From 02fc3deff645b42a549ea76426ff2bffac149460 Mon Sep 17 00:00:00 2001 From: staphen Date: Sat, 22 Nov 2025 11:51:19 -0500 Subject: [PATCH] Use 'ping' instead of 'latency' in the UI --- Source/DiabloUI/multi/selgame.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/DiabloUI/multi/selgame.cpp b/Source/DiabloUI/multi/selgame.cpp index e6965a118..dc8af704d 100644 --- a/Source/DiabloUI/multi/selgame.cpp +++ b/Source/DiabloUI/multi/selgame.cpp @@ -290,9 +290,9 @@ void selgame_GameSelection_Focus(size_t value) } infoString += '\n'; if (gameInfo.peerIsRelayed.value_or(false)) - infoString.append(fmt::format(fmt::runtime(_("Latency: {:d} ms (RELAYED)")), gameInfo.latency.value_or(0))); + infoString.append(fmt::format(fmt::runtime(_("Ping: {:d} ms (RELAYED)")), gameInfo.latency.value_or(0))); else - infoString.append(fmt::format(fmt::runtime(_("Latency: {:d} ms")), gameInfo.latency.value_or(0))); + infoString.append(fmt::format(fmt::runtime(_("Ping: {:d} ms")), gameInfo.latency.value_or(0))); } else { infoString.append(GetErrorMessageIncompatibility(gameInfo.gameData)); }