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@ -6,6 +6,8 @@ |
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*/ |
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*/ |
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#include "utils/language.h" |
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#include "utils/language.h" |
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namespace { |
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const char *MT_NZOMBIE_NAME = P_("monster", "Zombie"); |
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const char *MT_NZOMBIE_NAME = P_("monster", "Zombie"); |
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const char *MT_BZOMBIE_NAME = P_("monster", "Ghoul"); |
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const char *MT_BZOMBIE_NAME = P_("monster", "Ghoul"); |
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const char *MT_GZOMBIE_NAME = P_("monster", "Rotting Carcass"); |
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const char *MT_GZOMBIE_NAME = P_("monster", "Rotting Carcass"); |
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@ -18,18 +20,11 @@ const char *MT_WSKELAX_NAME = P_("monster", "Skeleton"); |
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const char *MT_TSKELAX_NAME = P_("monster", "Corpse Axe"); |
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const char *MT_TSKELAX_NAME = P_("monster", "Corpse Axe"); |
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const char *MT_RSKELAX_NAME = P_("monster", "Burning Dead"); |
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const char *MT_RSKELAX_NAME = P_("monster", "Burning Dead"); |
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const char *MT_XSKELAX_NAME = P_("monster", "Horror"); |
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const char *MT_XSKELAX_NAME = P_("monster", "Horror"); |
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const char *MT_RFALLSD_NAME = P_("monster", "Fallen One"); |
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const char *MT_DFALLSD_NAME = P_("monster", "Carver"); |
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const char *MT_YFALLSD_NAME = P_("monster", "Devil Kin"); |
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const char *MT_BFALLSD_NAME = P_("monster", "Dark One"); |
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const char *MT_NSCAV_NAME = P_("monster", "Scavenger"); |
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const char *MT_NSCAV_NAME = P_("monster", "Scavenger"); |
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const char *MT_BSCAV_NAME = P_("monster", "Plague Eater"); |
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const char *MT_BSCAV_NAME = P_("monster", "Plague Eater"); |
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const char *MT_WSCAV_NAME = P_("monster", "Shadow Beast"); |
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const char *MT_WSCAV_NAME = P_("monster", "Shadow Beast"); |
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const char *MT_YSCAV_NAME = P_("monster", "Bone Gasher"); |
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const char *MT_YSCAV_NAME = P_("monster", "Bone Gasher"); |
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const char *MT_WSKELBW_NAME = P_("monster", "Skeleton"); |
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const char *MT_TSKELBW_NAME = P_("monster", "Corpse Bow"); |
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const char *MT_TSKELBW_NAME = P_("monster", "Corpse Bow"); |
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const char *MT_RSKELBW_NAME = P_("monster", "Burning Dead"); |
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const char *MT_XSKELBW_NAME = P_("monster", "Horror"); |
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const char *MT_WSKELSD_NAME = P_("monster", "Skeleton Captain"); |
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const char *MT_WSKELSD_NAME = P_("monster", "Skeleton Captain"); |
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const char *MT_TSKELSD_NAME = P_("monster", "Corpse Captain"); |
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const char *MT_TSKELSD_NAME = P_("monster", "Corpse Captain"); |
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const char *MT_RSKELSD_NAME = P_("monster", "Burning Dead Captain"); |
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const char *MT_RSKELSD_NAME = P_("monster", "Burning Dead Captain"); |
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@ -48,10 +43,6 @@ const char *MT_FIEND_NAME = P_("monster", "Fiend"); |
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const char *MT_BLINK_NAME = P_("monster", "Blink"); |
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const char *MT_BLINK_NAME = P_("monster", "Blink"); |
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const char *MT_GLOOM_NAME = P_("monster", "Gloom"); |
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const char *MT_GLOOM_NAME = P_("monster", "Gloom"); |
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const char *MT_FAMILIAR_NAME = P_("monster", "Familiar"); |
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const char *MT_FAMILIAR_NAME = P_("monster", "Familiar"); |
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const char *MT_NGOATBW_NAME = P_("monster", "Flesh Clan"); |
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const char *MT_BGOATBW_NAME = P_("monster", "Stone Clan"); |
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const char *MT_RGOATBW_NAME = P_("monster", "Fire Clan"); |
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const char *MT_GGOATBW_NAME = P_("monster", "Night Clan"); |
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const char *MT_NACID_NAME = P_("monster", "Acid Beast"); |
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const char *MT_NACID_NAME = P_("monster", "Acid Beast"); |
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const char *MT_RACID_NAME = P_("monster", "Poison Spitter"); |
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const char *MT_RACID_NAME = P_("monster", "Poison Spitter"); |
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const char *MT_BACID_NAME = P_("monster", "Pit Beast"); |
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const char *MT_BACID_NAME = P_("monster", "Pit Beast"); |
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@ -118,34 +109,7 @@ const char *MT_ADVOCATE_NAME = P_("monster", "Advocate"); |
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const char *MT_GOLEM_NAME = P_("monster", "Golem"); |
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const char *MT_GOLEM_NAME = P_("monster", "Golem"); |
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const char *MT_DIABLO_NAME = P_("monster", "The Dark Lord"); |
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const char *MT_DIABLO_NAME = P_("monster", "The Dark Lord"); |
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const char *MT_DARKMAGE_NAME = P_("monster", "The Arch-Litch Malignus"); |
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const char *MT_DARKMAGE_NAME = P_("monster", "The Arch-Litch Malignus"); |
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const char *MT_HELLBOAR_NAME = P_("monster", "Hellboar"); |
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const char *MT_STINGER_NAME = P_("monster", "Stinger"); |
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const char *MT_PSYCHORB_NAME = P_("monster", "Psychorb"); |
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const char *MT_ARACHNON_NAME = P_("monster", "Arachnon"); |
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const char *MT_FELLTWIN_NAME = P_("monster", "Felltwin"); |
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const char *MT_HORKSPWN_NAME = P_("monster", "Hork Spawn"); |
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const char *MT_VENMTAIL_NAME = P_("monster", "Venomtail"); |
