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[hellfire] AddBlodboil bin exact

pull/876/head
qndel 7 years ago
parent
commit
2ba8affc8f
  1. 25
      Source/missiles.cpp
  2. 1
      Source/missiles.h

25
Source/missiles.cpp

@ -1857,6 +1857,31 @@ void missiles_hbolt_arrow(int mi, int sx, int sy, int dx, int dy, int midir, cha
missile[mi]._miVar2 = sy; missile[mi]._miVar2 = sy;
missile[mi]._mlid = AddLight(sx, sy, 8); missile[mi]._mlid = AddLight(sx, sy, 8);
} }
void AddBlodboil(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
int lvl;
if (id == -1 || plr[id]._pSpellFlags & 6 || plr[id]._pHitPoints <= plr[id]._pLevel << 6) {
missile[mi]._miDelFlag = TRUE;
} else {
int blodboilSFX[NUM_CLASSES] = { PS_WARR70, PS_ROGUE70, PS_MAGE70, PS_MAGE70, PS_ROGUE70, PS_WARR70 }; // BUGFIX: change second PS_MAGE70 to PS_MONK70?
UseMana(id, 22);
missile[mi]._miVar1 = id;
int tmp = 3 * plr[id]._pLevel;
tmp <<= 7;
plr[id]._pSpellFlags |= 2u;
missile[mi]._miVar2 = tmp;
if (2 * (id > 0))
lvl = plr[id]._pLevel;
else
lvl = 1;
missile[mi]._mirange = lvl + 10 * missile[mi]._mispllvl + 245;
CalcPlrItemVals(id, TRUE);
drawpanflag = 255;
PlaySfxLoc(blodboilSFX[plr[id]._pClass], plr[id].WorldX, plr[id].WorldY);
}
}
#endif #endif
void AddLArrow(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) void AddLArrow(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)

1
Source/missiles.h

@ -64,6 +64,7 @@ void missiles_ring(int mi, int sx, int sy, int dx, int dy, int midir, char miene
void missiles_search(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); void missiles_search(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void missiles_cbolt_arrow(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); void missiles_cbolt_arrow(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void missiles_hbolt_arrow(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); void missiles_hbolt_arrow(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void AddBlodboil(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
#endif #endif
void AddLArrow(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); void AddLArrow(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void AddArrow(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); void AddArrow(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);

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