|
|
|
|
@ -1801,6 +1801,7 @@ void AddRhino(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, i
|
|
|
|
|
void miss_null_32(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
|
|
|
|
{ |
|
|
|
|
AnimStruct *anim; |
|
|
|
|
MonsterStruct *mon; |
|
|
|
|
|
|
|
|
|
anim = &monster[id].MType->Anims[MA_WALK]; |
|
|
|
|
GetMissileVel(mi, sx, sy, dx, dy, 16); |
|
|
|
|
@ -1817,7 +1818,8 @@ void miss_null_32(int mi, int sx, int sy, int dx, int dy, int midir, char mienem
|
|
|
|
|
missile[mi]._miLightFlag = TRUE; |
|
|
|
|
if (monster[id]._uniqtype != 0) |
|
|
|
|
missile[mi]._miUniqTrans = monster[id]._uniqtrans + 1; |
|
|
|
|
dMonster[monster[id]._mx][monster[id]._my] = 0; |
|
|
|
|
mon = &monster[id]; |
|
|
|
|
dMonster[mon->_mx][mon->_my] = 0; |
|
|
|
|
missile[mi]._mirange = 256; |
|
|
|
|
PutMissile(mi); |
|
|
|
|
} |
|
|
|
|
|