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const char *MT_NECRMORB_NAME = P_("monster", "Necromorb"); |
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const char *MT_SPIDLORD_NAME = P_("monster", "Spider Lord"); |
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const char *MT_LASHWORM_NAME = P_("monster", "Lashworm"); |
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const char *MT_TORCHANT_NAME = P_("monster", "Torchant"); |
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const char *MT_HORKDMN_NAME = P_("monster", "Hork Demon"); |
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const char *MT_DEFILER_NAME = P_("monster", "Hell Bug"); |
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const char *MT_GRAVEDIG_NAME = P_("monster", "Gravedigger"); |
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const char *MT_TOMBRAT_NAME = P_("monster", "Tomb Rat"); |
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const char *MT_FIREBAT_NAME = P_("monster", "Firebat"); |
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const char *MT_SKLWING_NAME = P_("monster", "Skullwing"); |
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const char *MT_LICH_NAME = P_("monster", "Lich"); |
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const char *MT_CRYPTDMN_NAME = P_("monster", "Crypt Demon"); |
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const char *MT_HELLBAT_NAME = P_("monster", "Hellbat"); |
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const char *MT_BONEDEMN_NAME = P_("monster", "Bone Demon"); |
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const char *MT_ARCHLICH_NAME = P_("monster", "Arch Lich"); |
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const char *MT_BICLOPS_NAME = P_("monster", "Biclops"); |
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const char *MT_FLESTHNG_NAME = P_("monster", "Flesh Thing"); |
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const char *MT_REAPER_NAME = P_("monster", "Reaper"); |
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const char *MT_NAKRUL_NAME = P_("monster", "Na-Krul"); |
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const char *GHARBAD_THE_WEAK_NAME = P_("monster", "Gharbad the Weak"); |
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const char *GHARBAD_THE_WEAK_NAME = P_("monster", "Gharbad the Weak"); |
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const char *SKELETON_KING_NAME = P_("monster", "Skeleton King"); |
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const char *ZHAR_THE_MAD_NAME = P_("monster", "Zhar the Mad"); |
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const char *ZHAR_THE_MAD_NAME = P_("monster", "Zhar the Mad"); |
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const char *SNOTSPILL_NAME = P_("monster", "Snotspill"); |
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const char *SNOTSPILL_NAME = P_("monster", "Snotspill"); |
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const char *ARCH_BISHOP_LAZARUS_NAME = P_("monster", "Arch-Bishop Lazarus"); |
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const char *ARCH_BISHOP_LAZARUS_NAME = P_("monster", "Arch-Bishop Lazarus"); |
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@ -153,7 +117,6 @@ const char *RED_VEX_NAME = P_("monster", "Red Vex"); |
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const char *BLACK_JADE_NAME = P_("monster", "Black Jade"); |
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const char *BLACK_JADE_NAME = P_("monster", "Black Jade"); |
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const char *LACHDANAN_NAME = P_("monster", "Lachdanan"); |
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const char *LACHDANAN_NAME = P_("monster", "Lachdanan"); |
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const char *WARLORD_OF_BLOOD_NAME = P_("monster", "Warlord of Blood"); |
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const char *WARLORD_OF_BLOOD_NAME = P_("monster", "Warlord of Blood"); |
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const char *THE_BUTCHER_NAME = P_("monster", "The Butcher"); |
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const char *HORK_DEMON_NAME = P_("monster", "Hork Demon"); |
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const char *HORK_DEMON_NAME = P_("monster", "Hork Demon"); |
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const char *THE_DEFILER_NAME = P_("monster", "The Defiler"); |
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const char *THE_DEFILER_NAME = P_("monster", "The Defiler"); |
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const char *NA_KRUL_NAME = P_("monster", "Na-Krul"); |
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const char *NA_KRUL_NAME = P_("monster", "Na-Krul"); |
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@ -267,7 +230,7 @@ const char *IDI_FUNGALTM_NAME = N_("Fungal Tome"); |
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const char *IDI_SPECELIX_NAME = N_("Spectral Elixir"); |
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const char *IDI_SPECELIX_NAME = N_("Spectral Elixir"); |
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const char *IDI_BLDSTONE_NAME = N_("Blood Stone"); |
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const char *IDI_BLDSTONE_NAME = N_("Blood Stone"); |
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const char *IDI_MAPOFDOOM_NAME = N_("Cathedral Map"); |
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const char *IDI_MAPOFDOOM_NAME = N_("Cathedral Map"); |
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const char *IDI_EAR_NAME = N_("Heart"); |
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const char *IDI_EAR_NAME = N_("Ear"); |
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const char *IDI_HEAL_NAME = N_("Potion of Healing"); |
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const char *IDI_HEAL_NAME = N_("Potion of Healing"); |
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const char *IDI_MANA_NAME = N_("Potion of Mana"); |
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const char *IDI_MANA_NAME = N_("Potion of Mana"); |
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const char *IDI_IDENTIFY_NAME = N_("Scroll of Identify"); |
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const char *IDI_IDENTIFY_NAME = N_("Scroll of Identify"); |
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@ -293,70 +256,39 @@ const char *IDI_FULLNOTE_NAME = N_("Reconstructed Note"); |
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const char *IDI_BROWNSUIT_NAME = N_("Brown Suit"); |
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const char *IDI_BROWNSUIT_NAME = N_("Brown Suit"); |
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const char *IDI_GREYSUIT_NAME = N_("Grey Suit"); |
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const char *IDI_GREYSUIT_NAME = N_("Grey Suit"); |
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const char *ITEM_48_NAME = N_("Cap"); |
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const char *ITEM_48_NAME = N_("Cap"); |
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const char *ITEM_48_SHORT_NAME = N_("Cap"); |
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const char *ITEM_49_NAME = N_("Skull Cap"); |
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const char *ITEM_49_NAME = N_("Skull Cap"); |
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const char *ITEM_49_SHORT_NAME = N_("Cap"); |
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const char *ITEM_50_NAME = N_("Helm"); |
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const char *ITEM_50_NAME = N_("Helm"); |
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const char *ITEM_50_SHORT_NAME = N_("Helm"); |
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const char *ITEM_51_NAME = N_("Full Helm"); |
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const char *ITEM_51_NAME = N_("Full Helm"); |
