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Restore vanilla Diablo behavior for elemental damage on weapons

pull/4917/merge
staphen 4 years ago committed by Anders Jenbo
parent
commit
17a12e273a
  1. 7
      Source/player.cpp

7
Source/player.cpp

@ -838,7 +838,7 @@ bool PlrHitMonst(int pnum, int monsterId, bool adjacentDamage = false)
return false;
}
if (HasAnyOf(player._pIFlags, ItemSpecialEffect::FireDamage) && HasAnyOf(player._pIFlags, ItemSpecialEffect::LightningDamage)) {
if (gbIsHellfire && HasAllOf(player._pIFlags, ItemSpecialEffect::FireDamage | ItemSpecialEffect::LightningDamage)) {
int midam = player._pIFMinDam + GenerateRnd(player._pIFMaxDam - player._pIFMinDam);
AddMissile(player.position.tile, player.position.temp, player._pdir, MIS_SPECARROW, TARGET_MONSTERS, pnum, midam, 0);
}
@ -1091,10 +1091,11 @@ bool DoAttack(int pnum)
}
}
if (!HasAllOf(player._pIFlags, ItemSpecialEffect::FireDamage | ItemSpecialEffect::LightningDamage)) {
if (!gbIsHellfire || !HasAllOf(player._pIFlags, ItemSpecialEffect::FireDamage | ItemSpecialEffect::LightningDamage)) {
if (HasAnyOf(player._pIFlags, ItemSpecialEffect::FireDamage)) {
AddMissile(position, { 1, 0 }, Direction::South, MIS_WEAPEXP, TARGET_MONSTERS, pnum, 0, 0);
} else if (HasAnyOf(player._pIFlags, ItemSpecialEffect::LightningDamage)) {
}
if (HasAnyOf(player._pIFlags, ItemSpecialEffect::LightningDamage)) {
AddMissile(position, { 2, 0 }, Direction::South, MIS_WEAPEXP, TARGET_MONSTERS, pnum, 0, 0);
}
}

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