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Fix DeleteMissile

pull/36/head
Anders Jenbo 7 years ago
parent
commit
0caafdf481
  1. 6
      Source/missiles.cpp

6
Source/missiles.cpp

@ -658,10 +658,10 @@ void __fastcall DeleteMissile(int mi, int i)
NetSendCmd(TRUE, CMD_REMSHIELD);
plr[src].pManaShield = FALSE;
}
missileavail[-nummissiles + MAXMISSILES] = mi;
missileavail[MAXMISSILES - nummissiles] = mi;
nummissiles--;
if (nummissiles > 0 && i != nummissiles)
missileactive[mi] = missileactive[nummissiles];
missileactive[i] = missileactive[nummissiles];
}
void __fastcall GetMissileVel(int i, int sx, int sy, int dx, int dy, int v)
@ -2909,7 +2909,7 @@ void __fastcall miss_null_1F(int mi, int sx, int sy, int dx, int dy, int midir,
}
void __fastcall miss_null_23(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
{
{
missile[mi]._midam = dam;
missile[mi]._mix = sx;
missile[mi]._miy = sy;

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