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AddLightctrl bin exact (#608)

pull/36/head
qndel 7 years ago committed by Robin Eklind
parent
commit
280a8c0dc6
  1. 19
      Source/missiles.cpp

19
Source/missiles.cpp

@ -2169,22 +2169,13 @@ void __fastcall AddFireball(int mi, int sx, int sy, int dx, int dy, int midir, i
void __fastcall AddLightctrl(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
{
int v9; // edi
int v10; // ebx
int v11; // esi
int v13; // eax
v9 = sx;
v10 = mi;
if (!dam && !(_BYTE)mienemy)
UseMana(id, 3);
v11 = v10;
missile[v11]._miVar1 = v9;
missile[v11]._miVar2 = sy;
GetMissileVel(v10, v9, sy, dx, dy, 32);
v13 = random(52, 8);
missile[v11]._mirange = 256;
missile[v11]._miAnimFrame = v13 + 1;
missile[mi]._miVar1 = sx;
missile[mi]._miVar2 = sy;
GetMissileVel(mi, sx, sy, dx, dy, 32);
missile[mi]._mirange = 256;
missile[mi]._miAnimFrame = random(52, 8) + 1;
}
void __fastcall AddLightning(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)

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