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const char *ITEM_51_SHORT_NAME = N_("Helm"); |
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const char *ITEM_52_NAME = N_("Crown"); |
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const char *ITEM_52_NAME = N_("Crown"); |
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const char *ITEM_52_SHORT_NAME = N_("Crown"); |
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const char *ITEM_53_NAME = N_("Great Helm"); |
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const char *ITEM_53_NAME = N_("Great Helm"); |
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const char *ITEM_53_SHORT_NAME = N_("Helm"); |
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const char *ITEM_54_NAME = N_("Cape"); |
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const char *ITEM_54_NAME = N_("Cape"); |
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const char *ITEM_54_SHORT_NAME = N_("Cape"); |
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const char *ITEM_55_NAME = N_("Rags"); |
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const char *ITEM_55_NAME = N_("Rags"); |
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const char *ITEM_55_SHORT_NAME = N_("Rags"); |
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const char *ITEM_56_NAME = N_("Cloak"); |
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const char *ITEM_56_NAME = N_("Cloak"); |
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const char *ITEM_56_SHORT_NAME = N_("Cloak"); |
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const char *ITEM_57_NAME = N_("Robe"); |
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const char *ITEM_57_NAME = N_("Robe"); |
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const char *ITEM_57_SHORT_NAME = N_("Robe"); |
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const char *ITEM_58_NAME = N_("Quilted Armor"); |
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const char *ITEM_58_NAME = N_("Quilted Armor"); |
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const char *ITEM_58_SHORT_NAME = N_("Armor"); |
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const char *ITEM_58_SHORT_NAME = N_("Armor"); |
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const char *ITEM_59_NAME = N_("Leather Armor"); |
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const char *ITEM_59_NAME = N_("Leather Armor"); |
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const char *ITEM_59_SHORT_NAME = N_("Armor"); |
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const char *ITEM_60_NAME = N_("Hard Leather Armor"); |
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const char *ITEM_60_NAME = N_("Hard Leather Armor"); |
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const char *ITEM_60_SHORT_NAME = N_("Armor"); |
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const char *ITEM_61_NAME = N_("Studded Leather Armor"); |
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const char *ITEM_61_NAME = N_("Studded Leather Armor"); |
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const char *ITEM_61_SHORT_NAME = N_("Armor"); |
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const char *ITEM_62_NAME = N_("Ring Mail"); |
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const char *ITEM_62_NAME = N_("Ring Mail"); |
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const char *ITEM_62_SHORT_NAME = N_("Mail"); |
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const char *ITEM_62_SHORT_NAME = N_("Mail"); |
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const char *ITEM_63_NAME = N_("Chain Mail"); |
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const char *ITEM_63_NAME = N_("Chain Mail"); |
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const char *ITEM_63_SHORT_NAME = N_("Mail"); |
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const char *ITEM_64_NAME = N_("Scale Mail"); |
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const char *ITEM_64_NAME = N_("Scale Mail"); |
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const char *ITEM_64_SHORT_NAME = N_("Mail"); |
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const char *ITEM_65_NAME = N_("Breast Plate"); |
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const char *ITEM_65_NAME = N_("Breast Plate"); |
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const char *ITEM_65_SHORT_NAME = N_("Plate"); |
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const char *ITEM_65_SHORT_NAME = N_("Plate"); |
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const char *ITEM_66_NAME = N_("Splint Mail"); |
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const char *ITEM_66_NAME = N_("Splint Mail"); |
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const char *ITEM_66_SHORT_NAME = N_("Mail"); |
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const char *ITEM_67_NAME = N_("Plate Mail"); |
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const char *ITEM_67_NAME = N_("Plate Mail"); |
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const char *ITEM_67_SHORT_NAME = N_("Plate"); |
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const char *ITEM_68_NAME = N_("Field Plate"); |
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const char *ITEM_68_NAME = N_("Field Plate"); |
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const char *ITEM_68_SHORT_NAME = N_("Plate"); |
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const char *ITEM_69_NAME = N_("Gothic Plate"); |
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const char *ITEM_69_NAME = N_("Gothic Plate"); |
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const char *ITEM_69_SHORT_NAME = N_("Plate"); |
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const char *ITEM_70_NAME = N_("Full Plate Mail"); |
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const char *ITEM_70_NAME = N_("Full Plate Mail"); |
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const char *ITEM_70_SHORT_NAME = N_("Plate"); |
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const char *ITEM_71_NAME = N_("Buckler"); |
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const char *ITEM_71_SHORT_NAME = N_("Shield"); |
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const char *ITEM_71_SHORT_NAME = N_("Shield"); |
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const char *ITEM_72_NAME = N_("Small Shield"); |
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const char *ITEM_72_NAME = N_("Small Shield"); |
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const char *ITEM_72_SHORT_NAME = N_("Shield"); |
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const char *ITEM_73_NAME = N_("Large Shield"); |
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const char *ITEM_73_NAME = N_("Large Shield"); |
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const char *ITEM_73_SHORT_NAME = N_("Shield"); |
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const char *ITEM_74_NAME = N_("Kite Shield"); |
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const char *ITEM_74_NAME = N_("Kite Shield"); |
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const char *ITEM_74_SHORT_NAME = N_("Shield"); |
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const char *ITEM_75_NAME = N_("Tower Shield"); |
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const char *ITEM_75_NAME = N_("Tower Shield"); |
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const char *ITEM_75_SHORT_NAME = N_("Shield"); |
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const char *ITEM_76_NAME = N_("Gothic Shield"); |
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const char *ITEM_76_NAME = N_("Gothic Shield"); |
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const char *ITEM_76_SHORT_NAME = N_("Shield"); |
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const char *ITEM_77_NAME = N_("Potion of Healing"); |
