diff --git a/Source/objects.cpp b/Source/objects.cpp index 9f5e3bf3d..50a92a897 100644 --- a/Source/objects.cpp +++ b/Source/objects.cpp @@ -3622,7 +3622,7 @@ bool Object::IsDisabled() const if (!IsShrine()) { return false; } - return IsAnyOf(static_cast(_oVar1), shrine_type::ShrineFascinating, shrine_type::ShrineOrnate, shrine_type::ShrineSacred); + return IsAnyOf(static_cast(_oVar1), shrine_type::ShrineFascinating, shrine_type::ShrineOrnate, shrine_type::ShrineSacred, shrine_type::ShrineMurphys); } Object *FindObjectAtPosition(Point position, bool considerLargeObjects) diff --git a/Source/options.cpp b/Source/options.cpp index 0221feda6..9a37c969a 100644 --- a/Source/options.cpp +++ b/Source/options.cpp @@ -1069,7 +1069,7 @@ GameplayOptions::GameplayOptions() , showMonsterType("Show Monster Type", OptionEntryFlags::None, N_("Show Monster Type"), N_("Hovering over a monster will display the type of monster in the description box in the UI."), false) , showItemLabels("Show Item Labels", OptionEntryFlags::None, N_("Show Item Labels"), N_("Show labels for items on the ground when enabled."), false) , autoRefillBelt("Auto Refill Belt", OptionEntryFlags::None, N_("Auto Refill Belt"), N_("Refill belt from inventory when belt item is consumed."), false) - , disableCripplingShrines("Disable Crippling Shrines", OptionEntryFlags::None, N_("Disable Crippling Shrines"), N_("When enabled Cauldrons, Fascinating Shrines, Goat Shrines, Ornate Shrines and Sacred Shrines are not able to be clicked on and labeled as disabled."), false) + , disableCripplingShrines("Disable Crippling Shrines", OptionEntryFlags::None, N_("Disable Crippling Shrines"), N_("When enabled Cauldrons, Fascinating Shrines, Goat Shrines, Ornate Shrines, Sacred Shrines and Murphy's Shrines are not able to be clicked on and labeled as disabled."), false) , quickCast("Quick Cast", OptionEntryFlags::None, N_("Quick Cast"), N_("Spell hotkeys instantly cast the spell, rather than switching the readied spell."), false) , numHealPotionPickup("Heal Potion Pickup", OptionEntryFlags::None, N_("Heal Potion Pickup"), N_("Number of Healing potions to pick up automatically."), 0, { 0, 1, 2, 4, 8, 16 }) , numFullHealPotionPickup("Full Heal Potion Pickup", OptionEntryFlags::None, N_("Full Heal Potion Pickup"), N_("Number of Full Healing potions to pick up automatically."), 0, { 0, 1, 2, 4, 8, 16 })