From 298092b81dd371135fc54f6ea3d68e135fb89bf4 Mon Sep 17 00:00:00 2001 From: Anders Jenbo Date: Mon, 1 Feb 2021 06:46:17 +0100 Subject: [PATCH] [hellfire] Make monster lights follow monsters when hidden --- Source/monster.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/Source/monster.cpp b/Source/monster.cpp index 2cb5d404d..c473cdbe0 100644 --- a/Source/monster.cpp +++ b/Source/monster.cpp @@ -1467,7 +1467,7 @@ void M_StartWalk2(int i, int xvel, int yvel, int xoff, int yoff, int xadd, int y monster[i]._mfutx = fx; monster[i]._mfuty = fy; dMonster[fx][fy] = i + 1; - if ((!gbIsHellfire || !(monster[i]._mFlags & MFLAG_HIDDEN)) && monster[i].mlid != NO_LIGHT) + if (monster[i].mlid != NO_LIGHT) ChangeLightXY(monster[i].mlid, monster[i]._mx, monster[i]._my); monster[i]._mxoff = xoff; monster[i]._myoff = yoff; @@ -1489,7 +1489,7 @@ void M_StartWalk3(int i, int xvel, int yvel, int xoff, int yoff, int xadd, int y int x = mapx + monster[i]._mx; int y = mapy + monster[i]._my; - if ((!gbIsHellfire || !(monster[i]._mFlags & MFLAG_HIDDEN)) && monster[i].mlid != NO_LIGHT) + if (monster[i].mlid != NO_LIGHT) ChangeLightXY(monster[i].mlid, x, y); dMonster[monster[i]._mx][monster[i]._my] = -(i + 1); @@ -2056,7 +2056,7 @@ BOOL M_DoWalk(int i) monster[i]._mx += monster[i]._mVar1; monster[i]._my += monster[i]._mVar2; dMonster[monster[i]._mx][monster[i]._my] = i + 1; - if ((!gbIsHellfire || !(monster[i]._mFlags & MFLAG_HIDDEN)) && monster[i].mlid != NO_LIGHT) + if (monster[i].mlid != NO_LIGHT) ChangeLightXY(monster[i].mlid, monster[i]._mx, monster[i]._my); M_StartStand(i, monster[i]._mdir); rv = TRUE; @@ -2073,7 +2073,7 @@ BOOL M_DoWalk(int i) rv = FALSE; } - if ((!gbIsHellfire || !(monster[i]._mFlags & MFLAG_HIDDEN)) && monster[i].mlid != NO_LIGHT) + if (monster[i].mlid != NO_LIGHT) M_ChangeLightOffset(i); return rv; @@ -2088,7 +2088,7 @@ BOOL M_DoWalk2(int i) if (monster[i]._mVar8 == monster[i].MType->Anims[MA_WALK].Frames) { dMonster[monster[i]._mVar1][monster[i]._mVar2] = 0; - if ((!gbIsHellfire || !(monster[i]._mFlags & MFLAG_HIDDEN)) && monster[i].mlid != NO_LIGHT) + if (monster[i].mlid != NO_LIGHT) ChangeLightXY(monster[i].mlid, monster[i]._mx, monster[i]._my); M_StartStand(i, monster[i]._mdir); rv = TRUE; @@ -2104,7 +2104,7 @@ BOOL M_DoWalk2(int i) } rv = FALSE; } - if ((!gbIsHellfire || !(monster[i]._mFlags & MFLAG_HIDDEN)) && monster[i].mlid != NO_LIGHT) + if (monster[i].mlid != NO_LIGHT) M_ChangeLightOffset(i); return rv; @@ -2123,7 +2123,7 @@ BOOL M_DoWalk3(int i) monster[i]._my = monster[i]._mVar2; dFlags[monster[i]._mVar4][monster[i]._mVar5] &= ~BFLAG_MONSTLR; dMonster[monster[i]._mx][monster[i]._my] = i + 1; - if ((!gbIsHellfire || !(monster[i]._mFlags & MFLAG_HIDDEN)) && monster[i].mlid != NO_LIGHT) + if (monster[i].mlid != NO_LIGHT) ChangeLightXY(monster[i].mlid, monster[i]._mx, monster[i]._my); M_StartStand(i, monster[i]._mdir); rv = TRUE; @@ -2139,7 +2139,7 @@ BOOL M_DoWalk3(int i) } rv = FALSE; } - if (monster[i].mlid != NO_LIGHT && (!gbIsHellfire || !(monster[i]._mFlags & MFLAG_HIDDEN))) // BUGFIX: change uniqtype check to mlid check like it is in all other places (fixed) + if (monster[i].mlid != NO_LIGHT) // BUGFIX: change uniqtype check to mlid check like it is in all other places (fixed) M_ChangeLightOffset(i); return rv;