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const char *ITEM_78_NAME = N_("Potion of Full Healing"); |
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const char *ITEM_79_NAME = N_("Potion of Mana"); |
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const char *ITEM_80_NAME = N_("Potion of Full Mana"); |
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const char *ITEM_81_NAME = N_("Potion of Rejuvenation"); |
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const char *ITEM_81_NAME = N_("Potion of Rejuvenation"); |
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const char *ITEM_82_NAME = N_("Potion of Full Rejuvenation"); |
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const char *ITEM_82_NAME = N_("Potion of Full Rejuvenation"); |
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const char *ITEM_83_NAME = N_("Blacksmith Oil"); |
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const char *ITEM_84_NAME = N_("Oil of Accuracy"); |
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const char *ITEM_84_NAME = N_("Oil of Accuracy"); |
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const char *ITEM_85_NAME = N_("Oil of Sharpness"); |
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const char *ITEM_85_NAME = N_("Oil of Sharpness"); |
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const char *ITEM_86_NAME = N_("Oil"); |
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const char *ITEM_86_NAME = N_("Oil"); |
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@ -367,11 +299,8 @@ const char *ITEM_90_NAME = N_("Elixir of Vitality"); |
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const char *ITEM_91_NAME = N_("Scroll of Healing"); |
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const char *ITEM_91_NAME = N_("Scroll of Healing"); |
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const char *ITEM_92_NAME = N_("Scroll of Search"); |
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const char *ITEM_92_NAME = N_("Scroll of Search"); |
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const char *ITEM_93_NAME = N_("Scroll of Lightning"); |
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const char *ITEM_93_NAME = N_("Scroll of Lightning"); |
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const char *ITEM_94_NAME = N_("Scroll of Identify"); |
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const char *ITEM_95_NAME = N_("Scroll of Resurrect"); |
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const char *ITEM_96_NAME = N_("Scroll of Fire Wall"); |
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const char *ITEM_96_NAME = N_("Scroll of Fire Wall"); |
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const char *ITEM_97_NAME = N_("Scroll of Inferno"); |
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const char *ITEM_97_NAME = N_("Scroll of Inferno"); |
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const char *ITEM_98_NAME = N_("Scroll of Town Portal"); |
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const char *ITEM_99_NAME = N_("Scroll of Flash"); |
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const char *ITEM_99_NAME = N_("Scroll of Flash"); |
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const char *ITEM_100_NAME = N_("Scroll of Infravision"); |
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const char *ITEM_100_NAME = N_("Scroll of Infravision"); |
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const char *ITEM_101_NAME = N_("Scroll of Phasing"); |
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const char *ITEM_101_NAME = N_("Scroll of Phasing"); |
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@ -385,114 +314,54 @@ const char *ITEM_109_NAME = N_("Scroll of Nova"); |
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const char *ITEM_110_NAME = N_("Scroll of Golem"); |
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const char *ITEM_110_NAME = N_("Scroll of Golem"); |
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const char *ITEM_112_NAME = N_("Scroll of Teleport"); |
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const char *ITEM_112_NAME = N_("Scroll of Teleport"); |
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const char *ITEM_113_NAME = N_("Scroll of Apocalypse"); |
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const char *ITEM_113_NAME = N_("Scroll of Apocalypse"); |
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const char *ITEM_118_NAME = N_("Dagger"); |
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const char *ITEM_118_SHORT_NAME = N_("Dagger"); |
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const char *ITEM_119_NAME = N_("Short Sword"); |
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const char *ITEM_119_SHORT_NAME = N_("Sword"); |
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const char *ITEM_120_NAME = N_("Falchion"); |
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const char *ITEM_120_NAME = N_("Falchion"); |
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const char *ITEM_120_SHORT_NAME = N_("Sword"); |
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const char *ITEM_121_NAME = N_("Scimitar"); |
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const char *ITEM_121_NAME = N_("Scimitar"); |
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const char *ITEM_121_SHORT_NAME = N_("Sword"); |
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const char *ITEM_122_NAME = N_("Claymore"); |
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const char *ITEM_122_NAME = N_("Claymore"); |
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const char *ITEM_122_SHORT_NAME = N_("Sword"); |
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const char *ITEM_123_NAME = N_("Blade"); |
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const char *ITEM_123_NAME = N_("Blade"); |
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const char *ITEM_123_SHORT_NAME = N_("Blade"); |
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const char *ITEM_124_NAME = N_("Sabre"); |
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const char *ITEM_124_NAME = N_("Sabre"); |
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const char *ITEM_124_SHORT_NAME = N_("Sabre"); |
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const char *ITEM_125_NAME = N_("Long Sword"); |
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const char *ITEM_125_NAME = N_("Long Sword"); |
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const char *ITEM_125_SHORT_NAME = N_("Sword"); |
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const char *ITEM_126_NAME = N_("Broad Sword"); |
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const char *ITEM_126_NAME = N_("Broad Sword"); |
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const char *ITEM_126_SHORT_NAME = N_("Sword"); |
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const char *ITEM_127_NAME = N_("Bastard Sword"); |
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const char *ITEM_127_NAME = N_("Bastard Sword"); |
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const char *ITEM_127_SHORT_NAME = N_("Sword"); |
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const char *ITEM_128_NAME = N_("Two-Handed Sword"); |
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const char *ITEM_128_NAME = N_("Two-Handed Sword"); |
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const char *ITEM_128_SHORT_NAME = N_("Sword"); |
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const char *ITEM_129_NAME = N_("Great Sword"); |
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const char *ITEM_129_NAME = N_("Great Sword"); |
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const char *ITEM_129_SHORT_NAME = N_("Sword"); |
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const char *ITEM_130_NAME = N_("Small Axe"); |
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const char *ITEM_130_NAME = N_("Small Axe"); |
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const char *ITEM_130_SHORT_NAME = N_("Axe"); |
