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@ -5286,31 +5286,44 @@ void __fastcall SyncObjectAnim(int o)
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void __fastcall GetObjectStr(int i) |
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{ |
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int v1; // edi
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v1 = i; |
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switch (object[i]._otype) { |
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case OBJ_LEVER: |
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case OBJ_FLAMELVR: |
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strcpy(infostr, "Lever"); |
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break; |
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case OBJ_CHEST1: |
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case OBJ_TCHEST1: |
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strcpy(infostr, "Small Chest"); |
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break; |
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case OBJ_L1LDOOR: |
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case OBJ_L1RDOOR: |
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case OBJ_L2LDOOR: |
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case OBJ_L2RDOOR: |
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case OBJ_L3LDOOR: |
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case OBJ_L3RDOOR: |
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if (object[v1]._oVar4 == 1) |
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if (object[i]._oVar4 == 1) |
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strcpy(infostr, "Open Door"); |
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if (!object[v1]._oVar4) |
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if (object[i]._oVar4 == 0) |
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strcpy(infostr, "Closed Door"); |
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if (object[v1]._oVar4 == 2) |
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if (object[i]._oVar4 == 2) |
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strcpy(infostr, "Blocked Door"); |
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break; |
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case OBJ_LEVER: |
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case OBJ_FLAMELVR: |
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strcpy(infostr, "Lever"); |
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case OBJ_BOOK2L: |
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if (setlevel) { |
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if (setlvlnum == SL_BONECHAMB) { |
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strcpy(infostr, "Ancient Tome"); |
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} else if (setlvlnum == SL_VILEBETRAYER) { |
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strcpy(infostr, "Book of Vileness"); |
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} |
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} |
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break; |
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case OBJ_CHEST1: |
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case OBJ_TCHEST1: |
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strcpy(infostr, "Small Chest"); |
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case OBJ_SWITCHSKL: |
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strcpy(infostr, "Skull Lever"); |
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break; |
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case OBJ_BOOK2R: |
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strcpy(infostr, "Mythical Book"); |
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break; |
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case OBJ_CHEST2: |
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case OBJ_TCHEST2: |
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strcpy(infostr, "Chest"); |
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@ -5325,21 +5338,6 @@ void __fastcall GetObjectStr(int i)
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case OBJ_CRUX3: |
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strcpy(infostr, "Crucified Skeleton"); |
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break; |
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case OBJ_BOOK2L: |
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if (setlevel) { |
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if (setlvlnum == SL_BONECHAMB) { |
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strcpy(infostr, "Ancient Tome"); |
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} else if (setlvlnum == SL_VILEBETRAYER) { |
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strcpy(infostr, "Book of Vileness"); |
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} |
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} |
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break; |
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case OBJ_SWITCHSKL: |
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strcpy(infostr, "Skull Lever"); |
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break; |
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case OBJ_BOOK2R: |
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strcpy(infostr, "Mythical Book"); |
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break; |
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case OBJ_SARC: |
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strcpy(infostr, "Sarcophagus"); |
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break; |
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@ -5350,14 +5348,14 @@ void __fastcall GetObjectStr(int i)
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case OBJ_BARRELEX: |
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strcpy(infostr, "Barrel"); |
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break; |
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case OBJ_SKELBOOK: |
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strcpy(infostr, "Skeleton Tome"); |
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break; |
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case OBJ_SHRINEL: |
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case OBJ_SHRINER: |
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sprintf(tempstr, "%s Shrine", shrinestrs[object[v1]._oVar1]); |
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sprintf(tempstr, "%s Shrine", shrinestrs[object[i]._oVar1]); |
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strcpy(infostr, tempstr); |
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break; |
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case OBJ_SKELBOOK: |
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strcpy(infostr, "Skeleton Tome"); |
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break; |
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case OBJ_BOOKCASEL: |
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case OBJ_BOOKCASER: |
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strcpy(infostr, "Bookcase"); |
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@ -5399,12 +5397,12 @@ void __fastcall GetObjectStr(int i)
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case OBJ_TEARFTN: |
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strcpy(infostr, "Fountain of Tears"); |
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break; |
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case OBJ_STORYBOOK: |
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strcpy(infostr, StoryBookName[object[v1]._oVar3]); |
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break; |
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case OBJ_STEELTOME: |
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strcpy(infostr, "Steel Tome"); |
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break; |
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case OBJ_STORYBOOK: |
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strcpy(infostr, StoryBookName[object[i]._oVar3]); |
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break; |
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case OBJ_WARWEAP: |
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case OBJ_WEAPONRACK: |
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strcpy(infostr, "Weapon Rack"); |
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@ -5420,7 +5418,7 @@ void __fastcall GetObjectStr(int i)
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break; |
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} |
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if (plr[myplr]._pClass == PC_ROGUE) { |
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if (object[v1]._oTrapFlag) { |
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if (object[i]._oTrapFlag) { |
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sprintf(tempstr, "Trapped %s", infostr); |
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strcpy(infostr, tempstr); |
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infoclr = COL_RED; |
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