Browse Source

dun_render: Clean up foliage masks code

Removes the last remnants of foliage masks support from `dun_render`.
pull/7405/head
Gleb Mazovetskiy 2 years ago
parent
commit
299b6bffcd
  1. 279
      Source/engine/render/dun_render.cpp

279
Source/engine/render/dun_render.cpp

@ -86,58 +86,29 @@ int GetTileDebugColor(TileType tile)
case TileType::RightTrapezoid: return PAL16_BLUE + 5;
default: return 0;
}
// clang-format on
}
#endif // DEBUG_RENDER_COLOR
// Masks are defined by 2 template variables:
//
// 1. `OpaquePrefix`: Whether the line starts with opaque pixels
// followed by blended pixels or the other way around.
// 2. `PrefixIncrement`: The change to the prefix when going
// up 1 line.
//
// The Left mask can only be applied to LeftTrapezoid and TransparentSquare.
// The Right mask can only be applied to RightTrapezoid and TransparentSquare.
// The Left/RightFoliage masks can only be applied to TransparentSquare.
// True if the given OpaquePrefix and PrefixIncrement represent foliage.
// For foliage, we skip transparent pixels instead of blending them.
template <bool OpaquePrefix, int8_t PrefixIncrement>
constexpr bool IsFoliage = PrefixIncrement != 0 && (OpaquePrefix == (PrefixIncrement > 0));
// True for foliage:
template <bool OpaquePrefix, int8_t PrefixIncrement>
constexpr bool SkipTransparentPixels = IsFoliage<OpaquePrefix, PrefixIncrement>;
// True if the entire lower half of the mask is transparent.
// True for Transparent, LeftFoliage, and RightFoliage.
template <bool OpaquePrefix, int8_t PrefixIncrement>
constexpr bool LowerHalfTransparent = (OpaquePrefix == (PrefixIncrement >= 0));
// How many pixels to increment the transparent (Left) or opaque (Right)
// prefix width after each line (drawing bottom-to-top).
template <MaskType Mask>
constexpr int8_t PrefixIncrement = 0;
template <>
constexpr int8_t PrefixIncrement<MaskType::Left> = 2;
template <>
constexpr int8_t PrefixIncrement<MaskType::Right> = -2;
// The initial value for the prefix:
template <int8_t PrefixIncrement>
DVL_ALWAYS_INLINE int8_t InitPrefix()
{
return PrefixIncrement >= 0 ? -32 : 64;
}
// Initial value for the prefix.
template <MaskType Mask>
int8_t InitialPrefix = PrefixIncrement<Mask> >= 0 ? -32 : 64;
// The initial value for the prefix at y-th line (counting from the bottom).
template <int8_t PrefixIncrement>
template <MaskType Mask>
DVL_ALWAYS_INLINE int8_t InitPrefix(int8_t y)
{
return InitPrefix<PrefixIncrement>() + PrefixIncrement * y;
}
#ifdef DEBUG_STR
template <bool OpaquePrefix, int8_t PrefixIncrement>
std::string prefixDebugString(int8_t prefix) {
std::string out(32, OpaquePrefix ? '0' : '1');
const uint8_t clamped = std::clamp<int8_t>(prefix, 0, 32);
out.replace(0, clamped, clamped, OpaquePrefix ? '1' : '0');
StrAppend(out, " prefix=", prefix, " OpaquePrefix=", OpaquePrefix, " PrefixIncrement=", PrefixIncrement);
return out;
return InitialPrefix<Mask> + PrefixIncrement<Mask> * y;
}
#endif
enum class LightType : uint8_t {
FullyDark,
@ -215,42 +186,38 @@ DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderLineTransparentOrOpaque(uint8_t *
}
}
template <LightType Light, bool OpaquePrefix, int8_t PrefixIncrement>
template <LightType Light, bool OpaqueFirst>
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderLineTransparentAndOpaque(uint8_t *DVL_RESTRICT dst, const uint8_t *DVL_RESTRICT src, uint_fast8_t prefixWidth, uint_fast8_t width, const uint8_t *DVL_RESTRICT tbl)
{
if constexpr (OpaquePrefix) {
if constexpr (OpaqueFirst) {
