(monster); + delta.menemy = encode_enemy(monster); delta.hitPoints = monster.hitPoints; - delta._mactive = monster.activeForTicks; + delta.mactive = monster.activeForTicks; delta.mWhoHit = monster.whoHit; } LocalLevels.insert_or_assign(bLevel, AutomapView); @@ -2414,8 +2414,8 @@ size_t OnSpawnMonster(const TCmdSpawnMonster &message, const Player &player) auto &deltaMonster = deltaLevel.monster[monsterId]; deltaMonster.position = position; deltaMonster.hitPoints = -1; - deltaMonster._menemy = 0; - deltaMonster._mactive = 0; + deltaMonster.menemy = 0; + deltaMonster.mactive = 0; if (player.isOnActiveLevel() && &player != MyPlayer) InitializeSpawnedMonster(position, message.dir, typeIndex, monsterId, message.seed, golemOwnerPlayerId, golemSpellLevel); @@ -2539,7 +2539,7 @@ bool msg_wait_resync() return false; } - if (sgbDeltaChunks != MAX_CHUNKS) { + if (sgbDeltaChunks != MaxChunks) { UiErrorOkDialog(PROJECT_NAME, _("Unable to get level data"), /*error=*/false); FreePackets(); return false; @@ -2636,7 +2636,7 @@ void delta_sync_monster(const TSyncMonster &monsterSync, uint8_t level) if (!gbIsMultiplayer) return; - assert(level <= MAX_MULTIPLAYERLEVELS); + assert(level <= MaxMultiplayerLevels); DMonsterStr &monster = GetDeltaLevel(level).monster[monsterSync._mndx]; if (monster.hitPoints == 0) @@ -2644,8 +2644,8 @@ void delta_sync_monster(const TSyncMonster &monsterSync, uint8_t level) monster.position.x = monsterSync._mx; monster.position.y = monsterSync._my; - monster._mactive = UINT8_MAX; - monster._menemy = monsterSync._menemy; + monster.mactive = UINT8_MAX; + monster.menemy = monsterSync._menemy; monster.hitPoints = monsterSync._mhitpoints; monster.mWhoHit = monsterSync.mWhoHit; } @@ -2739,7 +2739,7 @@ uint8_t GetLevelForMultiplayer(const Player &player) bool IsValidLevelForMultiplayer(uint8_t level) { - return level <= MAX_MULTIPLAYERLEVELS; + return level <= MaxMultiplayerLevels; } bool IsValidLevel(uint8_t level, bool isSetLevel) @@ -2804,8 +2804,8 @@ void DeltaLoadLevel() if (deltaMonster.hitPoints == 0) continue; Monster &monster = Monsters[i]; - if (IsEnemyValid(i, deltaMonster._menemy)) - decode_enemy(monster, deltaMonster._menemy); + if (IsEnemyValid(i, deltaMonster.menemy)) + decode_enemy(monster, deltaMonster.menemy); if (monster.position.tile != Point { 0, 0 } && monster.position.tile != GolemHoldingCell) monster.occupyTile(monster.position.tile, false); if (monster.type().type == MT_GOLEM) { @@ -2814,7 +2814,7 @@ void DeltaLoadLevel() } else { M_StartStand(monster, monster.direction); } - monster.activeForTicks = deltaMonster._mactive; + monster.activeForTicks = deltaMonster.mactive; } auto localLevelIt = LocalLevels.find(localLevel);