diff --git a/Source/missiles.cpp b/Source/missiles.cpp index 5e011b284..778b9515a 100644 --- a/Source/missiles.cpp +++ b/Source/missiles.cpp @@ -600,9 +600,7 @@ BOOL MonsterMHit(int pnum, int m, int mindam, int maxdam, int dist, int t, BOOLE resist = TRUE; hit = random_(69, 100); -#ifdef HELLFIRE if (pnum != -1) { -#endif if (missiledata[t].mType == 0) { hper = plr[pnum]._pDexterity; hper += plr[pnum]._pIBonusToHit; @@ -627,11 +625,9 @@ BOOL MonsterMHit(int pnum, int m, int mindam, int maxdam, int dist, int t, BOOLE else if (plr[pnum]._pClass == PC_BARD) hper += 10; } -#ifdef HELLFIRE } else { hper = random_(71, 75) - monster[m].mLevel * 2; } -#endif if (hper < 5) hper = 5; @@ -1018,7 +1014,6 @@ void CheckMissileCol(int i, int mindam, int maxdam, BOOL shift, int mx, int my, { int oi; BOOLEAN blocked; -#ifdef HELLFIRE int dir, mAnimFAmt; if (i >= MAXMISSILES || i < 0) @@ -1027,6 +1022,7 @@ void CheckMissileCol(int i, int mindam, int maxdam, BOOL shift, int mx, int my, return; if (my >= MAXDUNY || my < 0) return; +#ifdef HELLFIRE if (missile[i]._micaster != TARGET_BOTH && missile[i]._misource != -1) { #else if (missile[i]._miAnimType != MFILE_FIREWAL && missile[i]._misource != -1) { @@ -2181,28 +2177,18 @@ void AddRndTeleport(int mi, int sx, int sy, int dx, int dy, int midir, char mien if (random_(58, 2) == 1) r2 = -r2; -#ifdef HELLFIRE r1 += sx; r2 += sy; - if (r1 <= MAXDUNX && r1 >= 0 && r2 <= MAXDUNY && r2 >= 0) { ///BUGFIX: < MAXDUNX / < MAXDUNY + if (r1 < MAXDUNX && r1 >= 0 && r2 < MAXDUNY && r2 >= 0) { ///BUGFIX: < MAXDUNX / < MAXDUNY (fixed) pn = dPiece[r1][r2]; } } while (nSolidTable[pn] || dObject[r1][r2] != 0 || dMonster[r1][r2] != 0); -#else - pn = dPiece[r1 + sx][sy + r2]; - } while (nSolidTable[pn] || dObject[r1 + sx][sy + r2] != 0 || dMonster[r1 + sx][sy + r2] != 0); -#endif missile[mi]._mirange = 2; missile[mi]._miVar1 = 0; if (!setlevel || setlvlnum != SL_VILEBETRAYER) { -#ifdef HELLFIRE missile[mi]._mix = r1; missile[mi]._miy = r2; -#else - missile[mi]._mix = sx + r1; - missile[mi]._miy = sy + r2; -#endif if (mienemy == TARGET_MONSTERS) UseMana(id, SPL_RNDTELEPORT); } else { @@ -3416,11 +3402,7 @@ int AddMissile(int sx, int sy, int dx, int dy, int midir, int mitype, char micas { int i, mi; -#ifdef HELLFIRE if (nummissiles >= MAXMISSILES - 1) -#else - if (nummissiles >= MAXMISSILES) -#endif return -1; if (mitype == MIS_MANASHIELD && plr[id].pManaShield == TRUE) { @@ -3440,9 +3422,7 @@ int AddMissile(int sx, int sy, int dx, int dy, int midir, int mitype, char micas missileactive[nummissiles] = mi; nummissiles++; -#ifdef HELLFIRE memset(&missile[mi], 0, sizeof(*missile)); -#endif missile[mi]._mitype = mitype; missile[mi]._micaster = micaster; @@ -4820,10 +4800,8 @@ void MI_Guardian(int i) assert((DWORD)i < MAXMISSILES); -#ifndef HELLFIRE sx1 = 0; sy1 = 0; -#endif missile[i]._mirange--; if (missile[i]._miVar2 > 0) {