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@ -838,7 +838,7 @@ bool PlrHitMonst(int pnum, int monsterId, bool adjacentDamage = false)
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return false; |
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} |
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if (HasAnyOf(player._pIFlags, ItemSpecialEffect::FireDamage) && HasAnyOf(player._pIFlags, ItemSpecialEffect::LightningDamage)) { |
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if (gbIsHellfire && HasAllOf(player._pIFlags, ItemSpecialEffect::FireDamage | ItemSpecialEffect::LightningDamage)) { |
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int midam = player._pIFMinDam + GenerateRnd(player._pIFMaxDam - player._pIFMinDam); |
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AddMissile(player.position.tile, player.position.temp, player._pdir, MIS_SPECARROW, TARGET_MONSTERS, pnum, midam, 0); |
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} |
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@ -1091,10 +1091,11 @@ bool DoAttack(int pnum)
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} |
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} |
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if (!HasAllOf(player._pIFlags, ItemSpecialEffect::FireDamage | ItemSpecialEffect::LightningDamage)) { |
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if (!gbIsHellfire || !HasAllOf(player._pIFlags, ItemSpecialEffect::FireDamage | ItemSpecialEffect::LightningDamage)) { |
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if (HasAnyOf(player._pIFlags, ItemSpecialEffect::FireDamage)) { |
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AddMissile(position, { 1, 0 }, Direction::South, MIS_WEAPEXP, TARGET_MONSTERS, pnum, 0, 0); |
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} else if (HasAnyOf(player._pIFlags, ItemSpecialEffect::LightningDamage)) { |
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} |
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if (HasAnyOf(player._pIFlags, ItemSpecialEffect::LightningDamage)) { |
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AddMissile(position, { 2, 0 }, Direction::South, MIS_WEAPEXP, TARGET_MONSTERS, pnum, 0, 0); |
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} |
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} |
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