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const char *ITEM_130_SHORT_NAME = N_("Axe"); |
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const char *ITEM_131_NAME = N_("Axe"); |
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const char *ITEM_131_SHORT_NAME = N_("Axe"); |
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const char *ITEM_132_NAME = N_("Large Axe"); |
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const char *ITEM_132_NAME = N_("Large Axe"); |
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const char *ITEM_132_SHORT_NAME = N_("Axe"); |
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const char *ITEM_133_NAME = N_("Broad Axe"); |
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const char *ITEM_133_NAME = N_("Broad Axe"); |
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const char *ITEM_133_SHORT_NAME = N_("Axe"); |
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const char *ITEM_134_NAME = N_("Battle Axe"); |
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const char *ITEM_134_NAME = N_("Battle Axe"); |
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const char *ITEM_134_SHORT_NAME = N_("Axe"); |
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const char *ITEM_135_NAME = N_("Great Axe"); |
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const char *ITEM_135_NAME = N_("Great Axe"); |
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const char *ITEM_135_SHORT_NAME = N_("Axe"); |
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const char *ITEM_136_NAME = N_("Mace"); |
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const char *ITEM_136_NAME = N_("Mace"); |
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const char *ITEM_136_SHORT_NAME = N_("Mace"); |
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const char *ITEM_137_NAME = N_("Morning Star"); |
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const char *ITEM_137_NAME = N_("Morning Star"); |
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const char *ITEM_137_SHORT_NAME = N_("Mace"); |
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const char *ITEM_138_NAME = N_("War Hammer"); |
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const char *ITEM_138_NAME = N_("War Hammer"); |
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const char *ITEM_138_SHORT_NAME = N_("Hammer"); |
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const char *ITEM_138_SHORT_NAME = N_("Hammer"); |
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const char *ITEM_139_NAME = N_("Spiked Club"); |
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const char *ITEM_139_NAME = N_("Spiked Club"); |
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const char *ITEM_139_SHORT_NAME = N_("Club"); |
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const char *ITEM_140_NAME = N_("Club"); |
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const char *ITEM_140_SHORT_NAME = N_("Club"); |
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const char *ITEM_141_NAME = N_("Flail"); |
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const char *ITEM_141_NAME = N_("Flail"); |
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const char *ITEM_141_SHORT_NAME = N_("Flail"); |
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const char *ITEM_142_NAME = N_("Maul"); |
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const char *ITEM_142_NAME = N_("Maul"); |
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const char *ITEM_142_SHORT_NAME = N_("Maul"); |
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const char *ITEM_143_NAME = N_("Short Bow"); |
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const char *ITEM_143_SHORT_NAME = N_("Bow"); |
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const char *ITEM_143_SHORT_NAME = N_("Bow"); |
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const char *ITEM_144_NAME = N_("Hunter's Bow"); |
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const char *ITEM_144_NAME = N_("Hunter's Bow"); |
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const char *ITEM_144_SHORT_NAME = N_("Bow"); |
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const char *ITEM_145_NAME = N_("Long Bow"); |
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const char *ITEM_145_NAME = N_("Long Bow"); |
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const char *ITEM_145_SHORT_NAME = N_("Bow"); |
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const char *ITEM_146_NAME = N_("Composite Bow"); |
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const char *ITEM_146_NAME = N_("Composite Bow"); |
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const char *ITEM_146_SHORT_NAME = N_("Bow"); |
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const char *IDI_SHORT_BATTLE_BOW_NAME = N_("Short Battle Bow"); |
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const char *IDI_SHORT_BATTLE_BOW_NAME = N_("Short Battle Bow"); |
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const char *IDI_SHORT_BATTLE_BOW_SHORT_NAME = N_("Bow"); |
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const char *ITEM_148_NAME = N_("Long Battle Bow"); |
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const char *ITEM_148_NAME = N_("Long Battle Bow"); |
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const char *ITEM_148_SHORT_NAME = N_("Bow"); |
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const char *ITEM_149_NAME = N_("Short War Bow"); |
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const char *ITEM_149_NAME = N_("Short War Bow"); |
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const char *ITEM_149_SHORT_NAME = N_("Bow"); |
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const char *ITEM_150_NAME = N_("Long War Bow"); |
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const char *ITEM_150_NAME = N_("Long War Bow"); |
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const char *ITEM_150_SHORT_NAME = N_("Bow"); |
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const char *ITEM_151_NAME = N_("Short Staff"); |
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const char *ITEM_151_SHORT_NAME = N_("Staff"); |
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const char *ITEM_151_SHORT_NAME = N_("Staff"); |
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const char *ITEM_152_NAME = N_("Long Staff"); |
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const char *ITEM_152_NAME = N_("Long Staff"); |
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const char *ITEM_152_SHORT_NAME = N_("Staff"); |
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const char *ITEM_153_NAME = N_("Composite Staff"); |
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const char *ITEM_153_NAME = N_("Composite Staff"); |
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const char *ITEM_153_SHORT_NAME = N_("Staff"); |
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const char *ITEM_154_NAME = N_("Quarter Staff"); |
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const char *ITEM_154_NAME = N_("Quarter Staff"); |
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const char *ITEM_154_SHORT_NAME = N_("Staff"); |
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const char *ITEM_155_NAME = N_("War Staff"); |
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const char *ITEM_155_NAME = N_("War Staff"); |
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const char *ITEM_155_SHORT_NAME = N_("Staff"); |
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const char *ITEM_156_NAME = N_("Ring"); |
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const char *ITEM_156_NAME = N_("Ring"); |
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const char *ITEM_156_SHORT_NAME = N_("Ring"); |
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const char *ITEM_157_NAME = N_("Ring"); |
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const char *ITEM_157_SHORT_NAME = N_("Ring"); |
