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Merge pull request #780 from qndel/GetObjectStr

GetObjectStr almost bin exact
pull/78/head
Robin Eklind 7 years ago committed by GitHub
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commit
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  1. 2
      Source/control.cpp
  2. 2
      Source/control.h
  3. 68
      Source/objects.cpp

2
Source/control.cpp

@ -30,7 +30,7 @@ BOOL pinfoflag;
int talkbtndown[3];
int pSpell; // weak
BYTE *pManaBuff;
int infoclr; // weak
char infoclr; // weak
int sgbPlrTalkTbl; // weak // should be char [4]
void *pGBoxBuff;
void *pSBkBtnCel;

2
Source/control.h

@ -26,7 +26,7 @@ extern BOOL pinfoflag;
extern int talkbtndown[3];
extern int pSpell; // weak
extern BYTE *pManaBuff;
extern int infoclr; // weak
extern char infoclr; // weak
extern void *pGBoxBuff;
extern void *pSBkBtnCel;
extern char tempstr[256];

68
Source/objects.cpp

@ -5286,31 +5286,44 @@ void __fastcall SyncObjectAnim(int o)
void __fastcall GetObjectStr(int i)
{
int v1; // edi
v1 = i;
switch (object[i]._otype) {
case OBJ_LEVER:
case OBJ_FLAMELVR:
strcpy(infostr, "Lever");
break;
case OBJ_CHEST1:
case OBJ_TCHEST1:
strcpy(infostr, "Small Chest");
break;
case OBJ_L1LDOOR:
case OBJ_L1RDOOR:
case OBJ_L2LDOOR:
case OBJ_L2RDOOR:
case OBJ_L3LDOOR:
case OBJ_L3RDOOR:
if (object[v1]._oVar4 == 1)
if (object[i]._oVar4 == 1)
strcpy(infostr, "Open Door");
if (!object[v1]._oVar4)
if (object[i]._oVar4 == 0)
strcpy(infostr, "Closed Door");
if (object[v1]._oVar4 == 2)
if (object[i]._oVar4 == 2)
strcpy(infostr, "Blocked Door");
break;
case OBJ_LEVER:
case OBJ_FLAMELVR:
strcpy(infostr, "Lever");
case OBJ_BOOK2L:
if (setlevel) {
if (setlvlnum == SL_BONECHAMB) {
strcpy(infostr, "Ancient Tome");
} else if (setlvlnum == SL_VILEBETRAYER) {
strcpy(infostr, "Book of Vileness");
}
}
break;
case OBJ_CHEST1:
case OBJ_TCHEST1:
strcpy(infostr, "Small Chest");
case OBJ_SWITCHSKL:
strcpy(infostr, "Skull Lever");
break;
case OBJ_BOOK2R:
strcpy(infostr, "Mythical Book");
break;
case OBJ_CHEST2:
case OBJ_TCHEST2:
strcpy(infostr, "Chest");
@ -5325,21 +5338,6 @@ void __fastcall GetObjectStr(int i)
case OBJ_CRUX3:
strcpy(infostr, "Crucified Skeleton");
break;
case OBJ_BOOK2L:
if (setlevel) {
if (setlvlnum == SL_BONECHAMB) {
strcpy(infostr, "Ancient Tome");
} else if (setlvlnum == SL_VILEBETRAYER) {
strcpy(infostr, "Book of Vileness");
}
}
break;
case OBJ_SWITCHSKL:
strcpy(infostr, "Skull Lever");
break;
case OBJ_BOOK2R:
strcpy(infostr, "Mythical Book");
break;
case OBJ_SARC:
strcpy(infostr, "Sarcophagus");
break;
@ -5350,14 +5348,14 @@ void __fastcall GetObjectStr(int i)
case OBJ_BARRELEX:
strcpy(infostr, "Barrel");
break;
case OBJ_SKELBOOK:
strcpy(infostr, "Skeleton Tome");
break;
case OBJ_SHRINEL:
case OBJ_SHRINER:
sprintf(tempstr, "%s Shrine", shrinestrs[object[v1]._oVar1]);
sprintf(tempstr, "%s Shrine", shrinestrs[object[i]._oVar1]);
strcpy(infostr, tempstr);
break;
case OBJ_SKELBOOK:
strcpy(infostr, "Skeleton Tome");
break;
case OBJ_BOOKCASEL:
case OBJ_BOOKCASER:
strcpy(infostr, "Bookcase");
@ -5399,12 +5397,12 @@ void __fastcall GetObjectStr(int i)
case OBJ_TEARFTN:
strcpy(infostr, "Fountain of Tears");
break;
case OBJ_STORYBOOK:
strcpy(infostr, StoryBookName[object[v1]._oVar3]);
break;
case OBJ_STEELTOME:
strcpy(infostr, "Steel Tome");
break;
case OBJ_STORYBOOK:
strcpy(infostr, StoryBookName[object[i]._oVar3]);
break;
case OBJ_WARWEAP:
case OBJ_WEAPONRACK:
strcpy(infostr, "Weapon Rack");
@ -5420,7 +5418,7 @@ void __fastcall GetObjectStr(int i)
break;
}
if (plr[myplr]._pClass == PC_ROGUE) {
if (object[v1]._oTrapFlag) {
if (object[i]._oTrapFlag) {
sprintf(tempstr, "Trapped %s", infostr);
strcpy(infostr, tempstr);
infoclr = COL_RED;

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