RenderLineOpaque<Light>(dst, src, prefixWidth, tbl);
if constexpr (!SkipTransparentPixels<OpaquePrefix, PrefixIncrement>)
RenderLineTransparent<Light>(dst + prefixWidth, src + prefixWidth, width - prefixWidth, tbl);
RenderLineTransparent<Light>(dst + prefixWidth, src + prefixWidth, width - prefixWidth, tbl);
} else {
if constexpr (!SkipTransparentPixels<OpaquePrefix, PrefixIncrement>)
RenderLineTransparent<Light>(dst, src, prefixWidth, tbl);
RenderLineTransparent<Light>(dst, src, prefixWidth, tbl);
RenderLineOpaque<Light>(dst + prefixWidth, src + prefixWidth, width - prefixWidth, tbl);
}
}
template <LightType Light, bool OpaquePrefix, int8_t PrefixIncrement>
template <LightType Light, MaskType Mask>
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderLine(uint8_t *DVL_RESTRICT dst, const uint8_t *DVL_RESTRICT src, uint_fast8_t n, const uint8_t *DVL_RESTRICT tbl, int8_t prefix)
{
if constexpr (PrefixIncrement == 0) {
RenderLineTransparentOrOpaque<Light, OpaquePrefix>(dst, src, n, tbl);
if constexpr (Mask == MaskType::Solid || Mask == MaskType::Transparent) {
RenderLineTransparentOrOpaque<Light, /*Transparent=*/Mask == MaskType::Transparent>(dst, src, n, tbl);
} else if (prefix >= static_cast<int8_t>(n)) {
// We std::clamp the prefix to (0, n] and avoid calling `RenderLineTransparent/Opaque` with width=0.
if constexpr (OpaquePrefix) {
if constexpr (Mask == MaskType::Right) {
RenderLineOpaque<Light>(dst, src, n, tbl);
} else {
if constexpr (!SkipTransparentPixels<OpaquePrefix, PrefixIncrement>)
RenderLineTransparent<Light>(dst, src, n, tbl);
RenderLineTransparent<Light>(dst, src, n, tbl);
}
} else if (prefix <= 0) {
if constexpr (!OpaquePrefix) {
if constexpr (Mask == MaskType::Left) {
RenderLineOpaque<Light>(dst, src, n, tbl);
} else {
if constexpr (!SkipTransparentPixels<OpaquePrefix, PrefixIncrement>)
RenderLineTransparent<Light>(dst, src, n, tbl);
RenderLineTransparent<Light>(dst, src, n, tbl);
}
} else {
RenderLineTransparentAndOpaque<Light, OpaquePrefix, PrefixIncrement>(dst, src, prefix, n, tbl);
RenderLineTransparentAndOpaque<Light, /*OpaqueFirst=*/Mask == MaskType::Right>(dst, src, prefix, n, tbl);
}
}
@ -314,10 +281,10 @@ DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderSquare(uint8_t *DVL_RESTRICT dst,
}
}
template <LightType Light, bool OpaquePrefix, int8_t PrefixIncrement>
template <LightType Light, MaskType Mask>
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderTransparentSquareFull(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl, unsigned height)
{
int8_t prefix = InitPrefix<PrefixIncrement>();
int8_t prefix = InitialPrefix<Mask>;
DVL_ASSUME(height >= 16);
DVL_ASSUME(height <= 32);
for (unsigned i = 0; i < height; ++i, dst -= dstPitch + Width) {
@ -325,7 +292,7 @@ DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderTransparentSquareFull(uint8_t *DV
while (drawWidth > 0) {
auto v = static_cast<int8_t>(*src++);
if (v > 0) {
RenderLine<Light, OpaquePrefix, PrefixIncrement>(dst, src, v, tbl, prefix - (Width - drawWidth));
RenderLine<Light, Mask>(dst, src, v, tbl, prefix - (Width - drawWidth));
src += v;
} else {
v = -v;
@ -333,11 +300,11 @@ DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderTransparentSquareFull(uint8_t *DV
dst += v;
drawWidth -= v;
}
prefix += PrefixIncrement;
prefix += PrefixIncrement<Mask>;
}
}
template <LightType Light, bool OpaquePrefix, int8_t PrefixIncrement>
template <LightType Light, MaskType Mask>
// NOLINTNEXTLINE(readability-function-cognitive-complexity): Actually complex and has to be fast.
