From 0f18259f7b8fba0a031830d3e55cb6cc8a0f3565 Mon Sep 17 00:00:00 2001 From: qndel Date: Sun, 29 Nov 2020 07:50:05 +0100 Subject: [PATCH] formatting --- Source/itemdat.cpp | 266 ++++++++++++++++++++++----------------------- 1 file changed, 133 insertions(+), 133 deletions(-) diff --git a/Source/itemdat.cpp b/Source/itemdat.cpp index 50f208c91..5b7cda225 100644 --- a/Source/itemdat.cpp +++ b/Source/itemdat.cpp @@ -57,21 +57,21 @@ ItemDataStruct AllItemsList[] = { /*IDI_LAZSTAFF */ { IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_STAFF_OF_LAZARUS, ITYPE_MISC, UITYPE_LAZSTAFF, "Staff of Lazarus", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }, /*IDI_RESURRECT */ { IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Resurrect", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLLT, SPL_RESURRECT, TRUE, 250, 250 }, #ifndef HELLFIRE -/* */ { IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, ITYPE_MISC, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }, -/* */ { IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, ITYPE_MISC, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }, -/* */ { IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, ITYPE_MISC, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }, -/* */ { IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, ITYPE_MISC, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }, -/* */ { IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, ITYPE_MISC, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }, -/* */ { IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, ITYPE_MISC, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }, -/* */ { IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, ITYPE_MISC, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }, -/* */ { IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, ITYPE_MISC, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }, -/* */ { IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, ITYPE_MISC, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }, -/* */ { IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, ITYPE_MISC, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }, -/* */ { IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, ITYPE_MISC, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }, -/* */ { IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, ITYPE_MISC, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }, -/* */ { IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, ITYPE_MISC, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }, +/* */ { IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, ITYPE_MISC, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }, +/* */ { IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, ITYPE_MISC, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }, +/* */ { IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, ITYPE_MISC, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }, +/* */ { IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, ITYPE_MISC, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }, +/* */ { IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, ITYPE_MISC, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }, +/* */ { IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, ITYPE_MISC, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }, +/* */ { IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, ITYPE_MISC, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }, +/* */ { IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, ITYPE_MISC, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }, +/* */ { IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, ITYPE_MISC, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }, +/* */ { IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, ITYPE_MISC, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }, +/* */ { IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, ITYPE_MISC, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }, +/* */ { IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, ITYPE_MISC, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }, +/* */ { IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, ITYPE_MISC, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }, #else -/*IDI_OIL */ { IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_OIL, ITYPE_MISC, UITYPE_NONE, "Blacksmith Oil", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_OILBSMTH, SPL_NULL, TRUE, 100, 100 }, +/*IDI_OIL */ { IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_OIL, ITYPE_MISC, UITYPE_NONE, "Blacksmith Oil", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_OILBSMTH, SPL_NULL, TRUE, 100, 100 }, /*IDI_SHORTSTAFF */ { IDROP_NEVER, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SHORT_STAFF, ITYPE_STAFF, UITYPE_NONE, "Short Staff", NULL, 1, 25, 2, 4, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 20, 20 }, /*IDI_BARDSWORD */ { IDROP_NEVER, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_SHORT_SWORD, ITYPE_SWORD, UITYPE_NONE, "Sword", NULL, 2, 8, 1, 5, 0, 0, 15, 0, 20, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 20, 20 }, /*IDI_BARDDAGGER */ { IDROP_NEVER, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_DAGGER, ITYPE_SWORD, UITYPE_NONE, "Dagger", NULL, 1, 16, 1, 4, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 20, 20 }, @@ -85,131 +85,131 @@ ItemDataStruct AllItemsList[] = { /*IDI_BROWNSUIT */ { IDROP_NEVER, ICLASS_QUEST, ILOC_UNEQUIPABLE, ICURS_BROWN_SUIT, ITYPE_MISC, UITYPE_NONE, "Brown Suit", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }, /*IDI_GREYSUIT */ { IDROP_NEVER, ICLASS_QUEST, ILOC_UNEQUIPABLE, ICURS_GREY_SUIT, ITYPE_MISC, UITYPE_NONE, "Grey Suit", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }, #endif -/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_HELM, ICURS_CAP, ITYPE_HELM, UITYPE_NONE, "Cap", "Cap", 1, 15, 0, 0, 1, 3, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 15, 20 }, -/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_HELM, ICURS_SKULL_CAP, ITYPE_HELM, UITYPE_SKULLCAP, "Skull Cap", "Cap", 4, 20, 0, 0, 2, 4, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 25, 30 }, -/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_HELM, ICURS_HELM, ITYPE_HELM, UITYPE_HELM, "Helm", "Helm", 8, 30, 0, 0, 4, 6, 25, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 40, 70 }, -/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_HELM, ICURS_FULL_HELM, ITYPE_HELM, UITYPE_NONE, "Full Helm", "Helm", 12, 35, 0, 0, 6, 8, 35, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 90, 130 }, -/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_HELM, ICURS_CROWN, ITYPE_HELM, UITYPE_CROWN, "Crown", "Crown", 16, 40, 0, 0, 8, 12, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 200, 300 }, -/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_HELM, ICURS_GREAT_HELM, ITYPE_HELM, UITYPE_GREATHELM, "Great Helm", "Helm", 20, 60, 0, 0, 10, 15, 50, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 400, 500 }, -/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_CAPE, ITYPE_LARMOR, UITYPE_CAPE, "Cape", "Cape", 1, 12, 0, 0, 1, 5, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 10, 50 }, -/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_RAGS, ITYPE_LARMOR, UITYPE_RAGS, "Rags", "Rags", 1, 6, 0, 0, 2, 6, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 5, 25 }, -/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_CLOAK, ITYPE_LARMOR, UITYPE_CLOAK, "Cloak", "Cloak", 2, 18, 0, 0, 3, 7, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 40, 70 }, -/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_ROBE, ITYPE_LARMOR, UITYPE_ROBE, "Robe", "Robe", 3, 24, 0, 0, 4, 7, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 75, 125 }, -/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_QUILTED_ARMOR, ITYPE_LARMOR, UITYPE_NONE, "Quilted Armor", "Armor", 4, 30, 0, 0, 7, 10, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 200, 300 }, -/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_LEATHER_ARMOR, ITYPE_LARMOR, UITYPE_LEATHARMOR, "Leather Armor", "Armor", 6, 35, 0, 0, 10, 13, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 300, 400 }, -/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_HARD_LEATHER_ARMOR, ITYPE_LARMOR, UITYPE_NONE, "Hard Leather Armor", "Armor", 7, 40, 0, 0, 11, 14, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 450, 550 }, -/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_STUDDED_LEATHER_ARMOR, ITYPE_LARMOR, UITYPE_STUDARMOR, "Studded Leather Armor", "Armor", 9, 45, 0, 0, 15, 17, 20, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 700, 800 }, -/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_RING_MAIL, ITYPE_MARMOR, UITYPE_NONE, "Ring Mail", "Mail", 11, 50, 0, 0, 17, 20, 25, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 900, 1100 }, -/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_CHAIN_MAIL, ITYPE_MARMOR, UITYPE_CHAINMAIL, "Chain Mail", "Mail", 13, 55, 0, 0, 18, 22, 30, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 1250, 1750 }, -/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_SCALE_MAIL, ITYPE_MARMOR, UITYPE_NONE, "Scale Mail", "Mail", 15, 60, 0, 0, 23, 28, 35, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 2300, 2800 }, -/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_BREAST_PLATE, ITYPE_HARMOR, UITYPE_BREASTPLATE, "Breast Plate", "Plate", 16, 80, 0, 0, 20, 24, 40, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 2800, 3200 }, -/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_SPLINT_MAIL, ITYPE_MARMOR, UITYPE_NONE, "Splint Mail", "Mail", 17, 65, 0, 0, 30, 35, 40, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 3250, 3750 }, -/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_FIELD_PLATE, ITYPE_HARMOR, UITYPE_PLATEMAIL, "Plate Mail", "Plate", 19, 75, 0, 0, 42, 50, 60, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 4600, 5400 }, -/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_FIELD_PLATE, ITYPE_HARMOR, UITYPE_NONE, "Field Plate", "Plate", 21, 80, 0, 0, 40, 45, 65, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 5800, 6200 }, -/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_GOTHIC_PLATE, ITYPE_HARMOR, UITYPE_NONE, "Gothic Plate", "Plate", 23, 100, 0, 0, 50, 60, 80, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 8000, 10000 }, -/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_FULL_PLATE_MAIL, ITYPE_HARMOR, UITYPE_FULLPLATE, "Full Plate Mail", "Plate", 25, 90, 0, 0, 60, 75, 90, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 6500, 8000 }, -/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ONEHAND, ICURS_BUCKLER, ITYPE_SHIELD, UITYPE_BUCKLER, "Buckler", "Shield", 1, 16, 0, 0, 1, 5, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 30, 70 }, -/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ONEHAND, ICURS_SMALL_SHIELD, ITYPE_SHIELD, UITYPE_SMALLSHIELD, "Small Shield", "Shield", 5, 24, 0, 0, 3, 8, 25, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 90, 130 }, -/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ONEHAND, ICURS_LARGE_SHIELD, ITYPE_SHIELD, UITYPE_LARGESHIELD, "Large Shield", "Shield", 9, 32, 0, 0, 5, 10, 40, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 200, 300 }, -/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ONEHAND, ICURS_KITE_SHIELD, ITYPE_SHIELD, UITYPE_KITESHIELD, "Kite Shield", "Shield", 14, 40, 0, 0, 8, 15, 50, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 400, 700 }, -/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ONEHAND, ICURS_TOWER_SHIELD, ITYPE_SHIELD, UITYPE_GOTHSHIELD, "Tower Shield", "Shield", 20, 50, 0, 0, 12, 20, 60, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 850, 1200 }, -/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ONEHAND, ICURS_GOTHIC_SHIELD, ITYPE_SHIELD, UITYPE_GOTHSHIELD, "Gothic Shield", "Shield", 23, 60, 0, 0, 14, 18, 80, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 2300, 2700 }, -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_POTION_OF_HEALING, ITYPE_MISC, UITYPE_NONE, "Potion of Healing", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_HEAL, SPL_NULL, TRUE, 50, 50 }, -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_POTION_OF_FULL_HEALING, ITYPE_MISC, UITYPE_NONE, "Potion of Full Healing", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_FULLHEAL, SPL_NULL, TRUE, 150, 150 }, -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_POTION_OF_MANA, ITYPE_MISC, UITYPE_NONE, "Potion of Mana", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_MANA, SPL_NULL, TRUE, 50, 50 }, -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_POTION_OF_FULL_MANA, ITYPE_MISC, UITYPE_NONE, "Potion of Full Mana", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_FULLMANA, SPL_NULL, TRUE, 150, 150 }, -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_POTION_OF_REJUVENATION, ITYPE_MISC, UITYPE_NONE, "Potion of Rejuvenation", NULL, 3, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_REJUV, SPL_NULL, TRUE, 120, 120 }, -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_POTION_OF_FULL_REJUVENATION, ITYPE_MISC, UITYPE_NONE, "Potion of Full Rejuvenation", NULL, 7, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_FULLREJUV, SPL_NULL, TRUE, 600, 600 }, +/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_HELM, ICURS_CAP, ITYPE_HELM, UITYPE_NONE, "Cap", "Cap", 1, 15, 0, 0, 1, 3, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 15, 20 }, +/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_HELM, ICURS_SKULL_CAP, ITYPE_HELM, UITYPE_SKULLCAP, "Skull Cap", "Cap", 4, 20, 0, 0, 2, 4, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 25, 30 }, +/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_HELM, ICURS_HELM, ITYPE_HELM, UITYPE_HELM, "Helm", "Helm", 8, 30, 0, 0, 4, 6, 25, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 40, 70 }, +/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_HELM, ICURS_FULL_HELM, ITYPE_HELM, UITYPE_NONE, "Full Helm", "Helm", 12, 35, 0, 0, 6, 8, 35, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 90, 130 }, +/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_HELM, ICURS_CROWN, ITYPE_HELM, UITYPE_CROWN, "Crown", "Crown", 16, 40, 0, 0, 8, 12, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 200, 300 }, +/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_HELM, ICURS_GREAT_HELM, ITYPE_HELM, UITYPE_GREATHELM, "Great Helm", "Helm", 20, 60, 0, 0, 10, 15, 50, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 400, 500 }, +/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_CAPE, ITYPE_LARMOR, UITYPE_CAPE, "Cape", "Cape", 1, 12, 0, 0, 1, 5, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 10, 50 }, +/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_RAGS, ITYPE_LARMOR, UITYPE_RAGS, "Rags", "Rags", 1, 6, 0, 0, 2, 6, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 5, 25 }, +/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_CLOAK, ITYPE_LARMOR, UITYPE_CLOAK, "Cloak", "Cloak", 2, 18, 0, 0, 3, 7, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 40, 70 }, +/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_ROBE, ITYPE_LARMOR, UITYPE_ROBE, "Robe", "Robe", 3, 24, 0, 0, 4, 7, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 75, 125 }, +/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_QUILTED_ARMOR, ITYPE_LARMOR, UITYPE_NONE, "Quilted Armor", "Armor", 4, 30, 0, 0, 7, 10, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 200, 300 }, +/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_LEATHER_ARMOR, ITYPE_LARMOR, UITYPE_LEATHARMOR, "Leather Armor", "Armor", 6, 35, 0, 0, 10, 13, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 300, 400 }, +/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_HARD_LEATHER_ARMOR, ITYPE_LARMOR, UITYPE_NONE, "Hard Leather Armor", "Armor", 7, 40, 0, 0, 11, 14, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 450, 550 }, +/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_STUDDED_LEATHER_ARMOR, ITYPE_LARMOR, UITYPE_STUDARMOR, "Studded Leather Armor", "Armor", 9, 45, 0, 0, 15, 17, 20, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 700, 800 }, +/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_RING_MAIL, ITYPE_MARMOR, UITYPE_NONE, "Ring Mail", "Mail", 11, 50, 0, 0, 17, 20, 25, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 900, 1100 }, +/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_CHAIN_MAIL, ITYPE_MARMOR, UITYPE_CHAINMAIL, "Chain Mail", "Mail", 13, 55, 0, 0, 18, 22, 30, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 1250, 1750 }, +/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_SCALE_MAIL, ITYPE_MARMOR, UITYPE_NONE, "Scale Mail", "Mail", 15, 60, 0, 0, 23, 28, 35, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 2300, 2800 }, +/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_BREAST_PLATE, ITYPE_HARMOR, UITYPE_BREASTPLATE, "Breast Plate", "Plate", 16, 80, 0, 0, 20, 24, 40, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 2800, 3200 }, +/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_SPLINT_MAIL, ITYPE_MARMOR, UITYPE_NONE, "Splint Mail", "Mail", 17, 65, 0, 0, 30, 35, 40, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 3250, 3750 }, +/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_FIELD_PLATE, ITYPE_HARMOR, UITYPE_PLATEMAIL, "Plate Mail", "Plate", 19, 75, 0, 0, 42, 50, 60, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 4600, 5400 }, +/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_FIELD_PLATE, ITYPE_HARMOR, UITYPE_NONE, "Field Plate", "Plate", 21, 80, 0, 0, 40, 45, 65, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 5800, 6200 }, +/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_GOTHIC_PLATE, ITYPE_HARMOR, UITYPE_NONE, "Gothic Plate", "Plate", 23, 100, 0, 0, 50, 60, 80, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 8000, 10000 }, +/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_FULL_PLATE_MAIL, ITYPE_HARMOR, UITYPE_FULLPLATE, "Full Plate Mail", "Plate", 25, 90, 0, 0, 60, 75, 90, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 6500, 8000 }, +/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ONEHAND, ICURS_BUCKLER, ITYPE_SHIELD, UITYPE_BUCKLER, "Buckler", "Shield", 1, 16, 0, 0, 1, 5, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 30, 70 }, +/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ONEHAND, ICURS_SMALL_SHIELD, ITYPE_SHIELD, UITYPE_SMALLSHIELD, "Small Shield", "Shield", 5, 24, 0, 0, 3, 8, 25, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 90, 130 }, +/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ONEHAND, ICURS_LARGE_SHIELD, ITYPE_SHIELD, UITYPE_LARGESHIELD, "Large Shield", "Shield", 9, 32, 0, 0, 5, 10, 40, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 200, 300 }, +/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ONEHAND, ICURS_KITE_SHIELD, ITYPE_SHIELD, UITYPE_KITESHIELD, "Kite Shield", "Shield", 14, 40, 0, 0, 8, 15, 50, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 400, 700 }, +/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ONEHAND, ICURS_TOWER_SHIELD, ITYPE_SHIELD, UITYPE_GOTHSHIELD, "Tower Shield", "Shield", 20, 50, 0, 0, 12, 20, 60, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 850, 1200 }, +/* */ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ONEHAND, ICURS_GOTHIC_SHIELD, ITYPE_SHIELD, UITYPE_GOTHSHIELD, "Gothic Shield", "Shield", 23, 60, 0, 0, 14, 18, 80, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 2300, 2700 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_POTION_OF_HEALING, ITYPE_MISC, UITYPE_NONE, "Potion of Healing", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_HEAL, SPL_NULL, TRUE, 50, 50 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_POTION_OF_FULL_HEALING, ITYPE_MISC, UITYPE_NONE, "Potion of Full Healing", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_FULLHEAL, SPL_NULL, TRUE, 150, 150 