if(!strcmp(devilution::TextLine[i].text.c_str(),"Talk to Cain")||!strcmp(devilution::TextLine[i].text.c_str(),"Talk to Farnham")||!strcmp(devilution::TextLine[i].text.c_str(),"Talk to Pepin")||!strcmp(devilution::TextLine[i].text.c_str(),"Talk to Gillian")||!strcmp(devilution::TextLine[i].text.c_str(),"Talk to Ogden")||!strcmp(devilution::TextLine[i].text.c_str(),"Talk to Griswold")||!strcmp(devilution::TextLine[i].text.c_str(),"Talk to Adria")||!strcmp(devilution::TextLine[i].text.c_str(),"Talk to Wirt"))
@ -1319,6 +1321,11 @@ void Server::talk(int x, int y)
voidServer::selectStoreOption(StoreOptionoption)
{
// Need to check for qtextflag in DevilutionX, for some reason we can access stores when
// the shop keeper is giving us quest text. Doesn't happen in 1.09.