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderTransparentSquareClipped(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl, Clip clip)
{
@ -359,7 +326,7 @@ DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderTransparentSquareClipped(uint8_t
skipRestOfTheLine(Width);
}
int8_t prefix = InitPrefix<PrefixIncrement>(clip.bottom);
int8_t prefix = InitPrefix<Mask>(clip.bottom);
for (auto i = 0; i < clip.height; ++i, dst -= dstPitch + clip.width) {
auto drawWidth = clip.width;
@ -371,7 +338,7 @@ DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderTransparentSquareClipped(uint8_t
if (v > 0) {
if (v > remainingLeftClip) {
const auto overshoot = v - remainingLeftClip;
RenderLine<Light, OpaquePrefix, PrefixIncrement>(dst, src + remainingLeftClip, overshoot, tbl, prefix - (Width - remainingLeftClip));
RenderLine<Light, Mask>(dst, src + remainingLeftClip, overshoot, tbl, prefix - (Width - remainingLeftClip));
dst += overshoot;
drawWidth -= overshoot;
}
@ -392,13 +359,13 @@ DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderTransparentSquareClipped(uint8_t
auto v = static_cast<int8_t>(*src++);
if (v > 0) {
if (v > drawWidth) {
RenderLine<Light, OpaquePrefix, PrefixIncrement>(dst, src, drawWidth, tbl, prefix - (Width - drawWidth));
RenderLine<Light, Mask>(dst, src, drawWidth, tbl, prefix - (Width - drawWidth));
src += v;
dst += drawWidth;
drawWidth -= v;
break;
}
RenderLine<Light, OpaquePrefix, PrefixIncrement>(dst, src, v, tbl, prefix - (Width - drawWidth));
RenderLine<Light, Mask>(dst, src, v, tbl, prefix - (Width - drawWidth));
src += v;
} else {
v = -v;
@ -415,17 +382,17 @@ DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderTransparentSquareClipped(uint8_t
// Skip the rest of src line if clipping on the right
assert(drawWidth <= 0);
skipRestOfTheLine(clip.right + drawWidth);
prefix += PrefixIncrement;
prefix += PrefixIncrement<Mask>;
}
}
template <LightType Light, bool OpaquePrefix, int8_t PrefixIncrement = 0>
template <LightType Light, MaskType Mask>
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderTransparentSquare(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl, Clip clip)
{
if (clip.width == Width && clip.bottom == 0 && clip.top == 0) {
RenderTransparentSquareFull<Light, OpaquePrefix, PrefixIncrement>(dst, dstPitch, src, tbl, clip.height);
RenderTransparentSquareFull<Light, Mask>(dst, dstPitch, src, tbl, clip.height);
} else {
RenderTransparentSquareClipped<Light, OpaquePrefix, PrefixIncrement>(dst, dstPitch, src, tbl, clip);
RenderTransparentSquareClipped<Light, Mask>(dst, dstPitch, src, tbl, clip);
}
}
@ -773,172 +740,170 @@ DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderRightTriangle(uint8_t *DVL_RESTRI
}
}
template <LightType Light, bool OpaquePrefix, int8_t PrefixIncrement>
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderTrapezoidUpperHalf(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl) {
if constexpr (PrefixIncrement != 0) {
// The first and the last line are always fully transparent/opaque (or vice-versa).
// We handle them specially to avoid calling the blitter with width=0.
template <LightType Light, MaskType Mask>
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderTrapezoidUpperHalf(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl)
{
if constexpr (Mask == MaskType::Left || Mask == MaskType::Right) {
// The first line is always fully opaque.
// We handle it specially to avoid calling the blitter with width=0.