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_POTION_OF_MANA, ITYPE_MISC, UITYPE_NONE, "Potion of Mana", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_MANA, SPL_NULL, TRUE, 50, 50 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_POTION_OF_FULL_MANA, ITYPE_MISC, UITYPE_NONE, "Potion of Full Mana", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_FULLMANA, SPL_NULL, TRUE, 150, 150 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_POTION_OF_REJUVENATION, ITYPE_MISC, UITYPE_NONE, "Potion of Rejuvenation", NULL, 3, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_REJUV, SPL_NULL, TRUE, 120, 120 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_POTION_OF_FULL_REJUVENATION, ITYPE_MISC, UITYPE_NONE, "Potion of Full Rejuvenation", NULL, 7, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_FULLREJUV, SPL_NULL, TRUE, 600, 600 }, #ifdef HELLFIRE -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_OIL, ITYPE_MISC, UITYPE_NONE, "Blacksmith Oil", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_OILBSMTH, SPL_NULL, TRUE, 100, 100 }, -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_OIL, ITYPE_MISC, UITYPE_NONE, "Oil of Accuracy", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_OILACC, SPL_NULL, TRUE, 500, 500 }, -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_OIL, ITYPE_MISC, UITYPE_NONE, "Oil of Sharpness", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_OILSHARP, SPL_NULL, TRUE, 500, 500 }, -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_OIL, ITYPE_MISC, UITYPE_NONE, "Oil", NULL, 10, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_OILOF, SPL_NULL, TRUE, 0, 0 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_OIL, ITYPE_MISC, UITYPE_NONE, "Blacksmith Oil", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_OILBSMTH, SPL_NULL, TRUE, 100, 100 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_OIL, ITYPE_MISC, UITYPE_NONE, "Oil of Accuracy", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_OILACC, SPL_NULL, TRUE, 500, 500 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_OIL, ITYPE_MISC, UITYPE_NONE, "Oil of Sharpness", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_OILSHARP, SPL_NULL, TRUE, 500, 500 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_OIL, ITYPE_MISC, UITYPE_NONE, "Oil", NULL, 10, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_OILOF, SPL_NULL, TRUE, 0, 0 }, #endif -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_ELIXIR_OF_STRENGTH, ITYPE_MISC, UITYPE_NONE, "Elixir of Strength", NULL, 15, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_ELIXSTR, SPL_NULL, TRUE, 5000, 5000 }, -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_ELIXIR_OF_MAGIC, ITYPE_MISC, UITYPE_NONE, "Elixir of Magic", NULL, 15, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_ELIXMAG, SPL_NULL, TRUE, 5000, 5000 }, -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_ELIXIR_OF_DEXTERITY, ITYPE_MISC, UITYPE_NONE, "Elixir of Dexterity", NULL, 15, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_ELIXDEX, SPL_NULL, TRUE, 5000, 5000 }, -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_ELIXIR_OF_VITALITY, ITYPE_MISC, UITYPE_NONE, "Elixir of Vitality", NULL, 20, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_ELIXVIT, SPL_NULL, TRUE, 5000, 5000 }, -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Healing", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLL, SPL_HEAL, TRUE, 50, 50 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_ELIXIR_OF_STRENGTH, ITYPE_MISC, UITYPE_NONE, "Elixir of Strength", NULL, 15, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_ELIXSTR, SPL_NULL, TRUE, 5000, 5000 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_ELIXIR_OF_MAGIC, ITYPE_MISC, UITYPE_NONE, "Elixir of Magic", NULL, 15, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_ELIXMAG, SPL_NULL, TRUE, 5000, 5000 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_ELIXIR_OF_DEXTERITY, ITYPE_MISC, UITYPE_NONE, "Elixir of Dexterity", NULL, 15, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_ELIXDEX, SPL_NULL, TRUE, 5000, 5000 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_ELIXIR_OF_VITALITY, ITYPE_MISC, UITYPE_NONE, "Elixir of Vitality", NULL, 20, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_ELIXVIT, SPL_NULL, TRUE, 5000, 5000 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Healing", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLL, SPL_HEAL, TRUE, 50, 50 }, #ifdef HELLFIRE -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Search", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLL, SPL_SEARCH, TRUE, 50, 50 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Search", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLL, SPL_SEARCH, TRUE, 50, 50 }, #endif -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Lightning", NULL, 4, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLLT, SPL_LIGHTNING, TRUE, 150, 150 }, -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Identify", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLL, SPL_IDENTIFY, TRUE, 100, 100 }, -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Resurrect", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLLT, SPL_RESURRECT, TRUE, 250, 250 }, -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Fire Wall", NULL, 4, 0, 0, 0, 0, 0, 0, 17, 0, ISPL_NONE, IMISC_SCROLLT, SPL_FIREWALL, TRUE, 400, 400 }, -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Inferno", NULL, 1, 0, 0, 0, 0, 0, 0, 19, 0, ISPL_NONE, IMISC_SCROLLT, SPL_FLAME, TRUE, 100, 100 }, -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Town Portal", NULL, 4, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLL, SPL_TOWN, TRUE, 200, 200 }, -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Flash", NULL, 6, 0, 0, 0, 0, 0, 0, 21, 0, ISPL_NONE, IMISC_SCROLLT, SPL_FLASH, TRUE, 500, 500 }, -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Infravision", NULL, 8, 0, 0, 0, 0, 0, 0, 23, 0, ISPL_NONE, IMISC_SCROLL, SPL_INFRA, TRUE, 600, 600 }, -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Phasing", NULL, 6, 0, 0, 0, 0, 0, 0, 25, 0, ISPL_NONE, IMISC_SCROLL, SPL_RNDTELEPORT, TRUE, 200, 200 }, -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Mana Shield", NULL, 8, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLL, SPL_MANASHIELD, TRUE, 1200, 1200 }, -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Flame Wave", NULL, 10, 0, 0, 0, 0, 0, 0, 29, 0, ISPL_NONE, IMISC_SCROLLT, SPL_WAVE, TRUE, 650, 650 }, -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Fireball", NULL, 8, 0, 0, 0, 0, 0, 0, 31, 0, ISPL_NONE, IMISC_SCROLLT, SPL_FIREBALL, TRUE, 300, 300 }, -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Stone Curse", NULL, 6, 0, 0, 0, 0, 0, 0, 33, 0, ISPL_NONE, IMISC_SCROLLT, SPL_STONE, TRUE, 800, 800 }, -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Chain Lightning", NULL, 10, 0, 0, 0, 0, 0, 0, 35, 0, ISPL_NONE, IMISC_SCROLLT, SPL_CHAIN, TRUE, 750, 750 }, -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Guardian", NULL, 12, 0, 0, 0, 0, 0, 0, 47, 0, ISPL_NONE, IMISC_SCROLLT, SPL_GUARDIAN, TRUE, 950, 950 }, -/* */ { IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Non Item", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }, -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Nova", NULL, 14, 0, 0, 0, 0, 0, 0, 57, 0, ISPL_NONE, IMISC_SCROLL, SPL_NOVA, TRUE, 1300, 1300 }, -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Golem", NULL, 10, 0, 0, 0, 0, 0, 0, 51, 0, ISPL_NONE, IMISC_SCROLLT, SPL_GOLEM, TRUE, 1100, 1100 }, -/* */ { IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of None", NULL, 99, 0, 0, 0, 0, 0, 0, 61, 0, ISPL_NONE, IMISC_SCROLLT, SPL_NULL, TRUE, 1000, 1000 }, -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Teleport", NULL, 14, 0, 0, 0, 0, 0, 0, 81, 0, ISPL_NONE, IMISC_SCROLL, SPL_TELEPORT, TRUE, 3000, 3000 }, -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Apocalypse", NULL, 22, 0, 0, 0, 0, 0, 0, 117, 0, ISPL_NONE, IMISC_SCROLL, SPL_APOCA, TRUE, 2000, 2000 }, -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_BOOK_BLUE, ITYPE_MISC, UITYPE_NONE, "Book of ", NULL, 2, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_BOOK, SPL_NULL, TRUE, 0, 0 }, -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_BOOK_BLUE, ITYPE_MISC, UITYPE_NONE, "Book of ", NULL, 8, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_BOOK, SPL_NULL, TRUE, 0, 0 }, -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_BOOK_BLUE, ITYPE_MISC, UITYPE_NONE, "Book of ", NULL, 14, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_BOOK, SPL_NULL, TRUE, 0, 0 }, -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_BOOK_BLUE, ITYPE_MISC, UITYPE_NONE, "Book of ", NULL, 20, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_BOOK, SPL_NULL, TRUE, 0, 0 }, -/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_DAGGER, ITYPE_SWORD, UITYPE_DAGGER, "Dagger", "Dagger", 1, 16, 1, 4, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 60, 60 }, -/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_SHORT_SWORD, ITYPE_SWORD, UITYPE_NONE, "Short Sword", "Sword", 1, 24, 2, 6, 0, 0, 18, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 120, 120 }, -/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_FALCHION, ITYPE_SWORD, UITYPE_FALCHION, "Falchion", "Sword", 2, 20, 4, 8, 0, 0, 30, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 250, 250 }, -/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_SCIMITAR, ITYPE_SWORD, UITYPE_SCIMITAR, "Scimitar", "Sword", 4, 28, 3, 7, 0, 0, 23, 0, 23, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 200, 200 }, -/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_CLAYMORE, ITYPE_SWORD, UITYPE_CLAYMORE, "Claymore", "Sword", 5, 36, 1, 12, 0, 0, 35, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 450, 450 }, -/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_BLADE, ITYPE_SWORD, UITYPE_NONE, "Blade", "Blade", 4, 30, 3, 8, 0, 0, 25, 0, 30, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 280, 280 }, -/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_SABRE, ITYPE_SWORD, UITYPE_SABRE, "Sabre", "Sabre", 1, 45, 1, 8, 0, 0, 17, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 170, 170 }, -/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_LONG_SWORD, ITYPE_SWORD, UITYPE_LONGSWR, "Long Sword", "Sword", 6, 40, 2, 10, 0, 0, 30, 0, 30, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 350, 350 }, -/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_BROAD_SWORD, ITYPE_SWORD, UITYPE_BROADSWR, "Broad Sword", "Sword", 8, 50, 4, 12, 0, 0, 40, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 750, 750 }, -/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_BASTARD_SWORD, ITYPE_SWORD, UITYPE_BASTARDSWR, "Bastard Sword", "Sword", 10, 60, 6, 15, 0, 0, 50, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 1000, 1000 }, -/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_TWO_HANDED_SWORD, ITYPE_SWORD, UITYPE_TWOHANDSWR, "Two-Handed Sword", "Sword", 14, 75, 8, 16, 0, 0, 65, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 1800, 1800 }, -/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_GREAT_SWORD, ITYPE_SWORD, UITYPE_GREATSWR, "Great Sword", "Sword", 17, 100, 10, 20, 0, 0, 75, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 3000, 3000 }, -/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SMALL_AXE, ITYPE_AXE, UITYPE_SMALLAXE, "Small Axe", "Axe", 2, 24, 2, 10, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 150, 150 }, -/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_AXE, ITYPE_AXE, UITYPE_NONE, "Axe", "Axe", 4, 32, 4, 12, 0, 0, 22, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 450, 450 }, -/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_LARGE_AXE, ITYPE_AXE, UITYPE_LARGEAXE, "Large Axe", "Axe", 6, 40, 6, 16, 0, 0, 30, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 750, 750 }, -/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_BROAD_AXE, ITYPE_AXE, UITYPE_BROADAXE, "Broad Axe", "Axe", 8, 50, 8, 20, 0, 0, 50, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 1000, 1000 }, -/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_BATTLE_AXE, ITYPE_AXE, UITYPE_BATTLEAXE, "Battle Axe", "Axe", 10, 60, 10, 25, 0, 0, 65, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 1500, 1500 }, -/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_GREAT_AXE, ITYPE_AXE, UITYPE_GREATAXE, "Great Axe", "Axe", 12, 75, 12, 30, 0, 0, 80, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 2500, 2500 }, -/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_MACE, ITYPE_MACE, UITYPE_MACE, "Mace", "Mace", 2, 32, 1, 8, 0, 0, 16, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 200, 200 }, -/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_MORNING_STAR, ITYPE_MACE, UITYPE_MORNSTAR, "Morning Star", "Mace", 3, 40, 1, 10, 0, 0, 26, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 300, 300 }, -/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_WAR_HAMMER, ITYPE_MACE, UITYPE_WARHAMMER, "War Hammer", "Hammer", 5, 50, 5, 9, 0, 0, 40, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 600, 600 }, -/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_SPIKED_CLUB, ITYPE_MACE, UITYPE_SPIKCLUB, "Spiked Club", "Club", 4, 20, 3, 6, 0, 0, 18, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 225, 225 }, -/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_CLUB, ITYPE_MACE, UITYPE_SPIKCLUB, "Club", "Club", 1, 20, 1, 6, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 20, 20 }, -/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_FLAIL, ITYPE_MACE, UITYPE_FLAIL, "Flail", "Flail", 7, 36, 2, 12, 0, 0, 30, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 500, 500 }, -/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_MAUL, ITYPE_MACE, UITYPE_MAUL, "Maul", "Maul", 10, 50, 6, 20, 0, 0, 55, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 900, 900 }, -/* */ { IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SHORT_BOW, ITYPE_BOW, UITYPE_SHORTBOW, "Short Bow", "Bow", 1, 30, 1, 4, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 100, 100 }, -/* */ { IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_HUNTERS_BOW, ITYPE_BOW, UITYPE_HUNTBOW, "Hunter's Bow", "Bow", 3, 40, 2, 5, 0, 0, 20, 0, 35, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 350, 350 }, -/* */ { IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_HUNTERS_BOW, ITYPE_BOW, UITYPE_LONGBOW, "Long Bow", "Bow", 5, 35, 1, 6, 0, 0, 25, 0, 30, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 250, 250 }, -/* */ { IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_COMPOSITE_BOW, ITYPE_BOW, UITYPE_COMPBOW, "Composite Bow", "Bow", 7, 45, 3, 6, 0, 0, 25, 0, 40, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 600, 600 }, -/* */ { IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SHORT_BATTLE_BOW, ITYPE_BOW, UITYPE_NONE, "Short Battle Bow", "Bow", 9, 45, 3, 7, 0, 0, 30, 0, 50, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 750, 750 }, -/* */ { IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_LONG_WAR_BOW, ITYPE_BOW, UITYPE_BATTLEBOW, "Long Battle Bow", "Bow", 11, 50, 1, 10, 0, 0, 30, 0, 60, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 1000, 1000 }, -/* */ { IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SHORT_WAR_BOW, ITYPE_BOW, UITYPE_NONE, "Short War Bow", "Bow", 15, 55, 4, 8, 0, 0, 35, 0, 70, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 1500, 1500 }, -/* */ { IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_LONG_WAR_BOW, ITYPE_BOW, UITYPE_WARBOW, "Long War Bow", "Bow", 19, 60, 1, 14, 0, 0, 45, 0, 80, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 2000, 2000 }, -/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SHORT_STAFF, ITYPE_STAFF, UITYPE_SHORTSTAFF, "Short Staff", "Staff", 1, 25, 2, 4, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_STAFF, SPL_NULL, FALSE, 30, 30 }, -/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_LONG_STAFF, ITYPE_STAFF, UITYPE_LONGSTAFF, "Long Staff", "Staff", 4, 35, 4, 8, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_STAFF, SPL_NULL, FALSE, 100, 100 }, -/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_COMPOSITE_STAFF, ITYPE_STAFF, UITYPE_COMPSTAFF, "Composite Staff", "Staff", 6, 45, 5, 10, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_STAFF, SPL_NULL, FALSE, 500, 500 }, -/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SHORT_STAFF, ITYPE_STAFF, UITYPE_QUARSTAFF, "Quarter Staff", "Staff", 9, 55, 6, 12, 0, 0, 20, 0, 0, ISPL_NONE, IMISC_STAFF, SPL_NULL, FALSE, 1000, 1000 }, -/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_WAR_STAFF, ITYPE_STAFF, UITYPE_WARSTAFF, "War Staff", "Staff", 12, 75, 8, 16, 0, 0, 30, 0, 0, ISPL_NONE, IMISC_STAFF, SPL_NULL, FALSE, 1500, 1500 }, -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_RING, ICURS_RING, ITYPE_RING, UITYPE_RING, "Ring", "Ring", 5, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_RING, SPL_NULL, FALSE, 1000, 1000 }, -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_RING, ICURS_RING, ITYPE_RING, UITYPE_RING, "Ring", "Ring", 10, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_RING, SPL_NULL, FALSE, 1000, 1000 }, -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_RING, ICURS_RING, ITYPE_RING, UITYPE_RING, "Ring", "Ring", 15, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_RING, SPL_NULL, FALSE, 1000, 1000 }, -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_AMULET, ICURS_AMULET, ITYPE_AMULET, UITYPE_AMULET, "Amulet", "Amulet", 8, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_AMULET, SPL_NULL, FALSE, 1200, 1200 }, -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_AMULET, ICURS_AMULET, ITYPE_AMULET, UITYPE_AMULET, "Amulet", "Amulet", 16, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_AMULET, SPL_NULL, FALSE, 1200, 1200 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Lightning", NULL, 4, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLLT, SPL_LIGHTNING, TRUE, 150, 150 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Identify", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLL, SPL_IDENTIFY, TRUE, 100, 100 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Resurrect", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLLT, SPL_RESURRECT, TRUE, 250, 250 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Fire Wall", NULL, 4, 0, 0, 0, 0, 0, 0, 17, 0, ISPL_NONE, IMISC_SCROLLT, SPL_FIREWALL, TRUE, 400, 400 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Inferno", NULL, 1, 0, 0, 0, 0, 0, 0, 19, 0, ISPL_NONE, IMISC_SCROLLT, SPL_FLAME, TRUE, 100, 100 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Town Portal", NULL, 4, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLL, SPL_TOWN, TRUE, 200, 200 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Flash", NULL, 6, 0, 0, 0, 0, 0, 0, 21, 0, ISPL_NONE, IMISC_SCROLLT, SPL_FLASH, TRUE, 500, 500 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Infravision", NULL, 8, 0, 0, 0, 0, 0, 0, 23, 0, ISPL_NONE, IMISC_SCROLL, SPL_INFRA, TRUE, 600, 600 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Phasing", NULL, 6, 0, 0, 0, 0, 0, 0, 25, 0, ISPL_NONE, IMISC_SCROLL, SPL_RNDTELEPORT, TRUE, 200, 200 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Mana Shield", NULL, 8, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLL, SPL_MANASHIELD, TRUE, 1200, 1200 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Flame Wave", NULL, 10, 0, 0, 0, 0, 0, 0, 29, 0, ISPL_NONE, IMISC_SCROLLT, SPL_WAVE, TRUE, 650, 650 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Fireball", NULL, 8, 0, 0, 0, 0, 0, 0, 31, 0, ISPL_NONE, IMISC_SCROLLT, SPL_FIREBALL, TRUE, 300, 300 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Stone Curse", NULL, 6, 0, 0, 0, 0, 0, 0, 33, 0, ISPL_NONE, IMISC_SCROLLT, SPL_STONE, TRUE, 800, 800 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Chain Lightning", NULL, 10, 0, 0, 0, 0, 0, 