From 2fa4178afff6dec3c473ad93a17df91f8055f3d4 Mon Sep 17 00:00:00 2001 From: ephphatha Date: Tue, 15 Jun 2021 08:39:51 +1000 Subject: [PATCH] Refactor Operate*Door functions with meaningful variable names --- Source/objects.cpp | 306 +++++++++++++++++++++++---------------------- 1 file changed, 154 insertions(+), 152 deletions(-) diff --git a/Source/objects.cpp b/Source/objects.cpp index bf9dd293b..8a492c39d 100644 --- a/Source/objects.cpp +++ b/Source/objects.cpp @@ -2444,335 +2444,337 @@ void RedoPlayerVision() * @param doorPos Map tile where the door is in its closed position * @return true if the door is free to be closed, false if anything is blocking it */ -static inline bool isDoorClear(const Point &doorPos) +static inline bool isDoorClear(const Point &doorPosition) { - return dDead[doorPos.x][doorPos.y] == 0 && dMonster[doorPos.x][doorPos.y] == 0 && dItem[doorPos.x][doorPos.y] == 0; + return dDead[doorPosition.x][doorPosition.y] == 0 + && dMonster[doorPosition.x][doorPosition.y] == 0 + && dItem[doorPosition.x][doorPosition.y] == 0; } void OperateL1RDoor(int pnum, int oi, bool sendflag) { - const Point &objPos = object[oi].position; + ObjectStruct &door = object[oi]; - if (object[oi]._oVar4 == 2) { + if (door._oVar4 == 2) { if (!deltaload) - PlaySfxLoc(IS_DOORCLOS, objPos); + PlaySfxLoc(IS_DOORCLOS, door.position); return; } - if (object[oi]._oVar4 == 0) { + if (door._oVar4 == 0) { if (pnum == myplr && sendflag) NetSendCmdParam1(true, CMD_OPENDOOR, oi); if (currlevel < 21) { if (!deltaload) - PlaySfxLoc(IS_DOOROPEN, objPos); - ObjSetMicro(objPos.x, objPos.y, 395); + PlaySfxLoc(IS_DOOROPEN, door.position); + ObjSetMicro(door.position.x, door.position.y, 395); } else { if (!deltaload) - PlaySfxLoc(IS_CROPEN, objPos); - ObjSetMicro(objPos.x, objPos.y, 209); + PlaySfxLoc(IS_CROPEN, door.position); + ObjSetMicro(door.position.x, door.position.y, 209); } if (currlevel < 17) { - dSpecial[objPos.x][objPos.y] = 8; + dSpecial[door.position.x][door.position.y] = 8; } else { - dSpecial[objPos.x][objPos.y] = 2; + dSpecial[door.position.x][door.position.y] = 2; } - objects_set_door_piece(objPos.x, objPos.y - 1); - object[oi]._oAnimFrame += 2; - object[oi]._oPreFlag = true; - DoorSet(oi, objPos.x - 1, objPos.y); - object[oi]._oVar4 = 1; - object[oi]._oSelFlag = 2; + objects_set_door_piece(door.position.x, door.position.y - 1); + door._oAnimFrame += 2; + door._oPreFlag = true; + DoorSet(oi, door.position.x - 1, door.position.y); + door._oVar4 = 1; + door._oSelFlag = 2; RedoPlayerVision(); return; } if (currlevel < 21) { if (!deltaload) - PlaySfxLoc(IS_DOORCLOS, objPos); + PlaySfxLoc(IS_DOORCLOS, door.position); } else { if (!deltaload) - PlaySfxLoc(IS_CRCLOS, objPos); + PlaySfxLoc(IS_CRCLOS, door.position); } - if (!deltaload && isDoorClear(objPos)) { + if (!deltaload && isDoorClear(door.position)) { if (pnum == myplr && sendflag) NetSendCmdParam1(true, CMD_CLOSEDOOR, oi); - object[oi]._oVar4 = 0; - object[oi]._oSelFlag = 3; - ObjSetMicro(objPos.x, objPos.y, object[oi]._oVar1); + door._oVar4 = 0; + door._oSelFlag = 3; + ObjSetMicro(door.position.x, door.position.y, door._oVar1); if (currlevel < 17) { - if (object[oi]._oVar2 != 50) { - ObjSetMicro(objPos.x - 1, objPos.y, object[oi]._oVar2); + if (door._oVar2 != 50) { + ObjSetMicro(door.position.x - 1, door.position.y, door._oVar2); } else { - if (dPiece[objPos.x - 1][objPos.y] == 396) - ObjSetMicro(objPos.x - 1, objPos.y, 411); + if (dPiece[door.position.x - 1][door.position.y] == 396) + ObjSetMicro(door.position.x - 1, door.position.y, 411); else - ObjSetMicro(objPos.x - 1, objPos.y, 50); + ObjSetMicro(door.position.x - 1, door.position.y, 50); } } else { - if (object[oi]._oVar2 != 86) { - ObjSetMicro(objPos.x - 1, objPos.y, object[oi]._oVar2); + if (door._oVar2 != 86) { + ObjSetMicro(door.position.x - 1, door.position.y, door._oVar2); } else { - if (dPiece[objPos.x - 1][objPos.y] == 210) - ObjSetMicro(objPos.x - 1, objPos.y, 232); + if (dPiece[door.position.x - 1][door.position.y] == 210) + ObjSetMicro(door.position.x - 1, door.position.y, 232); else - ObjSetMicro(objPos.x - 1, objPos.y, 86); + ObjSetMicro(door.position.x - 1, door.position.y, 86); } } - dSpecial[objPos.x][objPos.y] = 0; - object[oi]._oAnimFrame -= 2; - object[oi]._oPreFlag = false; + dSpecial[door.position.x][door.position.y] = 0; + door._oAnimFrame -= 2; + door._oPreFlag = false; RedoPlayerVision(); } else { - object[oi]._oVar4 = 2; + door._oVar4 = 2; } } void OperateL1LDoor(int pnum, int oi, bool sendflag) { - const Point &objPos = object[oi].position; + ObjectStruct &door = object[oi]; - if (object[oi]._oVar4 == 2) { + if (door._oVar4 == 2) { if (!deltaload) - PlaySfxLoc(IS_DOORCLOS, objPos); + PlaySfxLoc(IS_DOORCLOS, door.position); return; } - if (object[oi]._oVar4 == 0) { + if (door._oVar4 == 0) { if (pnum == myplr && sendflag) NetSendCmdParam1(true, CMD_OPENDOOR, oi); if (currlevel < 21) { if (!deltaload) - PlaySfxLoc(IS_DOOROPEN, objPos); - if (object[oi]._oVar1 == 214) - ObjSetMicro(objPos.x, objPos.y, 408); + PlaySfxLoc(IS_DOOROPEN, door.position); + if (door._oVar1 == 214) + ObjSetMicro(door.position.x, door.position.y, 408); else - ObjSetMicro(objPos.x, objPos.y, 393); + ObjSetMicro(door.position.x, door.position.y, 393); } else { if (!deltaload) - PlaySfxLoc(IS_CROPEN, objPos); - ObjSetMicro(objPos.x, objPos.y, 206); + PlaySfxLoc(IS_CROPEN, door.position); + ObjSetMicro(door.position.x, door.position.y, 206); } if (currlevel < 17) { - dSpecial[objPos.x][objPos.y] = 7; + dSpecial[door.position.x][door.position.y] = 7; } else { - dSpecial[objPos.x][objPos.y] = 1; + dSpecial[door.position.x][door.position.y] = 1; } - objects_set_door_piece(objPos.x - 1, objPos.y); - object[oi]._oAnimFrame += 2; - object[oi]._oPreFlag = true; - DoorSet(oi, objPos.x, objPos.y - 1); - object[oi]._oVar4 = 1; - object[oi]._oSelFlag = 2; + objects_set_door_piece(door.position.x - 1, door.position.y); + door._oAnimFrame += 2; + door._oPreFlag = true; + DoorSet(oi, door.position.x, door.position.y - 1); + door._oVar4 = 1; + door._oSelFlag = 2; RedoPlayerVision(); return; } if (currlevel < 21) { if (!deltaload) - PlaySfxLoc(IS_DOORCLOS, objPos); + PlaySfxLoc(IS_DOORCLOS, door.position); } else { if (!deltaload) - PlaySfxLoc(IS_CRCLOS, objPos); + PlaySfxLoc(IS_CRCLOS, door.position); } - if (isDoorClear(objPos)) { + if (isDoorClear(door.position)) { if (pnum == myplr && sendflag) NetSendCmdParam1(true, CMD_CLOSEDOOR, oi); - object[oi]._oVar4 = 0; - object[oi]._oSelFlag = 3; - ObjSetMicro(objPos.x, objPos.y, object[oi]._oVar1); + door._oVar4 = 0; + door._oSelFlag = 3; + ObjSetMicro(door.position.x, door.position.y, door._oVar1); if (currlevel < 17) { - if (object[oi]._oVar2 != 50) { - ObjSetMicro(objPos.x, objPos.y - 1, object[oi]._oVar2); + if (door._oVar2 != 50) { + ObjSetMicro(door.position.x, door.position.y - 1, door._oVar2); } else { - if (dPiece[objPos.x][objPos.y - 1] == 396) - ObjSetMicro(objPos.x, objPos.y - 1, 412); + if (dPiece[door.position.x][door.position.y - 1] == 396) + ObjSetMicro(door.position.x, door.position.y - 1, 412); else - ObjSetMicro(objPos.x, objPos.y - 1, 50); + ObjSetMicro(door.position.x, door.position.y - 1, 50); } } else { - if (object[oi]._oVar2 != 86) { - ObjSetMicro(objPos.x, objPos.y - 1, object[oi]._oVar2); + if (door._oVar2 != 86) { + ObjSetMicro(door.position.x, door.position.y - 1, door._oVar2); } else { - if (dPiece[objPos.x][objPos.y - 1] == 210) - ObjSetMicro(objPos.x, objPos.y - 1, 234); + if (dPiece[door.position.x][door.position.y - 1] == 210) + ObjSetMicro(door.position.x, door.position.y - 1, 234); else - ObjSetMicro(objPos.x, objPos.y - 1, 86); + ObjSetMicro(door.position.x, door.position.y - 1, 86); } } - dSpecial[objPos.x][objPos.y] = 0; - object[oi]._oAnimFrame -= 2; - object[oi]._oPreFlag = false; + dSpecial[door.position.x][door.position.y] = 0; + door._oAnimFrame -= 2; + door._oPreFlag = false; RedoPlayerVision(); } else { - object[oi]._oVar4 = 2; + door._oVar4 = 2; } } void OperateL2RDoor(int pnum, int oi, bool sendflag) { - const Point &objPos = object[oi].position; + ObjectStruct &door = object[oi]; - if (object[oi]._oVar4 == 2) { + if (door._oVar4 == 2) { if (!deltaload) - PlaySfxLoc(IS_DOORCLOS, objPos); + PlaySfxLoc(IS_DOORCLOS, door.position); return; } - if (object[oi]._oVar4 == 0) { + if (door._oVar4 == 0) { if (pnum == myplr && sendflag) NetSendCmdParam1(true, CMD_OPENDOOR, oi); if (!deltaload) - PlaySfxLoc(IS_DOOROPEN, objPos); - ObjSetMicro(objPos.x, objPos.y, 