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@ -3485,8 +3485,10 @@ void MI_Stone(int i)
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missile[i]._mirange--; |
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m = missile[i]._miVar2; |
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if (!monster[m]._mhitpoints && missile[i]._miAnimType != MFILE_SHATTER1) { |
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#ifndef HELLFIRE |
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missile[i]._mimfnum = 0; |
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missile[i]._miDrawFlag = TRUE; |
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#endif |
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SetMissAnim(i, MFILE_SHATTER1); |
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missile[i]._mirange = 11; |
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} |
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