diff --git a/Source/scrollrt.cpp b/Source/scrollrt.cpp index 6f7cd333a..0f03d391f 100644 --- a/Source/scrollrt.cpp +++ b/Source/scrollrt.cpp @@ -359,13 +359,13 @@ static void DrawMonster(int x, int y, int mx, int my, int m) } /** - * @brief Helper for rendering player a Mana Shild + * @brief Helper for rendering player a Mana Shield * @param pnum Player id * @param sx Back buffer coordinate * @param sy Back buffer coordinate * @param lighting Should lighting be applied */ -static void DrawManaShild(int pnum, int x, int y, bool lighting) +static void DrawManaShield(int pnum, int x, int y, bool lighting) { if (!plr[pnum].pManaShield) return; @@ -433,13 +433,13 @@ static void DrawPlayer(int pnum, int x, int y, int px, int py, BYTE *pCelBuff, i if (pnum == myplr) { Cl2Draw(px, py, pCelBuff, nCel, nWidth); - DrawManaShild(pnum, px, py, true); + DrawManaShield(pnum, px, py, true); return; } if (!(dFlags[x][y] & BFLAG_LIT) || plr[myplr]._pInfraFlag && light_table_index > 8) { Cl2DrawLightTbl(px, py, pCelBuff, nCel, nWidth, 1); - DrawManaShild(pnum, px, py, true); + DrawManaShield(pnum, px, py, true); return; } @@ -450,7 +450,7 @@ static void DrawPlayer(int pnum, int x, int y, int px, int py, BYTE *pCelBuff, i light_table_index -= 5; Cl2DrawLight(px, py, pCelBuff, nCel, nWidth); - DrawManaShild(pnum, px, py, false); + DrawManaShield(pnum, px, py, false); light_table_index = l; }