From 16d98d48c3333e747e508be309e39f7d32b17709 Mon Sep 17 00:00:00 2001 From: obligaron Date: Sun, 26 Sep 2021 08:12:53 +0200 Subject: [PATCH] Fix melee friendly fire when sgOptions.Gameplay.bFriendlyFire is set --- Source/player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/player.cpp b/Source/player.cpp index 38a80e5d1..b89c03f69 100644 --- a/Source/player.cpp +++ b/Source/player.cpp @@ -1210,7 +1210,7 @@ bool DoAttack(int pnum) m = -(dMonster[dx][dy] + 1); } didhit = PlrHitMonst(pnum, m); - } else if (dPlayer[dx][dy] != 0 && (!gbFriendlyMode || sgGameInitInfo.bFriendlyFire != 0)) { + } else if (dPlayer[dx][dy] != 0 && !gbFriendlyMode) { BYTE p = dPlayer[dx][dy]; if (dPlayer[dx][dy] > 0) { p = dPlayer[dx][dy] - 1;