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@ -6,18 +6,12 @@
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#ifndef __QUESTS_H__ |
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#define __QUESTS_H__ |
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extern int qtopline; |
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extern BOOL questlog; |
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extern BYTE *pQLogCel; |
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extern QuestStruct quests[MAXQUESTS]; |
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extern int qline; |
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extern int qlist[MAXQUESTS]; |
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extern int numqlines; |
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extern int WaterDone; |
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extern int ReturnLvlX; |
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extern int ReturnLvlY; |
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extern int ReturnLvlT; |
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extern int questpentframe; |
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extern int ReturnLvl; |
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void InitQuests(); |
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@ -25,19 +19,11 @@ void CheckQuests();
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BOOL ForceQuests(); |
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BOOL QuestStatus(int i); |
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void CheckQuestKill(int m, BOOL sendmsg); |
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void DrawButcher(); |
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void DrawSkelKing(int q, int x, int y); |
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void DrawWarLord(int x, int y); |
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void DrawSChamber(int q, int x, int y); |
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void DrawLTBanner(int x, int y); |
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void DrawBlind(int x, int y); |
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void DrawBlood(int x, int y); |
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void DRLG_CheckQuests(int x, int y); |
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void SetReturnLvlPos(); |
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void GetReturnLvlPos(); |
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void ResyncMPQuests(); |
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void ResyncQuests(); |
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void PrintQLString(int x, int y, BOOL cjustflag, const char *str, int col); |
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void DrawQuestLog(); |
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void StartQuestlog(); |
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void QuestlogUp(); |
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@ -48,12 +34,5 @@ void SetMultiQuest(int q, int s, int l, int v1);
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/* rdata */ |
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extern QuestData questlist[MAXQUESTS]; |
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extern char questxoff[7]; |
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extern char questyoff[7]; |
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extern const char *constquesttrigstr[5]; |
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extern int QuestGroup1[3]; |
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extern int QuestGroup2[3]; |
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extern int QuestGroup3[3]; |
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extern int QuestGroup4[2]; |
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#endif /* __QUESTS_H__ */ |
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