@ -233,8 +233,8 @@ const ObjectData AllObjects[109] = {
/*OBJ_SHRINEL*/ { OFILE_LSHRINEG , 0 , 0 , DTYPE_NONE , THEME_SHRINE , Q_INVALID , Light , 1 , 11 , 128 , 3 } ,
/*OBJ_SHRINEL*/ { OFILE_LSHRINEG , 0 , 0 , DTYPE_NONE , THEME_SHRINE , Q_INVALID , Light , 1 , 11 , 128 , 3 } ,
/*OBJ_SHRINER*/ { OFILE_RSHRINEG , 0 , 0 , DTYPE_NONE , THEME_SHRINE , Q_INVALID , Light , 1 , 11 , 128 , 3 } ,
/*OBJ_SHRINER*/ { OFILE_RSHRINEG , 0 , 0 , DTYPE_NONE , THEME_SHRINE , Q_INVALID , Light , 1 , 11 , 128 , 3 } ,
/*OBJ_SKELBOOK*/ { OFILE_BOOK2 , 0 , 0 , DTYPE_NONE , THEME_SKELROOM , Q_INVALID , Solid | MissilesPassThrough | Light , 4 , 0 , 96 , 3 } ,
/*OBJ_SKELBOOK*/ { OFILE_BOOK2 , 0 , 0 , DTYPE_NONE , THEME_SKELROOM , Q_INVALID , Solid | MissilesPassThrough | Light , 4 , 0 , 96 , 3 } ,
/*OBJ_BOOKCASEL*/ { OFILE_BCASE , 0 , 0 , DTYPE_NONE , THEME_LIBRARY , Q_INVALID , Light , 3 , 0 , 96 , 3 } ,
/*OBJ_BOOKCASEL*/ { OFILE_BCASE , 0 , 0 , DTYPE_NONE , THEME_LIBRARY , Q_INVALID , Solid | Light , 3 , 0 , 96 , 3 } ,
/*OBJ_BOOKCASER*/ { OFILE_BCASE , 0 , 0 , DTYPE_NONE , THEME_LIBRARY , Q_INVALID , Light , 4 , 0 , 96 , 3 } ,
/*OBJ_BOOKCASER*/ { OFILE_BCASE , 0 , 0 , DTYPE_NONE , THEME_LIBRARY , Q_INVALID , Solid | Light , 4 , 0 , 96 , 3 } ,
/*OBJ_BOOKSTAND*/ { OFILE_BOOK2 , 0 , 0 , DTYPE_NONE , THEME_LIBRARY , Q_INVALID , Solid | MissilesPassThrough | Light , 1 , 0 , 96 , 3 } ,
/*OBJ_BOOKSTAND*/ { OFILE_BOOK2 , 0 , 0 , DTYPE_NONE , THEME_LIBRARY , Q_INVALID , Solid | MissilesPassThrough | Light , 1 , 0 , 96 , 3 } ,
/*OBJ_BOOKCANDLE*/ { OFILE_CANDLE2 , 0 , 0 , DTYPE_NONE , THEME_LIBRARY , Q_INVALID , Animated | Solid | MissilesPassThrough | Light , 2 , 4 , 96 , 0 } ,
/*OBJ_BOOKCANDLE*/ { OFILE_CANDLE2 , 0 , 0 , DTYPE_NONE , THEME_LIBRARY , Q_INVALID , Animated | Solid | MissilesPassThrough | Light , 2 , 4 , 96 , 0 } ,
/*OBJ_BLOODFTN*/ { OFILE_BLOODFNT , 0 , 0 , DTYPE_NONE , THEME_BLOODFOUNTAIN , Q_INVALID , Animated | Solid | MissilesPassThrough | Light , 2 , 10 , 96 , 3 } ,
/*OBJ_BLOODFTN*/ { OFILE_BLOODFNT , 0 , 0 , DTYPE_NONE , THEME_BLOODFOUNTAIN , Q_INVALID , Animated | Solid | MissilesPassThrough | Light , 2 , 10 , 96 , 3 } ,