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const char *ITEM_158_NAME = N_("Ring"); |
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const char *ITEM_158_SHORT_NAME = N_("Ring"); |
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const char *ITEM_159_NAME = N_("Amulet"); |
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const char *ITEM_159_NAME = N_("Amulet"); |
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const char *ITEM_159_SHORT_NAME = N_("Amulet"); |
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const char *ITEM_160_NAME = N_("Amulet"); |
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const char *ITEM_160_SHORT_NAME = N_("Amulet"); |
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const char *ITEM_161_NAME = N_("Rune of Fire"); |
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const char *ITEM_161_NAME = N_("Rune of Fire"); |
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const char *ITEM_161_SHORT_NAME = N_("Rune"); |
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const char *ITEM_161_SHORT_NAME = N_("Rune"); |
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const char *ITEM_162_NAME = N_("Rune of Lightning"); |
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const char *ITEM_162_NAME = N_("Rune of Lightning"); |
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const char *ITEM_162_SHORT_NAME = N_("Rune"); |
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const char *ITEM_163_NAME = N_("Greater Rune of Fire"); |
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const char *ITEM_163_NAME = N_("Greater Rune of Fire"); |
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const char *ITEM_163_SHORT_NAME = N_("Rune"); |
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const char *ITEM_164_NAME = N_("Greater Rune of Lightning"); |
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const char *ITEM_164_NAME = N_("Greater Rune of Lightning"); |
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const char *ITEM_164_SHORT_NAME = N_("Rune"); |
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const char *ITEM_165_NAME = N_("Rune of Stone"); |
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const char *ITEM_165_NAME = N_("Rune of Stone"); |
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const char *ITEM_165_SHORT_NAME = N_("Rune"); |
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const char *ITEM_166_NAME = N_("Short Staff of Charged Bolt"); |
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const char *IDI_SORCERER_NAME = N_("Short Staff of Charged Bolt"); |
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const char *IDI_ARENAPOT_NAME = N_("Arena Potion"); |
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const char *IDI_ARENAPOT_NAME = N_("Arena Potion"); |
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const char *UNIQUE_ITEM_0_NAME = N_("The Butcher's Cleaver"); |
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const char *UNIQUE_ITEM_0_NAME = N_("The Butcher's Cleaver"); |
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const char *UNIQUE_ITEM_1_NAME = N_("The Undead Crown"); |
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const char *UNIQUE_ITEM_9_NAME = N_("Lightforge"); |
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const char *UNIQUE_ITEM_2_NAME = N_("Empyrean Band"); |
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const char *UNIQUE_ITEM_3_NAME = N_("Optic Amulet"); |
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const char *UNIQUE_ITEM_4_NAME = N_("Ring of Truth"); |
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const char *UNIQUE_ITEM_5_NAME = N_("Harlequin Crest"); |
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const char *UNIQUE_ITEM_6_NAME = N_("Veil of Steel"); |
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const char *UNIQUE_ITEM_7_NAME = N_("Arkaine's Valor"); |
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const char *UNIQUE_ITEM_8_NAME = N_("Griswold's Edge"); |
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const char *UNIQUE_ITEM_9_NAME = N_("Bovine Plate"); |
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const char *UNIQUE_ITEM_10_NAME = N_("The Rift Bow"); |
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const char *UNIQUE_ITEM_10_NAME = N_("The Rift Bow"); |
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const char *UNIQUE_ITEM_11_NAME = N_("The Needler"); |
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const char *UNIQUE_ITEM_11_NAME = N_("The Needler"); |
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const char *UNIQUE_ITEM_12_NAME = N_("The Celestial Bow"); |
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const char *UNIQUE_ITEM_12_NAME = N_("The Celestial Bow"); |
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@ -573,33 +442,12 @@ const char *UNIQUE_ITEM_86_NAME = N_("Ring of Regha"); |
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const char *UNIQUE_ITEM_87_NAME = N_("The Bleeder"); |
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const char *UNIQUE_ITEM_87_NAME = N_("The Bleeder"); |
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const char *UNIQUE_ITEM_88_NAME = N_("Constricting Ring"); |
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const char *UNIQUE_ITEM_88_NAME = N_("Constricting Ring"); |
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const char *UNIQUE_ITEM_89_NAME = N_("Ring of Engagement"); |
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const char *UNIQUE_ITEM_89_NAME = N_("Ring of Engagement"); |
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const char *UNIQUE_ITEM_90_NAME = N_("Giant's Knuckle"); |
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const char *UNIQUE_ITEM_91_NAME = N_("Mercurial Ring"); |
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const char *UNIQUE_ITEM_92_NAME = N_("Xorine's Ring"); |
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const char *UNIQUE_ITEM_93_NAME = N_("Karik's Ring"); |
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const char *UNIQUE_ITEM_94_NAME = N_("Ring of Magma"); |
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const char *UNIQUE_ITEM_95_NAME = N_("Ring of the Mystics"); |
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const char *UNIQUE_ITEM_96_NAME = N_("Ring of Thunder"); |
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const char *UNIQUE_ITEM_97_NAME = N_("Amulet of Warding"); |
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const char *UNIQUE_ITEM_98_NAME = N_("Gnat Sting"); |
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const char *UNIQUE_ITEM_99_NAME = N_("Flambeau"); |
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const char *UNIQUE_ITEM_100_NAME = N_("Armor of Gloom"); |
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const char *UNIQUE_ITEM_101_NAME = N_("Blitzen"); |
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const char *UNIQUE_ITEM_102_NAME = N_("Thunderclap"); |
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const char *UNIQUE_ITEM_103_NAME = N_("Shirotachi"); |
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const char *UNIQUE_ITEM_104_NAME = N_("Eater of Souls"); |
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const char *UNIQUE_ITEM_105_NAME = N_("Diamondedge"); |
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const char *UNIQUE_ITEM_106_NAME = N_("Bone Chain Armor"); |
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const char *UNIQUE_ITEM_107_NAME = N_("Demon Plate Armor"); |
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const char *UNIQUE_ITEM_108_NAME = N_("Acolyte's Amulet"); |
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const char *UNIQUE_ITEM_109_NAME = N_("Gladiator's Ring"); |
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const char *ITEM_PREFIX_0_NAME = N_("Tin"); |
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const char *ITEM_PREFIX_0_NAME = N_("Tin"); |
