Browse Source

Clean up BreakBarrel.

pull/287/head^2
Sergey Semushin 7 years ago
parent
commit
090e3d36fd
  1. 160
      Source/objects.cpp
  2. 2
      Source/objects.h

160
Source/objects.cpp

@ -4417,107 +4417,73 @@ void BreakCrux(int i)
}
// 676190: using guessed type int deltaload;
void BreakBarrel(int pnum, int i, int dam, unsigned char forcebreak, int sendmsg)
{
int v5; // esi
BOOLEAN v6; // zf
int v7; // eax
int v8; // edx
int v9; // eax
int v10; // eax
int v11; // eax
char v12; // al
char v13; // al
int v14; // edx
int v15; // [esp-4h] [ebp-24h]
short param2; // [esp+Ch] [ebp-14h]
int param1; // [esp+10h] [ebp-10h]
int v18; // [esp+14h] [ebp-Ch]
int *v19; // [esp+18h] [ebp-8h]
int v20; // [esp+1Ch] [ebp-4h]
int forcebreaka; // [esp+2Ch] [ebp+Ch]
param2 = i;
v5 = i;
param1 = pnum;
if (object[i]._oSelFlag) {
if (forcebreak) {
object[v5]._oVar1 = 0;
} else {
object[v5]._oVar1 -= dam;
if (pnum != myplr && object[v5]._oVar1 <= 0)
object[v5]._oVar1 = 1;
}
if (object[v5]._oVar1 <= 0) {
object[v5]._oBreak = -1;
v6 = deltaload == 0;
object[v5]._oVar1 = 0;
object[v5]._oAnimFlag = 1;
object[v5]._oAnimFrame = 1;
object[v5]._oAnimDelay = 1;
object[v5]._oSolidFlag = FALSE;
object[v5]._oMissFlag = TRUE;
object[v5]._oSelFlag = 0;
object[v5]._oPreFlag = TRUE;
if (v6) {
v8 = object[v5]._ox;
v15 = object[v5]._oy;
if (object[v5]._otype == OBJ_BARRELEX) {
PlaySfxLoc(IS_BARLFIRE, v8, v15);
v9 = object[v5]._oy;
v20 = v9 - 1;
if (v9 - 1 <= v9 + 1) {
do {
v10 = object[v5]._ox;
v18 = v10 - 1;
if (v10 - 1 <= v10 + 1) {
forcebreaka = 112 * (v10 - 1) + v20;
v19 = (int *)((char *)dMonster + 4 * forcebreaka);
do {
v11 = *v19;
if (*v19 > 0)
MonsterTrapHit(v11 - 1, 1, 4, 0, 1, 0);
v12 = dPlayer[0][forcebreaka];
if (v12 > 0)
PlayerMHit(v12 - 1, -1, 0, 8, 16, 1, 0, 0);
v13 = dObject[0][forcebreaka];
if (v13 > 0) {
v14 = v13 - 1;
if (object[v14]._otype == OBJ_BARRELEX && object[v14]._oBreak != -1)
BreakBarrel(param1, v14, dam, 1u, sendmsg);
}
++v18;
v19 += 112;
forcebreaka += 112;
} while (v18 <= object[v5]._ox + 1);
}
++v20;
} while (v20 <= object[v5]._oy + 1);
}
} else {
PlaySfxLoc(IS_BARREL, v8, v15);
SetRndSeed(object[v5]._oRndSeed);
if (object[v5]._oVar2 <= 1) {
if (object[v5]._oVar3)
CreateRndItem(object[v5]._ox, object[v5]._oy, 0, sendmsg, 0);
else
CreateRndUseful(param1, object[v5]._ox, object[v5]._oy, sendmsg);
}
if (object[v5]._oVar2 >= 8)
SpawnSkeleton(object[v5]._oVar4, object[v5]._ox, object[v5]._oy);
void BreakBarrel(int pnum, int i, int dam, BOOL forcebreak, int sendmsg)
{
int oi;
int xp, yp;
if (!object[i]._oSelFlag)
return;
if (forcebreak) {
object[i]._oVar1 = 0;
} else {
object[i]._oVar1 -= dam;
if (pnum != myplr && object[i]._oVar1 <= 0)
object[i]._oVar1 = 1;
}
if (object[i]._oVar1 > 0) {
if (deltaload)
return;
PlaySfxLoc(IS_IBOW, object[i]._ox, object[i]._oy);
return;
}
object[i]._oBreak = -1;
object[i]._oVar1 = 0;
object[i]._oAnimFlag = 1;
object[i]._oAnimFrame = 1;
object[i]._oAnimDelay = 1;
object[i]._oSolidFlag = FALSE;
object[i]._oMissFlag = TRUE;
object[i]._oSelFlag = 0;
object[i]._oPreFlag = TRUE;
if (deltaload != 0) {
object[i]._oAnimCnt = 0;
object[i]._oAnimFrame = object[i]._oAnimLen;
object[i]._oAnimDelay = 1000;
return;
}
if (object[i]._otype == OBJ_BARRELEX) {
PlaySfxLoc(IS_BARLFIRE, object[i]._ox, object[i]._oy);
for (yp = object[i]._oy - 1; yp <= object[i]._oy + 1; yp++) {
for (xp = object[i]._ox - 1; xp <= object[i]._ox + 1; xp++) {
if (dMonster[xp][yp] > 0)
MonsterTrapHit(dMonster[xp][yp] - 1, 1, 4, 0, 1, 0);
if (dPlayer[xp][yp] > 0)
PlayerMHit(dPlayer[xp][yp] - 1, -1, 0, 8, 16, 1, 0, 0);
if (dObject[xp][yp] > 0) {
oi = dObject[xp][yp] - 1;
if (object[oi]._otype == OBJ_BARRELEX && object[oi]._oBreak != -1)
BreakBarrel(pnum, oi, dam, TRUE, sendmsg);
}
if (param1 == myplr)
NetSendCmdParam2(FALSE, CMD_BREAKOBJ, param1, param2);
} else {
v7 = object[v5]._oAnimLen;
object[v5]._oAnimCnt = 0;
object[v5]._oAnimFrame = v7;
object[v5]._oAnimDelay = 1000;
}
} else if (!deltaload) {
PlaySfxLoc(IS_IBOW, object[v5]._ox, object[v5]._oy);
}
} else {
PlaySfxLoc(IS_BARREL, object[i]._ox, object[i]._oy);
SetRndSeed(object[i]._oRndSeed);
if (object[i]._oVar2 <= 1) {
if (!object[i]._oVar3)
CreateRndUseful(pnum, object[i]._ox, object[i]._oy, sendmsg);
else
CreateRndItem(object[i]._ox, object[i]._oy, 0, sendmsg, 0);
}
if (object[i]._oVar2 >= 8)
SpawnSkeleton(object[i]._oVar4, object[i]._ox, object[i]._oy);
}
if (pnum == myplr)
NetSendCmdParam2(FALSE, CMD_BREAKOBJ, pnum, i);
}
// 676190: using guessed type int deltaload;

2
Source/objects.h

@ -133,7 +133,7 @@ void SyncOpL2Door(int pnum, int cmd, int i);
void SyncOpL3Door(int pnum, int cmd, int i);
void SyncOpObject(int pnum, int cmd, int i);
void BreakCrux(int i);
void BreakBarrel(int pnum, int i, int dam, unsigned char forcebreak, int sendmsg);
void BreakBarrel(int pnum, int i, int dam, BOOL forcebreak, int sendmsg);
void BreakObject(int pnum, int oi);
void SyncBreakObj(int pnum, int oi);
void SyncL1Doors(int i);

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