const uint8_t *srcEnd = src + Width * TrapezoidUpperHeight;
constexpr bool FirstLineIsTransparent = OpaquePrefix ^ (PrefixIncrement < 0);
if constexpr (FirstLineIsTransparent) {
if constexpr (!SkipTransparentPixels<OpaquePrefix, PrefixIncrement>)
RenderLineTransparent<Light>(dst, src, Width, tbl);
} else {
RenderLineOpaque<Light>(dst, src, Width, tbl);
}
RenderLineOpaque<Light>(dst, src, Width, tbl);
src += Width;
dst -= dstPitch;
uint8_t prefixWidth = (PrefixIncrement < 0 ? 32 : 0) + PrefixIncrement;
uint8_t prefixWidth = (PrefixIncrement<Mask> < 0 ? 32 : 0) + PrefixIncrement<Mask>;
do {
RenderLineTransparentAndOpaque<Light, OpaquePrefix, PrefixIncrement>(dst, src, prefixWidth, Width, tbl);
prefixWidth += PrefixIncrement;
RenderLineTransparentAndOpaque<Light, /*OpaqueFirst=*/Mask == MaskType::Right>(dst, src, prefixWidth, Width, tbl);
prefixWidth += PrefixIncrement<Mask>;
src += Width;
dst -= dstPitch;
} while (src != srcEnd);
} else { // PrefixIncrement == 0;
} else { // Mask == MaskType::Solid || Mask == MaskType::Transparent
const uint8_t *srcEnd = src + Width * TrapezoidUpperHeight;
do {
RenderLineTransparentOrOpaque<Light, OpaquePrefix>(dst, src, Width, tbl);
RenderLineTransparentOrOpaque<Light, /*Transparent=*/Mask == MaskType::Transparent>(dst, src, Width, tbl);
src += Width;
dst -= dstPitch;
} while (src != srcEnd);
}
}
template <LightType Light, bool OpaquePrefix, int8_t PrefixIncrement>
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderTrapezoidUpperHalfClipVertical(const Clip &clip, const DiamondClipY &clipY, uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl) {
template <LightType Light, MaskType Mask>
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderTrapezoidUpperHalfClipVertical(const Clip &clip, const DiamondClipY &clipY, uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl)
{
const auto upperMax = TrapezoidUpperHeight - clipY.upperTop;
int8_t prefix = InitPrefix<PrefixIncrement>(clip.bottom);
int8_t prefix = InitPrefix<Mask>(clip.bottom);
for (auto i = 1 + clipY.upperBottom; i <= upperMax; ++i, dst -= dstPitch) {
RenderLine<Light, OpaquePrefix, PrefixIncrement>(dst, src, Width, tbl, prefix);
RenderLine<Light, Mask>(dst, src, Width, tbl, prefix);
src += Width;
prefix += PrefixIncrement;
prefix += PrefixIncrement<Mask>;
}
}
template <LightType Light, bool OpaquePrefix, int8_t PrefixIncrement>
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderTrapezoidUpperHalfClipLeftAndVertical(const Clip &clip, const DiamondClipY &clipY, uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl) {
template <LightType Light, MaskType Mask>
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderTrapezoidUpperHalfClipLeftAndVertical(const Clip &clip, const DiamondClipY &clipY, uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl)
{
const auto upperMax = TrapezoidUpperHeight - clipY.upperTop;
int8_t prefix = InitPrefix<PrefixIncrement>(clip.bottom);
int8_t prefix = InitPrefix<Mask>(clip.bottom);
for (auto i = 1 + clipY.upperBottom; i <= upperMax; ++i, dst -= dstPitch) {
RenderLine<Light, OpaquePrefix, PrefixIncrement>(dst, src, clip.width, tbl, prefix - clip.left);
RenderLine<Light, Mask>(dst, src, clip.width, tbl, prefix - clip.left);
src += Width;
prefix += PrefixIncrement;
prefix += PrefixIncrement<Mask>;
}
}
template <LightType Light, bool OpaquePrefix, int8_t PrefixIncrement>
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderTrapezoidUpperHalfClipRightAndVertical(const Clip &clip, const DiamondClipY &clipY, uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl) {
template <LightType Light, MaskType Mask>
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderTrapezoidUpperHalfClipRightAndVertical(const Clip &clip, const DiamondClipY &clipY, uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl)
