Browse Source

Converted workspace, projects, makefile to VC++6

updated Makefile to compile with VC++ 6, link/generate the DLLs with link.exe 6, but link Diablo.exe with link 5.10
pull/4/head
Dennis Duda 8 years ago
parent
commit
06d4e8a64e
  1. 3
      .gitignore
  2. 11
      3rdParty/Storm/Source/Storm.dsp
  3. 38
      Diablo.dsp
  4. 8
      Diablo.dsw
  5. 14
      DiabloUI/DiabloUI.dsp
  6. 38
      MakefileVC

3
.gitignore vendored

@ -1,3 +1,6 @@
# Generated by VC++ 6 builds
/vc60.idb
# ELF object file.
*.o

11
3rdParty/Storm/Source/Storm.dsp vendored

@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="Storm" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
@ -22,6 +22,7 @@ CFG=Storm - Win32 Debug
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
@ -42,8 +43,8 @@ RSC=rc.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@ -67,8 +68,8 @@ LINK32=link.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /O1 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe

38
Diablo.dsp

@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="Diablo" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
@ -22,6 +22,7 @@ CFG=Diablo - Win32 Debug
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
@ -42,8 +43,9 @@ RSC=rc.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# SUBTRACT CPP /WX
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@ -67,8 +69,8 @@ LINK32=link.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /O1 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
@ -78,6 +80,32 @@ LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 DiabloUI/WinDebug/DiabloUI.lib 3rdParty/Storm/Source/WinDebug/Storm.lib kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib version.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
!ELSEIF "$(CFG)" == "Diablo - Win32 Release with PDB"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Diablo__"
# PROP BASE Intermediate_Dir "Diablo__"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Source/WinRel"
# PROP Intermediate_Dir "Source/WinRel"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /Zi /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 DiabloUI/WinRel/DiabloUI.lib 3rdParty/Storm/Source/WinRel/Storm.lib kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib version.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 DiabloUI/WinRel/DiabloUI.lib 3rdParty/Storm/Source/WinRel/Storm.lib kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib version.lib /nologo /subsystem:windows /debug /machine:I386
!ENDIF
# Begin Target

8
Diablo.dsw

@ -1,9 +1,9 @@
Microsoft Developer Studio Workspace File, Format Version 5.00
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "Diablo"=.\Diablo.dsp - Package Owner=<4>
Project: "Diablo"=".\Diablo.dsp" - Package Owner=<4>
Package=<5>
{{{
@ -21,7 +21,7 @@ Package=<4>
###############################################################################
Project: "DiabloUI"=.\DiabloUI\DiabloUI.dsp - Package Owner=<4>
Project: "DiabloUI"=".\DiabloUI\DiabloUI.dsp" - Package Owner=<4>
Package=<5>
{{{
@ -33,7 +33,7 @@ Package=<4>
###############################################################################
Project: "Storm"=.\3rdParty\Storm\Source\Storm.dsp - Package Owner=<4>
Project: "Storm"=".\3rdParty\Storm\Source\Storm.dsp" - Package Owner=<4>
Package=<5>
{{{

14
DiabloUI/DiabloUI.dsp

@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="DiabloUI" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
@ -17,12 +17,12 @@ CFG=DiabloUI - Win32 Debug
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "DiabloUI - Win32 Release" (based on\
"Win32 (x86) Dynamic-Link Library")
!MESSAGE "DiabloUI - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "DiabloUI - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
@ -43,8 +43,8 @@ RSC=rc.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@ -68,8 +68,8 @@ LINK32=link.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /O1 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe

38
MakefileVC

@ -1,18 +1,28 @@
VC_DIR ?= $(HOME)/DevStudio/VC
VC_BIN_DIR = $(VC_DIR)/bin
VC_INC_DIR = $(VC_DIR)/include
VC_LIB_DIR = $(VC_DIR)/lib
IDE_DIR ?= $(HOME)/DevStudio/SharedIDE
VC5_DIR ?= $(HOME)/DevTools/VC
VC6_DIR ?= $(HOME)/VS6/VC98
VC6_BIN_DIR = $(VC6_DIR)/Bin
VC6_INC_DIR = $(VC6_DIR)/Include
VC6_LIB_DIR = $(VC6_DIR)/Lib
VC5_LIB_DIR = $(VC5_DIR)/lib
IDE_DIR ?= $(HOME)/VS6/Common/MSDev98
IDE_BIN_DIR = $(IDE_DIR)/bin
ifeq ($(OS),Windows_NT)
CL = $(VC_BIN_DIR)/CL.EXE
CL = $(VC6_BIN_DIR)/CL.EXE
RC = $(IDE_BIN_DIR)/RC.EXE
VC5_LINK = $(VC5_DIR)/bin/link.exe
else
CL = wine $(VC_BIN_DIR)/CL.EXE
CL = wine $(VC6_BIN_DIR)/CL.EXE
RC = wine $(IDE_BIN_DIR)/RC.EXE
VC5_LINK = wine $(VC5_DIR)/bin/link.exe
endif
all: devilution.exe
CFLAGS=/nologo /c /GX /W3 /O1 /I $(VC6_INC_DIR) /FD /MT /D "NDEBUG" /D "WIN32" /D "_WINDOWS"
LINK5FLAGS=/nologo /subsystem:windows /machine:I386 /incremental:no /LIBPATH:$(VC5_LIB_DIR)
all: Diablo.exe
DIABLO_SRC=$(sort $(wildcard Source/*.cpp))
OBJS=$(DIABLO_SRC:.cpp=.obj)
@ -26,20 +36,20 @@ STORM_OBJS=$(STORM_SRC:.cpp=.obj)
DIABLOUI_SRC=$(sort $(wildcard DiabloUI/*.cpp))
DIABLOUI_OBJS=$(DIABLOUI_SRC:.cpp=.obj)
devilution.exe: $(OBJS) $(PKWARE_OBJS) diablo.res DiabloUI/diabloui.lib 3rdParty/Storm/Source/storm.lib
$(CL) /nologo /Fe$@ $(OBJS) $(PKWARE_OBJS) diablo.res /link /LIBPATH:$(VC_LIB_DIR) advapi32.lib gdi32.lib shell32.lib user32.lib version.lib DiabloUI/diabloui.lib 3rdParty/Storm/Source/storm.lib
Diablo.exe: $(OBJS) $(PKWARE_OBJS) diablo.res DiabloUI/diabloui.lib 3rdParty/Storm/Source/storm.lib
$(VC5_LINK) /OUT:$@ $(LINK5FLAGS) $(OBJS) $(PKWARE_OBJS) diablo.res advapi32.lib gdi32.lib shell32.lib user32.lib version.lib DiabloUI/diabloui.lib 3rdParty/Storm/Source/storm.lib
DiabloUI/diabloui.lib: $(DIABLOUI_OBJS)
$(CL) $^ /link /nologo /dll /subsystem:windows /machine:I386 /LIBPATH:$(VC_LIB_DIR) /def:"DiabloUI/diabloui.def" /out:DiabloUI/diabloui.dll
$(CL) $^ /link /LINK50COMPAT /nologo /dll /subsystem:windows /machine:I386 /LIBPATH:$(VC6_LIB_DIR) /def:"DiabloUI/diabloui.def" /out:DiabloUI/diabloui.dll
3rdParty/Storm/Source/storm.lib: $(STORM_OBJS)
$(CL) $^ /link /nologo /dll /subsystem:windows /machine:I386 /LIBPATH:$(VC_LIB_DIR) /def:"3rdParty/Storm/Source/storm.def" /out:3rdParty/Storm/Source/storm.dll
$(CL) $^ /link /LINK50COMPAT /nologo /dll /subsystem:windows /machine:I386 /LIBPATH:$(VC6_LIB_DIR) /def:"3rdParty/Storm/Source/storm.def" /out:3rdParty/Storm/Source/storm.dll
%.obj: %.cpp
$(CL) /nologo /c /O1 /W3 /MT /I $(VC_INC_DIR) /Fo$@ $<
$(CL) $(CFLAGS) /Fo$@ $<
diablo.res: Diablo.rc
$(RC) /i $(VC_INC_DIR) /i $(VC_DIR)/mfc/include /l 0x409 /fo $@ $<
$(RC) /i $(VC6_INC_DIR) /i $(VC6_DIR)/MFC/Include /l 0x409 /fo $@ $<
clean:
@$(RM) -v $(OBJS) $(PKWARE_OBJS) $(STORM_OBJS) $(DIABLOUI_OBJS) DiabloUI/diabloui.{exp,lib,dll} 3rdParty/Storm/Source/storm.{exp,lib,dll}

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