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const char *ITEM_PREFIX_1_NAME = N_("Brass"); |
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const char *ITEM_PREFIX_1_NAME = N_("Brass"); |
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const char *ITEM_PREFIX_2_NAME = N_("Bronze"); |
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const char *ITEM_PREFIX_2_NAME = N_("Bronze"); |
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const char *ITEM_PREFIX_3_NAME = N_("Iron"); |
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const char *ITEM_PREFIX_3_NAME = N_("Iron"); |
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const char *ITEM_PREFIX_4_NAME = N_("Steel"); |
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const char *ITEM_PREFIX_4_NAME = N_("Steel"); |
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const char *ITEM_PREFIX_5_NAME = N_("Silver"); |
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const char *ITEM_PREFIX_5_NAME = N_("Silver"); |
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const char *ITEM_PREFIX_6_NAME = N_("Gold"); |
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const char *ITEM_PREFIX_7_NAME = N_("Platinum"); |
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const char *ITEM_PREFIX_7_NAME = N_("Platinum"); |
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const char *ITEM_PREFIX_8_NAME = N_("Mithril"); |
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const char *ITEM_PREFIX_8_NAME = N_("Mithril"); |
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const char *ITEM_PREFIX_9_NAME = N_("Meteoric"); |
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const char *ITEM_PREFIX_9_NAME = N_("Meteoric"); |
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@ -630,7 +478,6 @@ const char *ITEM_PREFIX_33_NAME = N_("Champion's"); |
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const char *ITEM_PREFIX_34_NAME = N_("King's"); |
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const char *ITEM_PREFIX_34_NAME = N_("King's"); |
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const char *ITEM_PREFIX_35_NAME = N_("Vulnerable"); |
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const char *ITEM_PREFIX_35_NAME = N_("Vulnerable"); |
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const char *ITEM_PREFIX_36_NAME = N_("Rusted"); |
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const char *ITEM_PREFIX_36_NAME = N_("Rusted"); |
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const char *ITEM_PREFIX_37_NAME = N_("Fine"); |
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const char *ITEM_PREFIX_38_NAME = N_("Strong"); |
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const char *ITEM_PREFIX_38_NAME = N_("Strong"); |
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const char *ITEM_PREFIX_39_NAME = N_("Grand"); |
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const char *ITEM_PREFIX_39_NAME = N_("Grand"); |
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const char *ITEM_PREFIX_40_NAME = N_("Valiant"); |
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const char *ITEM_PREFIX_40_NAME = N_("Valiant"); |
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@ -642,7 +489,6 @@ const char *ITEM_PREFIX_45_NAME = N_("Holy"); |
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const char *ITEM_PREFIX_46_NAME = N_("Godly"); |
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const char *ITEM_PREFIX_46_NAME = N_("Godly"); |
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const char *ITEM_PREFIX_47_NAME = N_("Red"); |
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const char *ITEM_PREFIX_47_NAME = N_("Red"); |
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const char *ITEM_PREFIX_48_NAME = N_("Crimson"); |
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const char *ITEM_PREFIX_48_NAME = N_("Crimson"); |
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const char *ITEM_PREFIX_49_NAME = N_("Crimson"); |
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const char *ITEM_PREFIX_50_NAME = N_("Garnet"); |
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const char *ITEM_PREFIX_50_NAME = N_("Garnet"); |
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const char *ITEM_PREFIX_51_NAME = N_("Ruby"); |
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const char *ITEM_PREFIX_51_NAME = N_("Ruby"); |
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const char *ITEM_PREFIX_52_NAME = N_("Blue"); |
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const char *ITEM_PREFIX_52_NAME = N_("Blue"); |
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@ -676,9 +522,6 @@ const char *ITEM_PREFIX_79_NAME = N_("Plentiful"); |
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const char *ITEM_PREFIX_80_NAME = N_("Bountiful"); |
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const char *ITEM_PREFIX_80_NAME = N_("Bountiful"); |
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const char *ITEM_PREFIX_81_NAME = N_("Flaming"); |
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const char *ITEM_PREFIX_81_NAME = N_("Flaming"); |
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const char *ITEM_PREFIX_82_NAME = N_("Lightning"); |
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const char *ITEM_PREFIX_82_NAME = N_("Lightning"); |
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const char *ITEM_PREFIX_83_NAME = N_("Jester's"); |
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const char *ITEM_PREFIX_84_NAME = N_("Crystalline"); |
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const char *ITEM_PREFIX_85_NAME = N_("Doppelganger's"); |
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const char *ITEM_SUFFIX_0_NAME = N_("quality"); |
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const char *ITEM_SUFFIX_0_NAME = N_("quality"); |
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const char *ITEM_SUFFIX_1_NAME = N_("maiming"); |
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const char *ITEM_SUFFIX_1_NAME = N_("maiming"); |
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const char *ITEM_SUFFIX_2_NAME = N_("slaying"); |
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const char *ITEM_SUFFIX_2_NAME = N_("slaying"); |
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@ -774,9 +617,6 @@ const char *ITEM_SUFFIX_91_NAME = N_("balance"); |
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const char *ITEM_SUFFIX_92_NAME = N_("stability"); |
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const char *ITEM_SUFFIX_92_NAME = N_("stability"); |
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const char *ITEM_SUFFIX_93_NAME = N_("harmony"); |
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const char *ITEM_SUFFIX_93_NAME = N_("harmony"); |
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const char *ITEM_SUFFIX_94_NAME = N_("blocking"); |
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const char *ITEM_SUFFIX_94_NAME = N_("blocking"); |
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const char *ITEM_SUFFIX_95_NAME = N_("devastation"); |
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const char *ITEM_SUFFIX_96_NAME = N_("decay"); |
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const char *ITEM_SUFFIX_97_NAME = N_("peril"); |
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const char *SPELL_FIREBOLT_NAME = P_("spell", "Firebolt"); |
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const char *SPELL_FIREBOLT_NAME = P_("spell", "Firebolt"); |
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const char *SPELL_HEALING_NAME = P_("spell", "Healing"); |
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const char *SPELL_HEALING_NAME = P_("spell", "Healing"); |
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const char *SPELL_LIGHTNING_NAME = P_("spell", "Lightning"); |
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const char *SPELL_LIGHTNING_NAME = P_("spell", "Lightning"); |