{
const auto upperMax = TrapezoidUpperHeight - clipY.upperTop;
int8_t prefix = InitPrefix<PrefixIncrement>(clip.bottom);
int8_t prefix = InitPrefix<Mask>(clip.bottom);
for (auto i = 1 + clipY.upperBottom; i <= upperMax; ++i, dst -= dstPitch) {
RenderLine<Light, OpaquePrefix, PrefixIncrement>(dst, src, clip.width, tbl, prefix);
RenderLine<Light, Mask>(dst, src, clip.width, tbl, prefix);
src += Width;
prefix += PrefixIncrement;
prefix += PrefixIncrement<Mask>;
}
}
template <LightType Light, bool OpaquePrefix, int8_t PrefixIncrement>
template <LightType Light, MaskType Mask>
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderLeftTrapezoidFull(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl)
{
RenderLeftTriangleLower<Light, LowerHalfTransparent<OpaquePrefix, PrefixIncrement>>(dst, dstPitch, src, tbl);
RenderLeftTriangleLower<Light, /*Transparent=*/Mask == MaskType::Transparent>(dst, dstPitch, src, tbl);
dst += XStep;
RenderTrapezoidUpperHalf<Light, OpaquePrefix, PrefixIncrement>(dst, dstPitch, src, tbl);
RenderTrapezoidUpperHalf<Light, Mask>(dst, dstPitch, src, tbl);
}
template <LightType Light, bool OpaquePrefix, int8_t PrefixIncrement>
template <LightType Light, MaskType Mask>
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderLeftTrapezoidClipVertical(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl, Clip clip)
{
const DiamondClipY clipY = CalculateDiamondClipY<TrapezoidUpperHeight>(clip);
RenderLeftTriangleLowerClipVertical<Light, LowerHalfTransparent<OpaquePrefix, PrefixIncrement>>(clipY, dst, dstPitch, src, tbl);
RenderLeftTriangleLowerClipVertical<Light, /*Transparent=*/Mask == MaskType::Transparent>(clipY, dst, dstPitch, src, tbl);
src += clipY.upperBottom * Width;
dst += XStep;
RenderTrapezoidUpperHalfClipVertical<Light, OpaquePrefix, PrefixIncrement>(clip, clipY, dst, dstPitch, src, tbl);
RenderTrapezoidUpperHalfClipVertical<Light, Mask>(clip, clipY, dst, dstPitch, src, tbl);
}
template <LightType Light, bool OpaquePrefix, int8_t PrefixIncrement>
template <LightType Light, MaskType Mask>
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderLeftTrapezoidClipLeftAndVertical(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl, Clip clip)
{
const DiamondClipY clipY = CalculateDiamondClipY<TrapezoidUpperHeight>(clip);
RenderLeftTriangleLowerClipLeftAndVertical<Light, LowerHalfTransparent<OpaquePrefix, PrefixIncrement>>(clip.left, clipY, dst, dstPitch, src, tbl);
RenderLeftTriangleLowerClipLeftAndVertical<Light, /*Transparent=*/Mask == MaskType::Transparent>(clip.left, clipY, dst, dstPitch, src, tbl);
src += clipY.upperBottom * Width + clip.left;
dst += XStep + clip.left;
RenderTrapezoidUpperHalfClipLeftAndVertical<Light, OpaquePrefix, PrefixIncrement>(clip, clipY, dst, dstPitch, src, tbl);
RenderTrapezoidUpperHalfClipLeftAndVertical<Light, Mask>(clip, clipY, dst, dstPitch, src, tbl);
}
template <LightType Light, bool OpaquePrefix, int8_t PrefixIncrement>
template <LightType Light, MaskType Mask>
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderLeftTrapezoidClipRightAndVertical(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl, Clip clip)
{
const DiamondClipY clipY = CalculateDiamondClipY<TrapezoidUpperHeight>(clip);
RenderLeftTriangleLowerClipRightAndVertical<Light, LowerHalfTransparent<OpaquePrefix, PrefixIncrement>>(clip.right, clipY, dst, dstPitch, src, tbl);
RenderLeftTriangleLowerClipRightAndVertical<Light, /*Transparent=*/Mask == MaskType::Transparent>(clip.right, clipY, dst, dstPitch, src, tbl);
src += clipY.upperBottom * Width;
dst += XStep;
RenderTrapezoidUpperHalfClipRightAndVertical<Light, OpaquePrefix, PrefixIncrement>(clip, clipY, dst, dstPitch, src, tbl);