0, 35, 0, ISPL_NONE, IMISC_SCROLLT, SPL_CHAIN, TRUE, 750, 750 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Guardian", NULL, 12, 0, 0, 0, 0, 0, 0, 47, 0, ISPL_NONE, IMISC_SCROLLT, SPL_GUARDIAN, TRUE, 950, 950 }, +/* */ { IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Non Item", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Nova", NULL, 14, 0, 0, 0, 0, 0, 0, 57, 0, ISPL_NONE, IMISC_SCROLL, SPL_NOVA, TRUE, 1300, 1300 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Golem", NULL, 10, 0, 0, 0, 0, 0, 0, 51, 0, ISPL_NONE, IMISC_SCROLLT, SPL_GOLEM, TRUE, 1100, 1100 }, +/* */ { IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of None", NULL, 99, 0, 0, 0, 0, 0, 0, 61, 0, ISPL_NONE, IMISC_SCROLLT, SPL_NULL, TRUE, 1000, 1000 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Teleport", NULL, 14, 0, 0, 0, 0, 0, 0, 81, 0, ISPL_NONE, IMISC_SCROLL, SPL_TELEPORT, TRUE, 3000, 3000 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Apocalypse", NULL, 22, 0, 0, 0, 0, 0, 0, 117, 0, ISPL_NONE, IMISC_SCROLL, SPL_APOCA, TRUE, 2000, 2000 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_BOOK_BLUE, ITYPE_MISC, UITYPE_NONE, "Book of ", NULL, 2, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_BOOK, SPL_NULL, TRUE, 0, 0 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_BOOK_BLUE, ITYPE_MISC, UITYPE_NONE, "Book of ", NULL, 8, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_BOOK, SPL_NULL, TRUE, 0, 0 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_BOOK_BLUE, ITYPE_MISC, UITYPE_NONE, "Book of ", NULL, 14, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_BOOK, SPL_NULL, TRUE, 0, 0 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_BOOK_BLUE, ITYPE_MISC, UITYPE_NONE, "Book of ", NULL, 20, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_BOOK, SPL_NULL, TRUE, 0, 0 }, +/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_DAGGER, ITYPE_SWORD, UITYPE_DAGGER, "Dagger", "Dagger", 1, 16, 1, 4, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 60, 60 }, +/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_SHORT_SWORD, ITYPE_SWORD, UITYPE_NONE, "Short Sword", "Sword", 1, 24, 2, 6, 0, 0, 18, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 120, 120 }, +/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_FALCHION, ITYPE_SWORD, UITYPE_FALCHION, "Falchion", "Sword", 2, 20, 4, 8, 0, 0, 30, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 250, 250 }, +/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_SCIMITAR, ITYPE_SWORD, UITYPE_SCIMITAR, "Scimitar", "Sword", 4, 28, 3, 7, 0, 0, 23, 0, 23, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 200, 200 }, +/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_CLAYMORE, ITYPE_SWORD, UITYPE_CLAYMORE, "Claymore", "Sword", 5, 36, 1, 12, 0, 0, 35, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 450, 450 }, +/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_BLADE, ITYPE_SWORD, UITYPE_NONE, "Blade", "Blade", 4, 30, 3, 8, 0, 0, 25, 0, 30, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 280, 280 }, +/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_SABRE, ITYPE_SWORD, UITYPE_SABRE, "Sabre", "Sabre", 1, 45, 1, 8, 0, 0, 17, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 170, 170 }, +/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_LONG_SWORD, ITYPE_SWORD, UITYPE_LONGSWR, "Long Sword", "Sword", 6, 40, 2, 10, 0, 0, 30, 0, 30, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 350, 350 }, +/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_BROAD_SWORD, ITYPE_SWORD, UITYPE_BROADSWR, "Broad Sword", "Sword", 8, 50, 4, 12, 0, 0, 40, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 750, 750 }, +/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_BASTARD_SWORD, ITYPE_SWORD, UITYPE_BASTARDSWR, "Bastard Sword", "Sword", 10, 60, 6, 15, 0, 0, 50, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 1000, 1000 }, +/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_TWO_HANDED_SWORD, ITYPE_SWORD, UITYPE_TWOHANDSWR, "Two-Handed Sword", "Sword", 14, 75, 8, 16, 0, 0, 65, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 1800, 1800 }, +/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_GREAT_SWORD, ITYPE_SWORD, UITYPE_GREATSWR, "Great Sword", "Sword", 17, 100, 10, 20, 0, 0, 75, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 3000, 3000 }, +/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SMALL_AXE, ITYPE_AXE, UITYPE_SMALLAXE, "Small Axe", "Axe", 2, 24, 2, 10, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 150, 150 }, +/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_AXE, ITYPE_AXE, UITYPE_NONE, "Axe", "Axe", 4, 32, 4, 12, 0, 0, 22, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 450, 450 }, +/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_LARGE_AXE, ITYPE_AXE, UITYPE_LARGEAXE, "Large Axe", "Axe", 6, 40, 6, 16, 0, 0, 30, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 750, 750 }, +/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_BROAD_AXE, ITYPE_AXE, UITYPE_BROADAXE, "Broad Axe", "Axe", 8, 50, 8, 20, 0, 0, 50, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 1000, 1000 }, +/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_BATTLE_AXE, ITYPE_AXE, UITYPE_BATTLEAXE, "Battle Axe", "Axe", 10, 60, 10, 25, 0, 0, 65, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 1500, 1500 }, +/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_GREAT_AXE, ITYPE_AXE, UITYPE_GREATAXE, "Great Axe", "Axe", 12, 75, 12, 30, 0, 0, 80, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 2500, 2500 }, +/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_MACE, ITYPE_MACE, UITYPE_MACE, "Mace", "Mace", 2, 32, 1, 8, 0, 0, 16, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 200, 200 }, +/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_MORNING_STAR, ITYPE_MACE, UITYPE_MORNSTAR, "Morning Star", "Mace", 3, 40, 1, 10, 0, 0, 26, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 300, 300 }, +/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_WAR_HAMMER, ITYPE_MACE, UITYPE_WARHAMMER, "War Hammer", "Hammer", 5, 50, 5, 9, 0, 0, 40, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 600, 600 }, +/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_SPIKED_CLUB, ITYPE_MACE, UITYPE_SPIKCLUB, "Spiked Club", "Club", 4, 20, 3, 6, 0, 0, 18, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 225, 225 }, +/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_CLUB, ITYPE_MACE, UITYPE_SPIKCLUB, "Club", "Club", 1, 20, 1, 6, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 20, 20 }, +/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_FLAIL, ITYPE_MACE, UITYPE_FLAIL, "Flail", "Flail", 