17); - dSpecial[objPos.x][objPos.y] = 6; - object[oi]._oAnimFrame += 2; - object[oi]._oPreFlag = true; - object[oi]._oVar4 = 1; - object[oi]._oSelFlag = 2; + PlaySfxLoc(IS_DOOROPEN, door.position); + ObjSetMicro(door.position.x, door.position.y, 17); + dSpecial[door.position.x][door.position.y] = 6; + door._oAnimFrame += 2; + door._oPreFlag = true; + door._oVar4 = 1; + door._oSelFlag = 2; RedoPlayerVision(); return; } if (!deltaload) - PlaySfxLoc(IS_DOORCLOS, objPos); + PlaySfxLoc(IS_DOORCLOS, door.position); - if (isDoorClear(objPos)) { + if (isDoorClear(door.position)) { if (pnum == myplr && sendflag) NetSendCmdParam1(true, CMD_CLOSEDOOR, oi); - object[oi]._oVar4 = 0; - object[oi]._oSelFlag = 3; - ObjSetMicro(objPos.x, objPos.y, 540); - dSpecial[objPos.x][objPos.y] = 0; - object[oi]._oAnimFrame -= 2; - object[oi]._oPreFlag = false; + door._oVar4 = 0; + door._oSelFlag = 3; + ObjSetMicro(door.position.x, door.position.y, 540); + dSpecial[door.position.x][door.position.y] = 0; + door._oAnimFrame -= 2; + door._oPreFlag = false; RedoPlayerVision(); } else { - object[oi]._oVar4 = 2; + door._oVar4 = 2; } } void OperateL2LDoor(int pnum, int oi, bool sendflag) { - const Point &objPos = object[oi].position; + ObjectStruct &door = object[oi]; - if (object[oi]._oVar4 == 2) { + if (door._oVar4 == 2) { if (!deltaload) - PlaySfxLoc(IS_DOORCLOS, objPos); + PlaySfxLoc(IS_DOORCLOS, door.position); return; } - if (object[oi]._oVar4 == 0) { + if (door._oVar4 == 0) { if (pnum == myplr && sendflag) NetSendCmdParam1(true, CMD_OPENDOOR, oi); if (!deltaload) - PlaySfxLoc(IS_DOOROPEN, objPos); - ObjSetMicro(objPos.x, objPos.y, 13); - dSpecial[objPos.x][objPos.y] = 5; - object[oi]._oAnimFrame += 2; - object[oi]._oPreFlag = true; - object[oi]._oVar4 = 1; - object[oi]._oSelFlag = 2; + PlaySfxLoc(IS_DOOROPEN, door.position); + ObjSetMicro(door.position.x, door.position.y, 13); + dSpecial[door.position.x][door.position.y] = 5; + door._oAnimFrame += 2; + door._oPreFlag = true; + door._oVar4 = 1; + door._oSelFlag = 2; RedoPlayerVision(); return; } if (!deltaload) - PlaySfxLoc(IS_DOORCLOS, objPos); + PlaySfxLoc(IS_DOORCLOS, door.position); - if (isDoorClear(objPos)) { + if (isDoorClear(door.position)) { if (pnum == myplr && sendflag) NetSendCmdParam1(true, CMD_CLOSEDOOR, oi); - object[oi]._oVar4 = 0; - object[oi]._oSelFlag = 3; - ObjSetMicro(objPos.x, objPos.y, 538); - dSpecial[objPos.x][objPos.y] = 0; - object[oi]._oAnimFrame -= 2; - object[oi]._oPreFlag = false; + door._oVar4 = 0; + door._oSelFlag = 3; + ObjSetMicro(door.position.x, door.position.y, 538); + dSpecial[door.position.x][door.position.y] = 0; + door._oAnimFrame -= 2; + door._oPreFlag = false; RedoPlayerVision(); } else { - object[oi]._oVar4 = 2; + door._oVar4 = 2; } } void OperateL3RDoor(int pnum, int oi, bool sendflag) { - const Point &objPos = object[oi].position; + ObjectStruct &door = object[oi]; - if (object[oi]._oVar4 == 2) { + if (door._oVar4 == 2) { if (!deltaload) - PlaySfxLoc(IS_DOORCLOS, objPos); + PlaySfxLoc(IS_DOORCLOS, door.position); return; } - if (object[oi]._oVar4 == 0) { + if (door._oVar4 == 0) { if (pnum == myplr && sendflag) NetSendCmdParam1(true, CMD_OPENDOOR, oi); if (!deltaload) - PlaySfxLoc(IS_DOOROPEN, objPos); - ObjSetMicro(objPos.x, objPos.y, 541); - object[oi]._oAnimFrame += 2; - object[oi]._oPreFlag = true; - object[oi]._oVar4 = 1; - object[oi]._oSelFlag = 2; + PlaySfxLoc(IS_DOOROPEN, door.position); + ObjSetMicro(door.position.x, door.position.y, 541); + door._oAnimFrame += 2; + door._oPreFlag = true; + door._oVar4 = 1; + door._oSelFlag = 2; RedoPlayerVision(); return; } if (!deltaload) - PlaySfxLoc(IS_DOORCLOS, objPos); + PlaySfxLoc(IS_DOORCLOS, door.position); - if (isDoorClear(objPos)) { + if (isDoorClear(door.position)) { if (pnum == myplr && sendflag) NetSendCmdParam1(true, CMD_CLOSEDOOR, oi); - object[oi]._oVar4 = 0; - object[oi]._oSelFlag = 3; - ObjSetMicro(objPos.x, objPos.y, 534); - object[oi]._oAnimFrame -= 2; - object[oi]._oPreFlag = false; + door._oVar4 = 0; + door._oSelFlag = 3; + ObjSetMicro(door.position.x, door.position.y, 534); + door._oAnimFrame -= 2; + door._oPreFlag = false; RedoPlayerVision(); } else { - object[oi]._oVar4 = 2; + door._oVar4 = 2; } } void OperateL3LDoor(int pnum, int oi, bool sendflag) { - const Point &objPos = object[oi].position; + ObjectStruct &door = object[oi]; - if (object[oi]._oVar4 == 2) { + if (door._oVar4 == 2) { if (!deltaload) - PlaySfxLoc(IS_DOORCLOS, objPos); + PlaySfxLoc(IS_DOORCLOS, door.position); return; } - if (object[oi]._oVar4 == 0) { + if (door._oVar4 == 0) { if (pnum == myplr && sendflag) NetSendCmdParam1(true, CMD_OPENDOOR, oi); if (!deltaload) - PlaySfxLoc(IS_DOOROPEN, objPos); - ObjSetMicro(objPos.x, objPos.y, 538); - object[oi]._oAnimFrame += 2; - object[oi]._oPreFlag = true; - object[oi]._oVar4 = 1; - object[oi]._oSelFlag = 2; + PlaySfxLoc(IS_DOOROPEN, door.position); + ObjSetMicro(door.position.x, door.position.y, 538); + door._oAnimFrame += 2; + door._oPreFlag = true; + door._oVar4 = 1; + door._oSelFlag = 2; RedoPlayerVision(); return; } if (!deltaload) - PlaySfxLoc(IS_DOORCLOS, objPos); + PlaySfxLoc(IS_DOORCLOS, door.position); - if (isDoorClear(objPos)) { + if (isDoorClear(door.position)) { if (pnum == myplr && sendflag) NetSendCmdParam1(true, CMD_CLOSEDOOR, oi); - object[oi]._oVar4 = 0; - object[oi]._oSelFlag = 3; - ObjSetMicro(objPos.x, objPos.y, 531); - object[oi]._oAnimFrame -= 2; - object[oi]._oPreFlag = false; + door._oVar4 = 0; + door._oSelFlag = 3; + ObjSetMicro(door.position.x, door.position.y, 531); + door._oAnimFrame -= 2; + door._oPreFlag = false; RedoPlayerVision(); } else { - object[oi]._oVar4 = 2; + door._oVar4 = 2; } }