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[hellfire] Apply enums to monster.cpp

pull/876/head
Anders Jenbo 7 years ago
parent
commit
2895568f08
  1. 12
      Source/monster.cpp

12
Source/monster.cpp

@ -3733,22 +3733,22 @@ void MAI_Succ(int i)
#ifdef HELLFIRE
void mai_ranged_441649(int i)
{
MAI_Ranged(i, 98, FALSE);
MAI_Ranged(i, MIS_LICH, FALSE);
}
void mai_ranged_441654(int i)
{
MAI_Ranged(i, 101, FALSE);
MAI_Ranged(i, MIS_ARCHLICH, FALSE);
}
void mai_ranged_44165F(int i)
{
MAI_Ranged(i, 99, FALSE);
MAI_Ranged(i, MIS_PSYCHORB, FALSE);
}
void mai_ranged_44166A(int i)
{
MAI_Ranged(i, 100, FALSE);
MAI_Ranged(i, MIS_NECROMORB, FALSE);
}
#endif
@ -3974,7 +3974,7 @@ void MAI_Storm(int i)
#ifdef HELLFIRE
void mai_roundranged_441EA0(int i)
{
MAI_RoundRanged(i, 102, TRUE, 4, 0);
MAI_RoundRanged(i, MIS_BONEDEMON, TRUE, 4, 0);
}
#endif
@ -4351,7 +4351,7 @@ void mai_horkdemon(int i)
{
if ( PosOkMonst(i, Monst->_mx + HorkXAdd[Monst->_mdir], Monst->_my + HorkYAdd[Monst->_mdir]) && nummonsters < MAXMONSTERS )
{
M_StartRSpAttack(i, 95, 0);
M_StartRSpAttack(i, MIS_HORKDMN, 0);
}
}
else if ( abs(mx) < 2 && abs(my) < 2 )

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