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Correct types

pull/25/head
Anders Jenbo 7 years ago
parent
commit
23897a640b
  1. 2
      Source/diablo.cpp
  2. 4
      Source/items.cpp
  3. 2
      Source/multi.cpp

2
Source/diablo.cpp

@ -203,7 +203,7 @@ void __fastcall run_game_loop(unsigned int uMsg)
pfile_write_hero();
pfile_flush_W();
PaletteFadeOut(8);
SetCursor(0);
SetCursor(CURSOR_NONE);
ClearScreenBuffer();
drawpanflag = 255;
scrollrt_draw_game_screen(1);

4
Source/items.cpp

@ -4177,9 +4177,9 @@ BOOLEAN __fastcall SmithItemOk(int i)
BOOLEAN rv; // eax
v1 = AllItemsList[i].itype;
rv = 1;
rv = TRUE;
if (!v1 || v1 == ITYPE_GOLD || v1 == ITYPE_0E || v1 == ITYPE_STAFF || v1 == ITYPE_RING || v1 == ITYPE_AMULET)
rv = 0;
rv = FALSE;
return rv;
}

2
Source/multi.cpp

@ -745,7 +745,7 @@ int __fastcall NetInit(int bSinglePlayer, int *pfExitProgram)
a2.size = 16;
memset(&UiData, 0, 0x50u);
UiData.size = 80;
UiData.parentwindow = SDrawGetFrameWindow(0);
UiData.parentwindow = SDrawGetFrameWindow(NULL);
UiData.artcallback = (void(__cdecl *)())UiArtCallback;
UiData.createcallback = (void(__cdecl *)())UiCreateGameCallback;
UiData.drawdesccallback = (void(__cdecl *)())UiDrawDescCallback;

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