|
|
|
@ -2108,7 +2108,7 @@ void LoadPlrGFX(Player &player, player_graphic graphic) |
|
|
|
return; |
|
|
|
return; |
|
|
|
|
|
|
|
|
|
|
|
const HeroClass cls = GetPlayerSpriteClass(player._pClass); |
|
|
|
const HeroClass cls = GetPlayerSpriteClass(player._pClass); |
|
|
|
const PlayerWeaponGraphic animWeaponId = GetPlayerWeaponGraphic(graphic, static_cast<PlayerWeaponGraphic>(player._pgfxnum & 0xF)); |
|
|
|
PlayerWeaponGraphic animWeaponId = GetPlayerWeaponGraphic(graphic, static_cast<PlayerWeaponGraphic>(player._pgfxnum & 0xF)); |
|
|
|
|
|
|
|
|
|
|
|
const PlayerSpriteData &spriteData = GetPlayerSpriteDataForClass(cls); |
|
|
|
const PlayerSpriteData &spriteData = GetPlayerSpriteDataForClass(cls); |
|
|
|
const char *path = spriteData.classPath.c_str(); |
|
|
|
const char *path = spriteData.classPath.c_str(); |
|
|
|
@ -2145,8 +2145,8 @@ void LoadPlrGFX(Player &player, player_graphic graphic) |
|
|
|
szCel = "qm"; |
|
|
|
szCel = "qm"; |
|
|
|
break; |
|
|
|
break; |
|
|
|
case player_graphic::Death: |
|
|
|
case player_graphic::Death: |
|
|
|
if (animWeaponId != PlayerWeaponGraphic::Unarmed) |
|
|
|
// Only one Death animation exists, for unarmed characters
|
|
|
|
return; |
|
|
|
animWeaponId = PlayerWeaponGraphic::Unarmed; |
|
|
|
szCel = "dt"; |
|
|
|
szCel = "dt"; |
|
|
|
break; |
|
|
|
break; |
|
|
|
case player_graphic::Block: |
|
|
|
case player_graphic::Block: |
|
|
|
|