diff --git a/Source/DiabloUI/fonts.cpp b/Source/DiabloUI/fonts.cpp index 1a419380a..d00d5011f 100644 --- a/Source/DiabloUI/fonts.cpp +++ b/Source/DiabloUI/fonts.cpp @@ -24,10 +24,10 @@ void LoadArtFont(const char *pszFile, int size, int color) void LoadArtFonts() { - FontTables[AFT_SMALL] = LoadFileInMem("ui_art\\font16.bin", nullptr); - FontTables[AFT_MED] = LoadFileInMem("ui_art\\font24.bin", nullptr); - FontTables[AFT_BIG] = LoadFileInMem("ui_art\\font30.bin", nullptr); - FontTables[AFT_HUGE] = LoadFileInMem("ui_art\\font42.bin", nullptr); + FontTables[AFT_SMALL] = LoadFileInMem("ui_art\\font16.bin"); + FontTables[AFT_MED] = LoadFileInMem("ui_art\\font24.bin"); + FontTables[AFT_BIG] = LoadFileInMem("ui_art\\font30.bin"); + FontTables[AFT_HUGE] = LoadFileInMem("ui_art\\font42.bin"); LoadArtFont("ui_art\\font16s.pcx", AFT_SMALL, AFC_SILVER); LoadArtFont("ui_art\\font16g.pcx", AFT_SMALL, AFC_GOLD); LoadArtFont("ui_art\\font24s.pcx", AFT_MED, AFC_SILVER); diff --git a/Source/diablo.cpp b/Source/diablo.cpp index 40d72bd6e..7cca1e985 100644 --- a/Source/diablo.cpp +++ b/Source/diablo.cpp @@ -1740,51 +1740,51 @@ void LoadLvlGFX() switch (leveltype) { case DTYPE_TOWN: if (gbIsHellfire) { - pDungeonCels = LoadFileInMem("NLevels\\TownData\\Town.CEL", nullptr); - pMegaTiles = LoadFileInMem("NLevels\\TownData\\Town.TIL", nullptr); - pLevelPieces = LoadFileInMem("NLevels\\TownData\\Town.MIN", nullptr); + pDungeonCels = LoadFileInMem("NLevels\\TownData\\Town.CEL"); + pMegaTiles = LoadFileInMem("NLevels\\TownData\\Town.TIL"); + pLevelPieces = LoadFileInMem("NLevels\\TownData\\Town.MIN"); } else { - pDungeonCels = LoadFileInMem("Levels\\TownData\\Town.CEL", nullptr); - pMegaTiles = LoadFileInMem("Levels\\TownData\\Town.TIL", nullptr); - pLevelPieces = LoadFileInMem("Levels\\TownData\\Town.MIN", nullptr); + pDungeonCels = LoadFileInMem("Levels\\TownData\\Town.CEL"); + pMegaTiles = LoadFileInMem("Levels\\TownData\\Town.TIL"); + pLevelPieces = LoadFileInMem("Levels\\TownData\\Town.MIN"); } pSpecialCels = LoadCel("Levels\\TownData\\TownS.CEL", SpecialCelWidth); break; case DTYPE_CATHEDRAL: if (currlevel < 21) { - pDungeonCels = LoadFileInMem("Levels\\L1Data\\L1.CEL", nullptr); - pMegaTiles = LoadFileInMem("Levels\\L1Data\\L1.TIL", nullptr); - pLevelPieces = LoadFileInMem("Levels\\L1Data\\L1.MIN", nullptr); + pDungeonCels = LoadFileInMem("Levels\\L1Data\\L1.CEL"); + pMegaTiles = LoadFileInMem("Levels\\L1Data\\L1.TIL"); + pLevelPieces = LoadFileInMem("Levels\\L1Data\\L1.MIN"); pSpecialCels = LoadCel("Levels\\L1Data\\L1S.CEL", SpecialCelWidth); } else { - pDungeonCels = LoadFileInMem("NLevels\\L5Data\\L5.CEL", nullptr); - pMegaTiles = LoadFileInMem("NLevels\\L5Data\\L5.TIL", nullptr); - pLevelPieces = LoadFileInMem("NLevels\\L5Data\\L5.MIN", nullptr); + pDungeonCels = LoadFileInMem("NLevels\\L5Data\\L5.CEL"); + pMegaTiles = LoadFileInMem("NLevels\\L5Data\\L5.TIL"); + pLevelPieces = LoadFileInMem("NLevels\\L5Data\\L5.MIN"); pSpecialCels = LoadCel("NLevels\\L5Data\\L5S.CEL", SpecialCelWidth); } break; case DTYPE_CATACOMBS: - pDungeonCels = LoadFileInMem("Levels\\L2Data\\L2.CEL", nullptr); - pMegaTiles = LoadFileInMem("Levels\\L2Data\\L2.TIL", nullptr); - pLevelPieces = LoadFileInMem("Levels\\L2Data\\L2.MIN", nullptr); + pDungeonCels = LoadFileInMem("Levels\\L2Data\\L2.CEL"); + pMegaTiles = LoadFileInMem("Levels\\L2Data\\L2.TIL"); + pLevelPieces = LoadFileInMem("Levels\\L2Data\\L2.MIN"); pSpecialCels = LoadCel("Levels\\L2Data\\L2S.CEL", SpecialCelWidth); break; case DTYPE_CAVES: if (currlevel < 17) { - pDungeonCels = LoadFileInMem("Levels\\L3Data\\L3.CEL", nullptr); - pMegaTiles = LoadFileInMem("Levels\\L3Data\\L3.TIL", nullptr); - pLevelPieces = LoadFileInMem("Levels\\L3Data\\L3.MIN", nullptr); + pDungeonCels = LoadFileInMem("Levels\\L3Data\\L3.CEL"); + pMegaTiles = LoadFileInMem("Levels\\L3Data\\L3.TIL"); + pLevelPieces = LoadFileInMem("Levels\\L3Data\\L3.MIN"); } else { - pDungeonCels = LoadFileInMem("NLevels\\L6Data\\L6.CEL", nullptr); - pMegaTiles = LoadFileInMem("NLevels\\L6Data\\L6.TIL", nullptr); - pLevelPieces = LoadFileInMem("NLevels\\L6Data\\L6.MIN", nullptr); + pDungeonCels = LoadFileInMem("NLevels\\L6Data\\L6.CEL"); + pMegaTiles = LoadFileInMem("NLevels\\L6Data\\L6.TIL"); + pLevelPieces = LoadFileInMem("NLevels\\L6Data\\L6.MIN"); } pSpecialCels = LoadCel("Levels\\L1Data\\L1S.CEL", SpecialCelWidth); break; case DTYPE_HELL: - pDungeonCels = LoadFileInMem("Levels\\L4Data\\L4.CEL", nullptr); - pMegaTiles = LoadFileInMem("Levels\\L4Data\\L4.TIL", nullptr); - pLevelPieces = LoadFileInMem("Levels\\L4Data\\L4.MIN", nullptr); + pDungeonCels = LoadFileInMem("Levels\\L4Data\\L4.CEL"); + pMegaTiles = LoadFileInMem("Levels\\L4Data\\L4.TIL"); + pLevelPieces = LoadFileInMem("Levels\\L4Data\\L4.MIN"); pSpecialCels = LoadCel("Levels\\L2Data\\L2S.CEL", SpecialCelWidth); break; default: diff --git a/Source/drlg_l1.cpp b/Source/drlg_l1.cpp index d558f91e7..cabe2ed1f 100644 --- a/Source/drlg_l1.cpp +++ b/Source/drlg_l1.cpp @@ -1120,15 +1120,15 @@ static void DRLG_LoadL1SP() { L5setloadflag = false; if (QuestStatus(Q_BUTCHER)) { - L5pSetPiece = LoadFileInMem("Levels\\L1Data\\rnd6.DUN", nullptr); + L5pSetPiece = LoadFileInMem("Levels\\L1Data\\rnd6.DUN"); L5setloadflag = true; } if (QuestStatus(Q_SKELKING) && !gbIsMultiplayer) { - L5pSetPiece = LoadFileInMem("Levels\\L1Data\\SKngDO.DUN", nullptr); + L5pSetPiece = LoadFileInMem("Levels\\L1Data\\SKngDO.DUN"); L5setloadflag = true; } if (QuestStatus(Q_LTBANNER)) { - L5pSetPiece = LoadFileInMem("Levels\\L1Data\\Banner2.DUN", nullptr); + L5pSetPiece = LoadFileInMem("Levels\\L1Data\\Banner2.DUN"); L5setloadflag = true; } } @@ -1218,7 +1218,7 @@ void LoadL1Dungeon(const char *sFileName, int vx, int vy) dmaxy = 96; DRLG_InitTrans(); - auto pLevelMap = LoadFileInMem(sFileName, nullptr); + auto pLevelMap = LoadFileInMem(sFileName); for (j = 0; j < DMAXY; j++) { for (i = 0; i < DMAXX; i++) { @@ -1266,7 +1266,7 @@ void LoadPreL1Dungeon(const char *sFileName) dmaxx = 96; dmaxy = 96; - auto pLevelMap = LoadFileInMem(sFileName, nullptr); + auto pLevelMap = LoadFileInMem(sFileName); for (j = 0; j < DMAXY; j++) { for (i = 0; i < DMAXX; i++) { diff --git a/Source/drlg_l2.cpp b/Source/drlg_l2.cpp index 138b4426f..e68ee9ed6 100644 --- a/Source/drlg_l2.cpp +++ b/Source/drlg_l2.cpp @@ -1843,15 +1843,15 @@ static void DRLG_LoadL2SP() setloadflag = false; if (QuestStatus(Q_BLIND)) { - pSetPiece = LoadFileInMem("Levels\\L2Data\\Blind1.DUN", nullptr); + pSetPiece = LoadFileInMem("Levels\\L2Data\\Blind1.DUN"); pSetPiece[26] = 154; // Close outer wall pSetPiece[200] = 154; // Close outer wall setloadflag = true; } else if (QuestStatus(Q_BLOOD)) { - pSetPiece = LoadFileInMem("Levels\\L2Data\\Blood1.DUN", nullptr); + pSetPiece = LoadFileInMem("Levels\\L2Data\\Blood1.DUN"); setloadflag = true; } else if (QuestStatus(Q_SCHAMB)) { - pSetPiece = LoadFileInMem("Levels\\L2Data\\Bonestr2.DUN", nullptr); + pSetPiece = LoadFileInMem("Levels\\L2Data\\Bonestr2.DUN"); setloadflag = true; } } @@ -3274,7 +3274,7 @@ static void LoadL2DungeonData(BYTE *pLevelMap) void LoadL2Dungeon(const char *sFileName, int vx, int vy) { - auto pLevelMap = LoadFileInMem(sFileName, nullptr); + auto pLevelMap = LoadFileInMem(sFileName); LoadL2DungeonData(pLevelMap.get()); @@ -3323,7 +3323,7 @@ void LoadL2Dungeon(const char *sFileName, int vx, int vy) void LoadPreL2Dungeon(const char *sFileName) { { - auto pLevelMap = LoadFileInMem(sFileName, nullptr); + auto pLevelMap = LoadFileInMem(sFileName); LoadL2DungeonData(pLevelMap.get()); } diff --git a/Source/drlg_l3.cpp b/Source/drlg_l3.cpp index 602c229fb..d653523fa 100644 --- a/Source/drlg_l3.cpp +++ b/Source/drlg_l3.cpp @@ -2630,7 +2630,7 @@ void LoadL3Dungeon(const char *sFileName, int vx, int vy) dmaxx = 96; dmaxy = 96; DRLG_InitTrans(); - auto pLevelMap = LoadFileInMem(sFileName, nullptr); + auto pLevelMap = LoadFileInMem(sFileName); lm = pLevelMap.get(); rw = *lm; @@ -2685,7 +2685,7 @@ void LoadPreL3Dungeon(const char *sFileName) InitL3Dungeon(); DRLG_InitTrans(); - auto pLevelMap = LoadFileInMem(sFileName, nullptr); + auto pLevelMap = LoadFileInMem(sFileName); lm = pLevelMap.get(); rw = *lm; diff --git a/Source/drlg_l4.cpp b/Source/drlg_l4.cpp index 489fe89fa..65c53f48e 100644 --- a/Source/drlg_l4.cpp +++ b/Source/drlg_l4.cpp @@ -202,11 +202,11 @@ void DRLG_LoadL4SP() { setloadflag = false; if (QuestStatus(Q_WARLORD)) { - pSetPiece = LoadFileInMem("Levels\\L4Data\\Warlord.DUN", nullptr); + pSetPiece = LoadFileInMem("Levels\\L4Data\\Warlord.DUN"); setloadflag = true; } if (currlevel == 15 && gbIsMultiplayer) { - pSetPiece = LoadFileInMem("Levels\\L4Data\\Vile1.DUN", nullptr); + pSetPiece = LoadFileInMem("Levels\\L4Data\\Vile1.DUN"); setloadflag = true; } } @@ -1770,7 +1770,7 @@ void LoadL4Dungeon(char *sFileName, int vx, int vy) DRLG_InitTrans(); InitL4Dungeon(); - auto pLevelMap = LoadFileInMem(sFileName, nullptr); + auto pLevelMap = LoadFileInMem(sFileName); lm = pLevelMap.get(); rw = *lm; @@ -1811,7 +1811,7 @@ void LoadPreL4Dungeon(char *sFileName) InitL4Dungeon(); - auto pLevelMap = LoadFileInMem(sFileName, nullptr); + auto pLevelMap = LoadFileInMem(sFileName); lm = pLevelMap.get(); rw = *lm; diff --git a/Source/lighting.cpp b/Source/lighting.cpp index 93fbbdee6..579399769 100644 --- a/Source/lighting.cpp +++ b/Source/lighting.cpp @@ -905,14 +905,14 @@ void MakeLightTable() } { - auto trn = LoadFileInMem("PlrGFX\\Infra.TRN", nullptr); + auto trn = LoadFileInMem("PlrGFX\\Infra.TRN"); for (i = 0; i < 256; i++) { *tbl++ = trn[i]; } } { - auto trn = LoadFileInMem("PlrGFX\\Stone.TRN", nullptr); + auto trn = LoadFileInMem("PlrGFX\\Stone.TRN"); for (i = 0; i < 256; i++) { *tbl++ = trn[i]; } diff --git a/Source/monster.cpp b/Source/monster.cpp index 73a197e97..f9c1c382d 100644 --- a/Source/monster.cpp +++ b/Source/monster.cpp @@ -351,7 +351,7 @@ void InitMonsterGFX(int monst) BYTE *celBuf; { - auto celData = LoadFileInMem(strBuff, nullptr); + auto celData = LoadFileInMem(strBuff); celBuf = celData.get(); Monsters[monst].Anims[anim].CMem = std::move(celData); } @@ -950,23 +950,23 @@ void PlaceQuestMonsters() } if (QuestStatus(Q_LTBANNER)) { - auto setp = LoadFileInMem("Levels\\L1Data\\Banner1.DUN", nullptr); + auto setp = LoadFileInMem("Levels\\L1Data\\Banner1.DUN"); SetMapMonsters(setp.get(), 2 * setpc_x, 2 * setpc_y); } if (QuestStatus(Q_BLOOD)) { - auto setp = LoadFileInMem("Levels\\L2Data\\Blood2.DUN", nullptr); + auto setp = LoadFileInMem("Levels\\L2Data\\Blood2.DUN"); SetMapMonsters(setp.get(), 2 * setpc_x, 2 * setpc_y); } if (QuestStatus(Q_BLIND)) { - auto setp = LoadFileInMem("Levels\\L2Data\\Blind2.DUN", nullptr); + auto setp = LoadFileInMem("Levels\\L2Data\\Blind2.DUN"); SetMapMonsters(setp.get(), 2 * setpc_x, 2 * setpc_y); } if (QuestStatus(Q_ANVIL)) { - auto setp = LoadFileInMem("Levels\\L3Data\\Anvil.DUN", nullptr); + auto setp = LoadFileInMem("Levels\\L3Data\\Anvil.DUN"); SetMapMonsters(setp.get(), 2 * setpc_x + 2, 2 * setpc_y + 2); } if (QuestStatus(Q_WARLORD)) { - auto setp = LoadFileInMem("Levels\\L4Data\\Warlord.DUN", nullptr); + auto setp = LoadFileInMem("Levels\\L4Data\\Warlord.DUN"); SetMapMonsters(setp.get(), 2 * setpc_x, 2 * setpc_y); AddMonsterType(UniqMonst[UMT_WARLORD].mtype, PLACE_SCATTER); } @@ -983,7 +983,7 @@ void PlaceQuestMonsters() PlaceUniqueMonst(UMT_LAZURUS, 0, 0); PlaceUniqueMonst(UMT_RED_VEX, 0, 0); PlaceUniqueMonst(UMT_BLACKJADE, 0, 0); - auto setp = LoadFileInMem("Levels\\L4Data\\Vile1.DUN", nullptr); + auto setp = LoadFileInMem("Levels\\L4Data\\Vile1.DUN"); SetMapMonsters(setp.get(), 2 * setpc_x, 2 * setpc_y); } @@ -1090,15 +1090,15 @@ void LoadDiabMonsts() SetMapMonsters(lpSetPiece.get(), 2 * diabquad1x, 2 * diabquad1y); } { - auto lpSetPiece = LoadFileInMem("Levels\\L4Data\\diab2a.DUN", nullptr); + auto lpSetPiece = LoadFileInMem("Levels\\L4Data\\diab2a.DUN"); SetMapMonsters(lpSetPiece.get(), 2 * diabquad2x, 2 * diabquad2y); } { - auto lpSetPiece = LoadFileInMem("Levels\\L4Data\\diab3a.DUN", nullptr); + auto lpSetPiece = LoadFileInMem("Levels\\L4Data\\diab3a.DUN"); SetMapMonsters(lpSetPiece.get(), 2 * diabquad3x, 2 * diabquad3y); } { - auto lpSetPiece = LoadFileInMem("Levels\\L4Data\\diab4a.DUN", nullptr); + auto lpSetPiece = LoadFileInMem("Levels\\L4Data\\diab4a.DUN"); SetMapMonsters(lpSetPiece.get(), 2 * diabquad4x, 2 * diabquad4y); } } diff --git a/Source/objects.cpp b/Source/objects.cpp index 697be9092..bc18d5e46 100644 --- a/Source/objects.cpp +++ b/Source/objects.cpp @@ -314,7 +314,7 @@ void InitObjectGFX() sprintf(filestr, "Objects\\%s.CEL", ObjHiveLoadList[i]); else if (currlevel >= 21) sprintf(filestr, "Objects\\%s.CEL", ObjCryptLoadList[i]); - pObjCels[numobjfiles] = LoadFileInMem(filestr, nullptr); + pObjCels[numobjfiles] = LoadFileInMem(filestr); numobjfiles++; } } @@ -830,15 +830,15 @@ void LoadMapObjs(BYTE *pMap, int startx, int starty) void AddDiabObjs() { { - auto lpSetPiece = LoadFileInMem("Levels\\L4Data\\diab1.DUN", nullptr); + auto lpSetPiece = LoadFileInMem("Levels\\L4Data\\diab1.DUN"); LoadMapObjects(lpSetPiece.get(), 2 * diabquad1x, 2 * diabquad1y, diabquad2x, diabquad2y, 11, 12, 1); } { - auto lpSetPiece = LoadFileInMem("Levels\\L4Data\\diab2a.DUN", nullptr); + auto lpSetPiece = LoadFileInMem("Levels\\L4Data\\diab2a.DUN"); LoadMapObjects(lpSetPiece.get(), 2 * diabquad2x, 2 * diabquad2y, diabquad3x, diabquad3y, 11, 11, 2); } { - auto lpSetPiece = LoadFileInMem("Levels\\L4Data\\diab3a.DUN", nullptr); + auto lpSetPiece = LoadFileInMem("Levels\\L4Data\\diab3a.DUN"); LoadMapObjects(lpSetPiece.get(), 2 * diabquad3x, 2 * diabquad3y, diabquad4x, diabquad4y, 9, 9, 3); } } @@ -1118,7 +1118,7 @@ void InitObjects() quests[Q_BLIND]._qmsg = sp_id; AddBookLever(setpc_x, setpc_y, setpc_w + setpc_x + 1, setpc_h + setpc_y + 1, sp_id); { - auto mem = LoadFileInMem("Levels\\L2Data\\Blind2.DUN", nullptr); + auto mem = LoadFileInMem("Levels\\L2Data\\Blind2.DUN"); LoadMapObjs(mem.get(), 2 * setpc_x, 2 * setpc_y); } } @@ -1180,7 +1180,7 @@ void InitObjects() quests[Q_WARLORD]._qmsg = sp_id; AddBookLever(setpc_x, setpc_y, setpc_x + setpc_w, setpc_y + setpc_h, sp_id); { - auto mem = LoadFileInMem("Levels\\L4Data\\Warlord.DUN", nullptr); + auto mem = LoadFileInMem("Levels\\L4Data\\Warlord.DUN"); LoadMapObjs(mem.get(), 2 * setpc_x, 2 * setpc_y); } } @@ -1245,7 +1245,7 @@ void SetMapObjects(BYTE *pMap, int startx, int starty) ObjFileList[numobjfiles] = (object_graphic_id)i; sprintf(filestr, "Objects\\%s.CEL", ObjMasterLoadList[i]); - pObjCels[numobjfiles] = LoadFileInMem(filestr, nullptr); + pObjCels[numobjfiles] = LoadFileInMem(filestr); numobjfiles++; } @@ -3350,7 +3350,7 @@ void OperatePedistal(int pnum, int i) PlaySfxLoc(LS_BLODSTAR, object[i].position.x, object[i].position.y); ObjChangeMap(object[i]._oVar1, object[i]._oVar2, object[i]._oVar3, object[i]._oVar4); { - auto mem = LoadFileInMem("Levels\\L2Data\\Blood2.DUN", nullptr); + auto mem = LoadFileInMem("Levels\\L2Data\\Blood2.DUN"); LoadMapObjs(mem.get(), 