From 0c4015869cc76e2b310d50159e7addf6e50da160 Mon Sep 17 00:00:00 2001 From: staphen Date: Sun, 1 Jan 2023 15:11:15 -0500 Subject: [PATCH] Remove unused _mdir variable from monster deltas --- Source/msg.cpp | 5 ----- 1 file changed, 5 deletions(-) diff --git a/Source/msg.cpp b/Source/msg.cpp index 1c4d694d5..81fe1e23d 100644 --- a/Source/msg.cpp +++ b/Source/msg.cpp @@ -160,7 +160,6 @@ struct TMegaPkt { #pragma pack(push, 1) struct DMonsterStr { WorldTilePosition position; - Direction _mdir; uint8_t _menemy; uint8_t _mactive; int32_t hitPoints; @@ -651,7 +650,6 @@ void DeltaSyncGolem(const TCmdGolem &message, int pnum, uint8_t level) monster.position.y = message._my; monster._mactive = UINT8_MAX; monster._menemy = message._menemy; - monster._mdir = message._mdir; monster.hitPoints = SDL_SwapLE32(message._mhitpoints); } @@ -674,7 +672,6 @@ void DeltaLeaveSync(uint8_t bLevel) sgbDeltaChanged = true; DMonsterStr &delta = deltaLevel.monster[ma]; delta.position = monster.position.tile; - delta._mdir = monster.direction; delta._menemy = encode_enemy(monster); delta.hitPoints = monster.hitPoints; delta._mactive = monster.activeForTicks; @@ -2663,8 +2660,6 @@ void delta_kill_monster(const Monster &monster, Point position, const Player &pl sgbDeltaChanged = true; DMonsterStr *pD = &GetDeltaLevel(player).monster[monster.getId()]; pD->position = position; - // BUGFIX: should only sync monster direction if bLevel is same as currlevel. - pD->_mdir = monster.direction; pD->hitPoints = 0; }