RenderTrapezoidUpperHalfClipRightAndVertical<Light, Mask>(clip, clipY, dst, dstPitch, src, tbl);
}
template <LightType Light, bool OpaquePrefix, int8_t PrefixIncrement = 0>
template <LightType Light, MaskType Mask>
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderLeftTrapezoid(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl, Clip clip)
{
if (clip.width == Width) {
if (clip.height == Height) {
RenderLeftTrapezoidFull<Light, OpaquePrefix, PrefixIncrement>(dst, dstPitch, src, tbl);
RenderLeftTrapezoidFull<Light, Mask>(dst, dstPitch, src, tbl);
} else {
RenderLeftTrapezoidClipVertical<Light, OpaquePrefix, PrefixIncrement>(dst, dstPitch, src, tbl, clip);
RenderLeftTrapezoidClipVertical<Light, Mask>(dst, dstPitch, src, tbl, clip);
}
} else if (clip.right == 0) {
RenderLeftTrapezoidClipLeftAndVertical<Light, OpaquePrefix, PrefixIncrement>(dst, dstPitch, src, tbl, clip);
RenderLeftTrapezoidClipLeftAndVertical<Light, Mask>(dst, dstPitch, src, tbl, clip);
} else {
RenderLeftTrapezoidClipRightAndVertical<Light, OpaquePrefix, PrefixIncrement>(dst, dstPitch, src, tbl, clip);
RenderLeftTrapezoidClipRightAndVertical<Light, Mask>(dst, dstPitch, src, tbl, clip);
}
}
template <LightType Light, bool OpaquePrefix, int8_t PrefixIncrement>
template <LightType Light, MaskType Mask>
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderRightTrapezoidFull(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl)
{
RenderRightTriangleLower<Light, LowerHalfTransparent<OpaquePrefix, PrefixIncrement>>(dst, dstPitch, src, tbl);
RenderTrapezoidUpperHalf<Light, OpaquePrefix, PrefixIncrement>(dst, dstPitch, src, tbl);
RenderRightTriangleLower<Light, /*Transparent=*/Mask == MaskType::Transparent>(dst, dstPitch, src, tbl);
RenderTrapezoidUpperHalf<Light, Mask>(dst, dstPitch, src, tbl);
}
template <LightType Light, bool OpaquePrefix, int8_t PrefixIncrement>
template <LightType Light, MaskType Mask>
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderRightTrapezoidClipVertical(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl, Clip clip)
{
const DiamondClipY clipY = CalculateDiamondClipY<TrapezoidUpperHeight>(clip);
RenderRightTriangleLowerClipVertical<Light, LowerHalfTransparent<OpaquePrefix, PrefixIncrement>>(clipY, dst, dstPitch, src, tbl);
RenderRightTriangleLowerClipVertical<Light, /*Transparent=*/Mask == MaskType::Transparent>(clipY, dst, dstPitch, src, tbl);
src += clipY.upperBottom * Width;
RenderTrapezoidUpperHalfClipVertical<Light, OpaquePrefix, PrefixIncrement>(clip, clipY, dst, dstPitch, src, tbl);
RenderTrapezoidUpperHalfClipVertical<Light, Mask>(clip, clipY, dst, dstPitch, src, tbl);
}
template <LightType Light, bool OpaquePrefix, int8_t PrefixIncrement>
template <LightType Light, MaskType Mask>
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderRightTrapezoidClipLeftAndVertical(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl, Clip clip)
{
const DiamondClipY clipY = CalculateDiamondClipY<TrapezoidUpperHeight>(clip);
RenderRightTriangleLowerClipLeftAndVertical<Light, LowerHalfTransparent<OpaquePrefix, PrefixIncrement>>(clip.left, clipY, dst, dstPitch, src, tbl);
RenderRightTriangleLowerClipLeftAndVertical<Light, /*Transparent=*/Mask == MaskType::Transparent>(clip.left, clipY, dst, dstPitch, src, tbl);
src += clipY.upperBottom * Width + clip.left;
RenderTrapezoidUpperHalfClipLeftAndVertical<Light, OpaquePrefix, PrefixIncrement>(clip, clipY, dst, dstPitch, src, tbl);
RenderTrapezoidUpperHalfClipLeftAndVertical<Light, Mask>(clip, clipY, dst, dstPitch, src, tbl);
}
template <LightType Light, bool OpaquePrefix, int8_t PrefixIncrement>
template <LightType Light, MaskType Mask>