2 * setpc_x, 2 * setpc_y); } SpawnUnique(UITEM_ARMOFVAL, 2 * setpc_x + 25, 2 * setpc_y + 19); @@ -5368,7 +5368,7 @@ void SyncPedistal(int i) } if (object[i]._oVar6 == 3) { ObjChangeMapResync(object[i]._oVar1, object[i]._oVar2, object[i]._oVar3, object[i]._oVar4); - auto setp = LoadFileInMem("Levels\\L2Data\\Blood2.DUN", nullptr); + auto setp = LoadFileInMem("Levels\\L2Data\\Blood2.DUN"); LoadMapObjs(setp.get(), 2 * setpc_x, 2 * setpc_y); } } diff --git a/Source/quests.cpp b/Source/quests.cpp index a19993037..745b95435 100644 --- a/Source/quests.cpp +++ b/Source/quests.cpp @@ -383,7 +383,7 @@ void DrawWarLord(int x, int y) BYTE *sp; int v; - auto setp = LoadFileInMem("Levels\\L4Data\\Warlord2.DUN", nullptr); + auto setp = LoadFileInMem("Levels\\L4Data\\Warlord2.DUN"); rw = setp[0]; sp = &setp[2]; rh = *sp; @@ -413,7 +413,7 @@ void DrawSChamber(int q, int x, int y) BYTE *sp; int v; - auto setp = LoadFileInMem("Levels\\L2Data\\Bonestr1.DUN", nullptr); + auto setp = LoadFileInMem("Levels\\L2Data\\Bonestr1.DUN"); rw = setp[0]; sp = &setp[2]; rh = *sp; @@ -444,7 +444,7 @@ void DrawLTBanner(int x, int y) int i, j; BYTE *sp; - auto setp = LoadFileInMem("Levels\\L1Data\\Banner1.DUN", nullptr); + auto setp = LoadFileInMem("Levels\\L1Data\\Banner1.DUN"); rw = setp[0]; sp = &setp[2]; rh = *sp; @@ -469,7 +469,7 @@ void DrawBlind(int x, int y) int i, j; BYTE *sp; - auto setp = LoadFileInMem("Levels\\L2Data\\Blind1.DUN", nullptr); + auto setp = LoadFileInMem("Levels\\L2Data\\Blind1.DUN"); rw = setp[0]; sp = &setp[2]; rh = *sp; @@ -494,7 +494,7 @@ void DrawBlood(int x, int y) int i, j; BYTE *sp; - auto setp = LoadFileInMem("Levels\\L2Data\\Blood2.DUN", nullptr); + auto setp = LoadFileInMem("Levels\\L2Data\\Blood2.DUN"); rw = setp[0]; sp = &setp[2]; rh = *sp; diff --git a/Source/setmaps.cpp b/Source/setmaps.cpp index 2527b22cc..1e28d1696 100644 --- a/Source/setmaps.cpp +++ b/Source/setmaps.cpp @@ -124,7 +124,7 @@ void DRLG_SetMapTrans(const char *sFileName) BYTE *d; DWORD dwOffset; - auto pLevelMap = LoadFileInMem(sFileName, nullptr); + auto pLevelMap = LoadFileInMem(sFileName); d = &pLevelMap[2]; x = pLevelMap[0]; y = *d; diff --git a/Source/town.cpp b/Source/town.cpp index 618201f26..3b74bfe76 100644 --- a/Source/town.cpp +++ b/Source/town.cpp @@ -175,21 +175,21 @@ void T_Pass3() } } - auto P3Tiles = LoadFileInMem("Levels\\TownData\\Town.TIL", nullptr); + auto P3Tiles = LoadFileInMem("Levels\\TownData\\Town.TIL"); { - auto pSector = LoadFileInMem("Levels\\TownData\\Sector1s.DUN", nullptr); + auto pSector = LoadFileInMem("Levels\\TownData\\Sector1s.DUN"); T_FillSector(P3Tiles.get(), pSector.get(), 46, 46, 25, 25); } { - auto pSector = LoadFileInMem("Levels\\TownData\\Sector2s.DUN", nullptr); + auto pSector = LoadFileInMem("Levels\\TownData\\Sector2s.DUN"); T_FillSector(P3Tiles.get(), pSector.get(), 46, 0, 25, 23); } { - auto pSector = LoadFileInMem("Levels\\TownData\\Sector3s.DUN", nullptr); + auto pSector = LoadFileInMem("Levels\\TownData\\Sector3s.DUN"); T_FillSector(P3Tiles.get(), pSector.get(), 0, 46, 23, 25); } { - auto pSector = LoadFileInMem("Levels\\TownData\\Sector4s.DUN", nullptr); + auto pSector = LoadFileInMem("Levels\\TownData\\Sector4s.DUN"); T_FillSector(P3Tiles.get(), pSector.get(), 0, 0, 23, 23); } diff --git a/Source/towners.cpp b/Source/towners.cpp index 9c0fafee8..bde6d3bd7 100644 --- a/Source/towners.cpp +++ b/Source/towners.cpp @@ -233,7 +233,7 @@ void InitSmith() InitTownerInfo(numtowners, 96, true, TOWN_SMITH, 62, 63, 0); InitQstSnds(numtowners, TOWN_SMITH); - towners[numtowners]._tNData = LoadFileInMem("Towners\\Smith\\SmithN.CEL", nullptr); + towners[numtowners]._tNData = LoadFileInMem("Towners\\Smith\\SmithN.CEL"); for (i = 0; i < 8; i++) { towners[numtowners]._tNAnim[i] = towners[numtowners]._tNData.get(); } @@ -247,7 +247,7 @@ void InitBarOwner() { InitTownerInfo(numtowners, 96, true, TOWN_TAVERN, 55, 62, 3); InitQstSnds(numtowners, TOWN_TAVERN); - towners[numtowners]._tNData = LoadFileInMem("Towners\\TwnF\\TwnFN.CEL", nullptr); + towners[numtowners]._tNData = LoadFileInMem("Towners\\TwnF\\TwnFN.CEL"); for (auto &towner : towners[numtowners]._tNAnim) { towner = towners[numtowners]._tNData.get(); } @@ -263,7 +263,7 @@ void InitTownDead() InitTownerInfo(numtowners, 96, true, TOWN_DEADGUY, 24, 32, -1); InitQstSnds(numtowners, TOWN_DEADGUY); - towners[numtowners]._tNData = LoadFileInMem("Towners\\Butch\\Deadguy.CEL", nullptr); + towners[numtowners]._tNData = LoadFileInMem("Towners\\Butch\\Deadguy.CEL"); for (i = 0; i < 8; i++) { towners[numtowners]._tNAnim[i] = towners[numtowners]._tNData.get(); } @@ -279,7 +279,7 @@ void InitWitch() InitTownerInfo(numtowners, 96, true, TOWN_WITCH, 80, 20, 5); InitQstSnds(numtowners, TOWN_WITCH); - towners[numtowners]._tNData = LoadFileInMem("Towners\\TownWmn1\\Witch.CEL", nullptr); + towners[numtowners]._tNData = LoadFileInMem("Towners\\TownWmn1\\Witch.CEL"); for (i = 0; i < 8; i++) { towners[numtowners]._tNAnim[i] = towners[numtowners]._tNData.get(); } @@ -295,7 +295,7 @@ void InitBarmaid() InitTownerInfo(numtowners, 96, true, TOWN_BMAID, 43, 66, -1); InitQstSnds(numtowners, TOWN_BMAID); - towners[numtowners]._tNData = LoadFileInMem("Towners\\TownWmn1\\WmnN.CEL", nullptr); + towners[numtowners]._tNData = LoadFileInMem("Towners\\TownWmn1\\WmnN.CEL"); for (i = 0; i < 8; i++) { towners[numtowners]._tNAnim[i] = towners[numtowners]._tNData.get(); } @@ -311,7 +311,7 @@ void InitBoy() InitTownerInfo(numtowners, 96, true, TOWN_PEGBOY, 11, 53, -1); InitQstSnds(numtowners, TOWN_PEGBOY); - towners[numtowners]._tNData = LoadFileInMem("Towners\\TownBoy\\PegKid1.CEL", nullptr); + towners[numtowners]._tNData = LoadFileInMem("Towners\\TownBoy\\PegKid1.CEL"); for (i = 0; i < 8; i++) { towners[numtowners]._tNAnim[i] = towners[numtowners]._tNData.get(); } @@ -327,7 +327,7 @@ void InitHealer() InitTownerInfo(numtowners, 96, true, TOWN_HEALER, 55, 79, 1); InitQstSnds(numtowners, TOWN_HEALER); - towners[numtowners]._tNData = LoadFileInMem("Towners\\Healer\\Healer.CEL", nullptr); + towners[numtowners]._tNData = LoadFileInMem("Towners\\Healer\\Healer.CEL"); for (i = 0; i < 8; i++) { towners[numtowners]._tNAnim[i] = towners[numtowners]._tNData.get(); } @@ -343,7 +343,7 @@ void InitTeller() InitTownerInfo(numtowners, 96, true, TOWN_STORY, 62, 71, 2); InitQstSnds(numtowners, TOWN_STORY); - towners[numtowners]._tNData = LoadFileInMem("Towners\\Strytell\\Strytell.CEL", nullptr); + towners[numtowners]._tNData = LoadFileInMem("Towners\\Strytell\\Strytell.CEL"); for (i = 0; i < 8; i++) { towners[numtowners]._tNAnim[i] = towners[numtowners]._tNData.get(); } @@ -359,7 +359,7 @@ void InitDrunk() InitTownerInfo(numtowners, 96, true, TOWN_DRUNK, 71, 84, 4); InitQstSnds(numtowners, TOWN_DRUNK); - towners[numtowners]._tNData = LoadFileInMem("Towners\\Drunk\\TwnDrunk.CEL", nullptr); + towners[numtowners]._tNData = LoadFileInMem("Towners\\Drunk\\TwnDrunk.CEL"); for (i = 0; i < 8; i++) { towners[numtowners]._tNAnim[i] = towners[numtowners]._tNData.get(); } @@ -376,7 +376,7 @@ void InitCows() //if ( pCowCels ) // assertion_failed(__LINE__, __FILE__, "! pCowCels"); - pCowCels = LoadFileInMem("Towners\\Animals\\Cow.CEL", nullptr); + pCowCels = LoadFileInMem("Towners\\Animals\\Cow.CEL"); for (i = 0; i < 3; i++) { x = TownCowX[i]; y = TownCowY[i]; @@ -409,7 +409,7 @@ void InitFarmer() InitTownerInfo(numtowners, 96, true, TOWN_FARMER, 62, 16, -1); InitQstSnds(numtowners, TOWN_FARMER); - towners[numtowners]._tNData = LoadFileInMem("Towners\\Farmer\\Farmrn2.CEL", nullptr); + towners[numtowners]._tNData = LoadFileInMem("Towners\\Farmer\\Farmrn2.CEL"); for (i = 0; i < 8; i++) { towners[numtowners]._tNAnim[i] = towners[numtowners]._tNData.get(); } @@ -426,9 +426,9 @@ void InitCowFarmer() InitTownerInfo(numtowners, 96, true, TOWN_COWFARM, 61, 22, -1); InitQstSnds(numtowners, TOWN_COWFARM); if (quests[Q_JERSEY]._qactive != QUEST_DONE) { - towners[numtowners]._tNData = LoadFileInMem("Towners\\Farmer\\cfrmrn2.CEL", nullptr); + towners[numtowners]._tNData = LoadFileInMem("Towners\\Farmer\\cfrmrn2.CEL"); } else { - towners[numtowners]._tNData = LoadFileInMem("Towners\\Farmer\\mfrmrn2.CEL", nullptr); + towners[numtowners]._tNData = LoadFileInMem("Towners\\Farmer\\mfrmrn2.CEL"); } for (i = 0; i < 8; i++) { towners[numtowners]._tNAnim[i] = towners[numtowners]._tNData.get(); @@ -446,9 +446,9 @@ void InitGirl() InitTownerInfo(numtowners, 96, true, TOWN_GIRL, 77, 43, -1); InitQstSnds(numtowners, TOWN_GIRL); if (quests[Q_GIRL]._qactive != QUEST_DONE) { - towners[numtowners]._tNData = LoadFileInMem("Towners\\Girl\\Girlw1.CEL", nullptr); + towners[numtowners]._tNData = LoadFileInMem("Towners\\Girl\\Girlw1.CEL"); } else { - towners[numtowners]._tNData = LoadFileInMem("Towners\\Girl\\Girls1.CEL", nullptr); + towners[numtowners]._tNData = LoadFileInMem("Towners\\Girl\\Girls1.CEL"); } for (i = 0; i < 8; i++) { towners[numtowners]._tNAnim[i] = towners[numtowners]._tNData.get();