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@ -813,6 +653,56 @@ const char *SPELL_TELEKINESIS_NAME = P_("spell", "Telekinesis"); |
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const char *SPELL_HEAL_OTHER_NAME = P_("spell", "Heal Other"); |
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const char *SPELL_HEAL_OTHER_NAME = P_("spell", "Heal Other"); |
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const char *SPELL_BLOOD_STAR_NAME = P_("spell", "Blood Star"); |
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const char *SPELL_BLOOD_STAR_NAME = P_("spell", "Blood Star"); |
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const char *SPELL_BONE_SPIRIT_NAME = P_("spell", "Bone Spirit"); |
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const char *SPELL_BONE_SPIRIT_NAME = P_("spell", "Bone Spirit"); |
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const char *MT_HELLBOAR_NAME = P_("monster", "Hellboar"); |
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const char *MT_STINGER_NAME = P_("monster", "Stinger"); |
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const char *MT_PSYCHORB_NAME = P_("monster", "Psychorb"); |
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const char *MT_ARACHNON_NAME = P_("monster", "Arachnon"); |
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const char *MT_FELLTWIN_NAME = P_("monster", "Felltwin"); |
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const char *MT_HORKSPWN_NAME = P_("monster", "Hork Spawn"); |
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const char *MT_VENMTAIL_NAME = P_("monster", "Venomtail"); |
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const char *MT_NECRMORB_NAME = P_("monster", "Necromorb"); |
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const char *MT_SPIDLORD_NAME = P_("monster", "Spider Lord"); |
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const char *MT_LASHWORM_NAME = P_("monster", "Lashworm"); |
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const char *MT_TORCHANT_NAME = P_("monster", "Torchant"); |
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const char *MT_DEFILER_NAME = P_("monster", "Hell Bug"); |
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const char *MT_GRAVEDIG_NAME = P_("monster", "Gravedigger"); |
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const char *MT_TOMBRAT_NAME = P_("monster", "Tomb Rat"); |
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const char *MT_FIREBAT_NAME = P_("monster", "Firebat"); |
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const char *MT_SKLWING_NAME = P_("monster", "Skullwing"); |
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const char *MT_LICH_NAME = P_("monster", "Lich"); |
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const char *MT_CRYPTDMN_NAME = P_("monster", "Crypt Demon"); |
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const char *MT_HELLBAT_NAME = P_("monster", "Hellbat"); |
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const char *MT_BONEDEMN_NAME = P_("monster", "Bone Demon"); |
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const char *MT_ARCHLICH_NAME = P_("monster", "Arch Lich"); |
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const char *MT_BICLOPS_NAME = P_("monster", "Biclops"); |
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const char *MT_FLESTHNG_NAME = P_("monster", "Flesh Thing"); |
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const char *MT_REAPER_NAME = P_("monster", "Reaper"); |
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const char *UNIQUE_ITEM_90_NAME = N_("Giant's Knuckle"); |
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const char *UNIQUE_ITEM_91_NAME = N_("Mercurial Ring"); |
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const char *UNIQUE_ITEM_92_NAME = N_("Xorine's Ring"); |
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const char *UNIQUE_ITEM_93_NAME = N_("Karik's Ring"); |
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const char *UNIQUE_ITEM_94_NAME = N_("Ring of Magma"); |
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const char *UNIQUE_ITEM_95_NAME = N_("Ring of the Mystics"); |
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const char *UNIQUE_ITEM_96_NAME = N_("Ring of Thunder"); |
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const char *UNIQUE_ITEM_97_NAME = N_("Amulet of Warding"); |
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const char *UNIQUE_ITEM_98_NAME = N_("Gnat Sting"); |
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const char *UNIQUE_ITEM_99_NAME = N_("Flambeau"); |
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const char *UNIQUE_ITEM_100_NAME = N_("Armor of Gloom"); |
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const char *UNIQUE_ITEM_101_NAME = N_("Blitzen"); |
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const char *UNIQUE_ITEM_102_NAME = N_("Thunderclap"); |
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const char *UNIQUE_ITEM_103_NAME = N_("Shirotachi"); |
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const char *UNIQUE_ITEM_104_NAME = N_("Eater of Souls"); |
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const char *UNIQUE_ITEM_105_NAME = N_("Diamondedge"); |
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const char *UNIQUE_ITEM_106_NAME = N_("Bone Chain Armor"); |
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const char *UNIQUE_ITEM_107_NAME = N_("Demon Plate Armor"); |
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const char *UNIQUE_ITEM_108_NAME = N_("Acolyte's Amulet"); |
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const char *UNIQUE_ITEM_109_NAME = N_("Gladiator's Ring"); |
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const char *ITEM_PREFIX_83_NAME = N_("Jester's"); |
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const char *ITEM_PREFIX_84_NAME = N_("Crystalline"); |
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const char *ITEM_PREFIX_85_NAME = N_("Doppelganger's"); |
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const char *ITEM_SUFFIX_95_NAME = N_("devastation"); |
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const char *ITEM_SUFFIX_96_NAME = N_("decay"); |
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const char *ITEM_SUFFIX_97_NAME = N_("peril"); |
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const char *SPELL_MANA_NAME = P_("spell", "Mana"); |
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const char *SPELL_MANA_NAME = P_("spell", "Mana"); |
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const char *SPELL_THE_MAGI_NAME = P_("spell", "the Magi"); |
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const char *SPELL_THE_MAGI_NAME = P_("spell", "the Magi"); |
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const char *SPELL_THE_JESTER_NAME = P_("spell", "the Jester"); |
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const char *SPELL_THE_JESTER_NAME = P_("spell", "the Jester"); |
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@ -828,3 +718,5 @@ const char *SPELL_RUNE_OF_LIGHT_NAME = P_("spell", "Rune of Light"); |
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const char *SPELL_RUNE_OF_NOVA_NAME = P_("spell", "Rune of Nova"); |
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const char *SPELL_RUNE_OF_NOVA_NAME = P_("spell", "Rune of Nova"); |
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const char *SPELL_RUNE_OF_IMMOLATION_NAME = P_("spell", "Rune of Immolation"); |
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const char *SPELL_RUNE_OF_IMMOLATION_NAME = P_("spell", "Rune of Immolation"); |
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const char *SPELL_RUNE_OF_STONE_NAME = P_("spell", "Rune of Stone"); |
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const char *SPELL_RUNE_OF_STONE_NAME = P_("spell", "Rune of Stone"); |
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} // namespace
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