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@ -238,6 +238,10 @@ void sdl_present_surface()
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assert(!SDL_MUSTLOCK(surface)); |
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SDL_CHECK(SDL_UpdateTexture(texture, NULL, surface->pixels, surface->pitch));//pitch is 2560
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// Clear the entire screen to our selected color.
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); |
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SDL_RenderClear(renderer); |
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SDL_CHECK(SDL_RenderCopy(renderer, texture, NULL, NULL)); |
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SDL_RenderPresent(renderer); |
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