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderRightTrapezoidClipRightAndVertical(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl, Clip clip)
{
const DiamondClipY clipY = CalculateDiamondClipY<TrapezoidUpperHeight>(clip);
RenderRightTriangleLowerClipRightAndVertical<Light, LowerHalfTransparent<OpaquePrefix, PrefixIncrement>>(clip.right, clipY, dst, dstPitch, src, tbl);
RenderRightTriangleLowerClipRightAndVertical<Light, /*Transparent=*/Mask == MaskType::Transparent>(clip.right, clipY, dst, dstPitch, src, tbl);
src += clipY.upperBottom * Width;
RenderTrapezoidUpperHalfClipRightAndVertical<Light, OpaquePrefix, PrefixIncrement>(clip, clipY, dst, dstPitch, src, tbl);
RenderTrapezoidUpperHalfClipRightAndVertical<Light, Mask>(clip, clipY, dst, dstPitch, src, tbl);
}
template <LightType Light, bool OpaquePrefix, int8_t PrefixIncrement = 0>
template <LightType Light, MaskType Mask>
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderRightTrapezoid(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl, Clip clip)
{
if (clip.width == Width) {
if (clip.height == Height) {
RenderRightTrapezoidFull<Light, OpaquePrefix, PrefixIncrement>(dst, dstPitch, src, tbl);
RenderRightTrapezoidFull<Light, Mask>(dst, dstPitch, src, tbl);
} else {
RenderRightTrapezoidClipVertical<Light, OpaquePrefix, PrefixIncrement>(dst, dstPitch, src, tbl, clip);
RenderRightTrapezoidClipVertical<Light, Mask>(dst, dstPitch, src, tbl, clip);
}
} else if (clip.right == 0) {
RenderRightTrapezoidClipLeftAndVertical<Light, OpaquePrefix, PrefixIncrement>(dst, dstPitch, src, tbl, clip);
RenderRightTrapezoidClipLeftAndVertical<Light, Mask>(dst, dstPitch, src, tbl, clip);
} else {
RenderRightTrapezoidClipRightAndVertical<Light, OpaquePrefix, PrefixIncrement>(dst, dstPitch, src, tbl, clip);
RenderRightTrapezoidClipRightAndVertical<Light, Mask>(dst, dstPitch, src, tbl, clip);
}
}
@ -950,7 +915,7 @@ DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderTileType(TileType tile, uint8_t *
RenderSquare<Light, Transparent>(dst, dstPitch, src, tbl, clip);
break;
case TileType::TransparentSquare:
RenderTransparentSquare<Light, Transparent>(dst, dstPitch, src, tbl, clip);
RenderTransparentSquare<Light, Transparent ? MaskType::Transparent : MaskType::Solid>(dst, dstPitch, src, tbl, clip);
break;
case TileType::LeftTriangle:
RenderLeftTriangle<Light, Transparent>(dst, dstPitch, src, tbl, clip);
@ -959,65 +924,65 @@ DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderTileType(TileType tile, uint8_t *
RenderRightTriangle<Light, Transparent>(dst, dstPitch, src, tbl, clip);
break;
case TileType::LeftTrapezoid:
RenderLeftTrapezoid<Light, Transparent>(dst, dstPitch, src, tbl, clip);
RenderLeftTrapezoid<Light, Transparent ? MaskType::Transparent : MaskType::Solid>(dst, dstPitch, src, tbl, clip);
break;
case TileType::RightTrapezoid:
RenderRightTrapezoid<Light, Transparent>(dst, dstPitch, src, tbl, clip);
RenderRightTrapezoid<Light, Transparent ? MaskType::Transparent : MaskType::Solid>(dst, dstPitch, src, tbl, clip);
break;
}
}
template <LightType Light, bool OpaquePrefix, int8_t PrefixIncrement>
template <LightType Light, MaskType Mask>
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderLeftTrapezoidOrTransparentSquare(TileType tile, uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl, Clip clip)
{
switch (tile) {
case TileType::TransparentSquare:
RenderTransparentSquare<Light, OpaquePrefix, PrefixIncrement>(dst, dstPitch, src, tbl, clip);
RenderTransparentSquare<Light, Mask>(dst, dstPitch, src, tbl, clip);
break;
case TileType::LeftTrapezoid:
RenderLeftTrapezoid<Light, OpaquePrefix, PrefixIncrement>(dst, dstPitch, src, tbl, clip);
RenderLeftTrapezoid<Light, Mask>(dst, dstPitch, src, tbl, clip);
break;
default:
app_fatal("Given mask can only be applied to TransparentSquare or LeftTrapezoid tiles");
}
}
template <LightType Light, bool OpaquePrefix, int8_t PrefixIncrement>
template <LightType Light, MaskType Mask>
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderRightTrapezoidOrTransparentSquare(TileType tile, uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl, Clip clip)
{
switch (tile) {
case TileType::TransparentSquare:
RenderTransparentSquare<Light, OpaquePrefix, PrefixIncrement>(dst, dstPitch, src, tbl, clip);
RenderTransparentSquare<Light, Mask>(dst, dstPitch, src, tbl, clip);
break;
case TileType::RightTrapezoid:
RenderRightTrapezoid<Light, OpaquePrefix, PrefixIncrement>(dst, dstPitch, src, tbl, clip);
RenderRightTrapezoid<Light, Mask>(dst, dstPitch, src, tbl, clip);
break;
default:
app_fatal("Given mask can only be applied to TransparentSquare or LeftTrapezoid tiles");
}
}
template <bool OpaquePrefix, int8_t PrefixIncrement>
template <MaskType Mask>
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderLeftTrapezoidOrTransparentSquareDispatch(TileType tile, uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl, Clip clip)
{
if (IsFullyDark(tbl)) {
RenderLeftTrapezoidOrTransparentSquare<LightType::FullyDark, OpaquePrefix, PrefixIncrement>(tile, dst, dstPitch, src, tbl, clip);
RenderLeftTrapezoidOrTransparentSquare<LightType::FullyDark, Mask>(tile, dst, dstPitch, src, tbl, clip);
} else if (IsFullyLit(tbl)) {
RenderLeftTrapezoidOrTransparentSquare<LightType::FullyLit, OpaquePrefix, PrefixIncrement>(tile, dst, dstPitch, src, tbl, clip);
RenderLeftTrapezoidOrTransparentSquare<LightType::FullyLit, Mask>(tile, dst, dstPitch, src, tbl, clip);
} else {
RenderLeftTrapezoidOrTransparentSquare<LightType::PartiallyLit, OpaquePrefix, PrefixIncrement>(tile, dst, dstPitch, src, tbl, clip);
RenderLeftTrapezoidOrTransparentSquare<LightType::PartiallyLit, Mask>(tile, dst, dstPitch, src, tbl, clip);
}
}
template <bool OpaquePrefix, int8_t PrefixIncrement>
template <MaskType Mask>
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderRightTrapezoidOrTransparentSquareDispatch(TileType tile, uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl, Clip clip)
{
if (IsFullyDark(tbl)) {
RenderRightTrapezoidOrTransparentSquare<LightType::FullyDark, OpaquePrefix, PrefixIncrement>(tile, dst, dstPitch, src, tbl, clip);
RenderRightTrapezoidOrTransparentSquare<LightType::FullyDark, Mask>(tile, dst, dstPitch, src, tbl, clip);
} else if (IsFullyLit(tbl)) {
RenderRightTrapezoidOrTransparentSquare<LightType::FullyLit, OpaquePrefix, PrefixIncrement>(tile, dst, dstPitch, src, tbl, clip);
RenderRightTrapezoidOrTransparentSquare<LightType::FullyLit, Mask>(tile, dst, dstPitch, src, tbl, clip);
} else {
RenderRightTrapezoidOrTransparentSquare<LightType::PartiallyLit, OpaquePrefix, PrefixIncrement>(tile, dst, dstPitch, src, tbl, clip);
RenderRightTrapezoidOrTransparentSquare<LightType::PartiallyLit, Mask>(tile, dst, dstPitch, src, tbl, clip);
}
}
@ -1096,10 +1061,10 @@ DVL_ATTRIBUTE_HOT void RenderTileFrame(const Surface &out, const Point &position
RenderTileDispatch</*Transparent=*/true>(tile, dst, dstPitch, src, tbl, clip);
break;
case MaskType::Left:
RenderLeftTrapezoidOrTransparentSquareDispatch</*OpaquePrefix=*/false, /*PrefixIncrement=*/2>(tile, dst, dstPitch, src, tbl, clip);
RenderLeftTrapezoidOrTransparentSquareDispatch<MaskType::Left>(tile, dst, dstPitch, src, tbl, clip);
break;
case MaskType::Right:
RenderRightTrapezoidOrTransparentSquareDispatch</*OpaquePrefix=*/true, /*PrefixIncrement=*/-2>(tile, dst, dstPitch, src, tbl, clip);
RenderRightTrapezoidOrTransparentSquareDispatch<MaskType::Right>(tile, dst, dstPitch, src, tbl, clip);
break;
}

Loading…
Cancel
Save