diff --git a/Source/qol/stash.cpp b/Source/qol/stash.cpp index 7cfc5b23e..feaeecab6 100644 --- a/Source/qol/stash.cpp +++ b/Source/qol/stash.cpp @@ -88,6 +88,7 @@ void CheckStashPaste(Point cursorPosition) if (player.HoldItem._itype == ItemType::Gold) { Stash.gold += player.HoldItem._ivalue; + PlaySFX(IS_GOLD); Stash.dirty = true; if (!IsHardwareCursor()) { // To make software cursors behave like hardware cursors we need to adjust the hand cursor position manually