7, 36, 2, 12, 0, 0, 30, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 500, 500 }, +/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_MAUL, ITYPE_MACE, UITYPE_MAUL, "Maul", "Maul", 10, 50, 6, 20, 0, 0, 55, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 900, 900 }, +/* */ { IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SHORT_BOW, ITYPE_BOW, UITYPE_SHORTBOW, "Short Bow", "Bow", 1, 30, 1, 4, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 100, 100 }, +/* */ { IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_HUNTERS_BOW, ITYPE_BOW, UITYPE_HUNTBOW, "Hunter's Bow", "Bow", 3, 40, 2, 5, 0, 0, 20, 0, 35, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 350, 350 }, +/* */ { IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_HUNTERS_BOW, ITYPE_BOW, UITYPE_LONGBOW, "Long Bow", "Bow", 5, 35, 1, 6, 0, 0, 25, 0, 30, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 250, 250 }, +/* */ { IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_COMPOSITE_BOW, ITYPE_BOW, UITYPE_COMPBOW, "Composite Bow", "Bow", 7, 45, 3, 6, 0, 0, 25, 0, 40, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 600, 600 }, +/* */ { IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SHORT_BATTLE_BOW, ITYPE_BOW, UITYPE_NONE, "Short Battle Bow", "Bow", 9, 45, 3, 7, 0, 0, 30, 0, 50, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 750, 750 }, +/* */ { IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_LONG_WAR_BOW, ITYPE_BOW, UITYPE_BATTLEBOW, "Long Battle Bow", "Bow", 11, 50, 1, 10, 0, 0, 30, 0, 60, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 1000, 1000 }, +/* */ { IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SHORT_WAR_BOW, ITYPE_BOW, UITYPE_NONE, "Short War Bow", "Bow", 15, 55, 4, 8, 0, 0, 35, 0, 70, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 1500, 1500 }, +/* */ { IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_LONG_WAR_BOW, ITYPE_BOW, UITYPE_WARBOW, "Long War Bow", "Bow", 19, 60, 1, 14, 0, 0, 45, 0, 80, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 2000, 2000 }, +/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SHORT_STAFF, ITYPE_STAFF, UITYPE_SHORTSTAFF, "Short Staff", "Staff", 1, 25, 2, 4, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_STAFF, SPL_NULL, FALSE, 30, 30 }, +/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_LONG_STAFF, ITYPE_STAFF, UITYPE_LONGSTAFF, "Long Staff", "Staff", 4, 35, 4, 8, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_STAFF, SPL_NULL, FALSE, 100, 100 }, +/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_COMPOSITE_STAFF, ITYPE_STAFF, UITYPE_COMPSTAFF, "Composite Staff", "Staff", 6, 45, 5, 10, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_STAFF, SPL_NULL, FALSE, 500, 500 }, +/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SHORT_STAFF, ITYPE_STAFF, UITYPE_QUARSTAFF, "Quarter Staff", "Staff", 9, 55, 6, 12, 0, 0, 20, 0, 0, ISPL_NONE, IMISC_STAFF, SPL_NULL, FALSE, 1000, 1000 }, +/* */ { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_WAR_STAFF, ITYPE_STAFF, UITYPE_WARSTAFF, "War Staff", "Staff", 12, 75, 8, 16, 0, 0, 30, 0, 0, ISPL_NONE, IMISC_STAFF, SPL_NULL, FALSE, 1500, 1500 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_RING, ICURS_RING, ITYPE_RING, UITYPE_RING, "Ring", "Ring", 5, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_RING, SPL_NULL, FALSE, 1000, 1000 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_RING, ICURS_RING, ITYPE_RING, UITYPE_RING, "Ring", "Ring", 10, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_RING, SPL_NULL, FALSE, 1000, 1000 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_RING, ICURS_RING, ITYPE_RING, UITYPE_RING, "Ring", "Ring", 15, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_RING, SPL_NULL, FALSE, 1000, 1000 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_AMULET, ICURS_AMULET, ITYPE_AMULET, UITYPE_AMULET, "Amulet", "Amulet", 8, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_AMULET, SPL_NULL, FALSE, 1200, 1200 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_AMULET, ICURS_AMULET, ITYPE_AMULET, UITYPE_AMULET, "Amulet", "Amulet", 16, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_AMULET, SPL_NULL, FALSE, 1200, 1200 }, #ifdef HELLFIRE -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_RUNE_OF_FIRE, ITYPE_MISC, UITYPE_NONE, "Rune of Fire", "Rune", 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_RUNEF, SPL_NULL, TRUE, 100, 100 }, -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_RUNE_OF_LIGHTNING, ITYPE_MISC, UITYPE_NONE, "Rune of Lightning", "Rune", 3, 0, 0, 0, 0, 0, 0, 13, 0, ISPL_NONE, IMISC_RUNEL, SPL_NULL, TRUE, 200, 200 }, -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_GREATER_RUNE_OF_FIRE, ITYPE_MISC, UITYPE_NONE, "Greater Rune of Fire", "Rune", 7, 0, 0, 0, 0, 0, 0, 42, 0, ISPL_NONE, IMISC_GR_RUNEF, SPL_NULL, TRUE, 400, 400 }, -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_GREATER_RUNE_OF_LIGHTNING, ITYPE_MISC, UITYPE_NONE, "Greater Rune of Lightning", "Rune", 7, 0, 0, 0, 0, 0, 0, 42, 0, ISPL_NONE, IMISC_GR_RUNEL, SPL_NULL, TRUE, 500, 500 }, -/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_RUNE_OF_STONE, ITYPE_MISC, UITYPE_NONE, "Rune of Stone", "Rune", 7, 0, 0, 0, 0, 0, 0, 25, 0, ISPL_NONE, IMISC_RUNES, SPL_NULL, TRUE, 300, 300 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_RUNE_OF_FIRE, ITYPE_MISC, UITYPE_NONE, "Rune of Fire", "Rune", 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_RUNEF, SPL_NULL, TRUE, 100, 100 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_RUNE_OF_LIGHTNING, ITYPE_MISC, UITYPE_NONE, "Rune of Lightning", "Rune", 3, 0, 0, 0, 0, 0, 0, 13, 0, ISPL_NONE, IMISC_RUNEL, SPL_NULL, TRUE, 200, 200 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_GREATER_RUNE_OF_FIRE, ITYPE_MISC, UITYPE_NONE, "Greater Rune of Fire", "Rune", 7, 0, 0, 0, 0, 0, 0, 42, 0, ISPL_NONE, IMISC_GR_RUNEF, SPL_NULL, TRUE, 400, 400 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_GREATER_RUNE_OF_LIGHTNING, ITYPE_MISC, UITYPE_NONE, "Greater Rune of Lightning", "Rune", 7, 0, 0, 0, 0, 0, 0, 42, 0, ISPL_NONE, IMISC_GR_RUNEL, SPL_NULL, TRUE, 500, 500 }, +/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_RUNE_OF_STONE, ITYPE_MISC, UITYPE_NONE, "Rune of Stone", "Rune", 7, 0, 0, 0, 0, 0, 0, 25, 0, ISPL_NONE, IMISC_RUNES, SPL_NULL, TRUE, 300, 300 }, #endif -/* */ { IDROP_NEVER, ICLASS_NONE, ILOC_INVALID, ICURS_POTION_OF_FULL_MANA, ITYPE_MISC, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }, +/* */ { IDROP_NEVER, ICLASS_NONE, ILOC_INVALID, ICURS_POTION_OF_FULL_MANA, ITYPE_MISC, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }, // clang-format on };