diff --git a/SourceT/writehero_test.cpp b/SourceT/writehero_test.cpp index 29f40e900..121dbb6f2 100644 --- a/SourceT/writehero_test.cpp +++ b/SourceT/writehero_test.cpp @@ -291,7 +291,7 @@ static void AssertPlayer(PlayerStruct *pPlayer) ASSERT_EQ(pPlayer->_pgfxnum, 36); ASSERT_EQ(pPlayer->_pAnimDelay, 3); ASSERT_EQ(pPlayer->_pAnimCnt, 1); - ASSERT_EQ(pPlayer->_pAnimLen, 8); + ASSERT_EQ(pPlayer->_pAnimLen, 20); ASSERT_EQ(pPlayer->_pAnimFrame, 1); ASSERT_EQ(pPlayer->_pAnimWidth, 96); ASSERT_EQ(pPlayer->_pAnimWidth2, 16); @@ -321,21 +321,21 @@ static void AssertPlayer(PlayerStruct *pPlayer) ASSERT_EQ(pPlayer->_pLghtResist, 75); ASSERT_EQ(CountBool(pPlayer->_pLvlVisited, NUMLEVELS), 0); ASSERT_EQ(CountBool(pPlayer->_pSLvlVisited, NUMLEVELS), 0); - ASSERT_EQ(pPlayer->_pNFrames, 8); + ASSERT_EQ(pPlayer->_pNFrames, 20); ASSERT_EQ(pPlayer->_pNWidth, 96); ASSERT_EQ(pPlayer->_pWFrames, 8); ASSERT_EQ(pPlayer->_pWWidth, 96); - ASSERT_EQ(pPlayer->_pAFrames, 18); + ASSERT_EQ(pPlayer->_pAFrames, 0); ASSERT_EQ(pPlayer->_pAWidth, 128); - ASSERT_EQ(pPlayer->_pAFNum, 10); + ASSERT_EQ(pPlayer->_pAFNum, 0); ASSERT_EQ(pPlayer->_pSFrames, 16); ASSERT_EQ(pPlayer->_pSWidth, 96); ASSERT_EQ(pPlayer->_pSFNum, 12); - ASSERT_EQ(pPlayer->_pHFrames, 7); + ASSERT_EQ(pPlayer->_pHFrames, 0); ASSERT_EQ(pPlayer->_pHWidth, 96); ASSERT_EQ(pPlayer->_pDFrames, 20); ASSERT_EQ(pPlayer->_pDWidth, 128); - ASSERT_EQ(pPlayer->_pBFrames, 4); + ASSERT_EQ(pPlayer->_pBFrames, 0); ASSERT_EQ(pPlayer->_pBWidth, 96); ASSERT_EQ(pPlayer->_pIMinDam, 1); ASSERT_EQ(pPlayer->_pIMaxDam, 14); @@ -366,6 +366,7 @@ TEST(Writehero, pfile_write_hero) gbIsHellfire = false; gbIsMultiplayer = true; gbIsHellfireSaveGame = false; + leveltype = DTYPE_TOWN; myplr = 0; _uiheroinfo info {};